Geant4 Cross Reference

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Geant4/geometry/solids/specific/src/G4ReduciblePolygon.cc

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 24 // ********************************************************************
 25 //
 26 // G4ReduciblePolygon implementation; a utility class used to specify,
 27 // test, reduce, and/or otherwise manipulate a 2D polygon.
 28 // See G4ReduciblePolygon.hh for more info.
 29 //
 30 // Author: David C. Williams (davidw@scipp.ucsc.edu)
 31 // --------------------------------------------------------------------
 32 
 33 #include "G4ReduciblePolygon.hh"
 34 #include "globals.hh"
 35 
 36 // Constructor: with simple arrays
 37 //
 38 G4ReduciblePolygon::G4ReduciblePolygon( const G4double a[],
 39                                         const G4double b[],
 40                                               G4int n )
 41   : aMin(0.), aMax(0.), bMin(0.), bMax(0.)
 42 {
 43   //
 44   // Do all of the real work in Create
 45   //
 46   Create( a, b, n );
 47 }
 48 
 49 // Constructor: special PGON/PCON case
 50 //
 51 G4ReduciblePolygon::G4ReduciblePolygon( const G4double rmin[],
 52                                         const G4double rmax[], 
 53                                         const G4double z[], G4int n )
 54   : aMin(0.), aMax(0.), bMin(0.), bMax(0.)
 55 {
 56   //
 57   // Translate
 58   //
 59   auto a = new G4double[n*2];
 60   auto b = new G4double[n*2];
 61   
 62   G4double *rOut = a + n,
 63            *zOut = b + n,
 64             *rIn = rOut-1,
 65             *zIn = zOut-1;
 66   
 67   for( G4int i=0; i < n; ++i, ++rOut, ++zOut, --rIn, --zIn )
 68   {
 69     *rOut = rmax[i];
 70     *rIn  = rmin[i];
 71     *zOut = *zIn = z[i];
 72   }
 73   
 74   Create( a, b, n*2 );
 75   
 76   delete [] a;
 77   delete [] b;
 78 }
 79 
 80 // Create
 81 //
 82 // To be called by constructors, fill in the list and statistics for a new
 83 // polygon
 84 //
 85 void G4ReduciblePolygon::Create( const G4double a[],
 86                                  const G4double b[], G4int n )
 87 {
 88   if (n<3)
 89    G4Exception("G4ReduciblePolygon::Create()", "GeomSolids0002",
 90                FatalErrorInArgument, "Less than 3 vertices specified.");
 91   
 92   const G4double *anext = a, *bnext = b;
 93   ABVertex* prev = nullptr;
 94   do    // Loop checking, 13.08.2015, G.Cosmo
 95   {
 96     auto newVertex = new ABVertex;
 97     newVertex->a = *anext;
 98     newVertex->b = *bnext;
 99     newVertex->next = nullptr;
100     if (prev==nullptr)
101     {
102       vertexHead = newVertex;
103     }
104     else
105     {
106       prev->next = newVertex;
107     }
108       
109     prev = newVertex;
110   } while( ++anext, ++bnext < b+n );
111 
112   numVertices = n;
113   
114   CalculateMaxMin();
115 }
116 
117 // Fake default constructor - sets only member data and allocates memory
118 //                            for usage restricted to object persistency.
119 //
120 G4ReduciblePolygon::G4ReduciblePolygon( __void__& )
121   : aMin(0.), aMax(0.), bMin(0.), bMax(0.)
122 {
123 }
124 
125 
126 //
127 // Destructor
128 //
129 G4ReduciblePolygon::~G4ReduciblePolygon()
130 {
131   ABVertex* curr = vertexHead;
132   while( curr != nullptr )    // Loop checking, 13.08.2015, G.Cosmo
133   {
134     ABVertex* toDelete = curr;
135     curr = curr->next;
136     delete toDelete;
137   }
138 }
139 
140 // CopyVertices
141 //
142 // Copy contents into simple linear arrays.
143 // ***** CAUTION ***** Be care to declare the arrays to a large
144 // enough size!
145 //
146 void G4ReduciblePolygon::CopyVertices( G4double a[], G4double b[] ) const
147 {
148   G4double *anext = a, *bnext = b;
149   ABVertex *curr = vertexHead;
150   while( curr != nullptr )    // Loop checking, 13.08.2015, G.Cosmo
151   {
152     *anext++ = curr->a;
153     *bnext++ = curr->b;
154     curr = curr->next;
155   }
156 }
157 
158 // ScaleA
159 //
160 // Multiply all a values by a common scale
161 //
162 void G4ReduciblePolygon::ScaleA( G4double scale )
163 {
164   ABVertex* curr = vertexHead;
165   while( curr != nullptr )    // Loop checking, 13.08.2015, G.Cosmo
166   {
167     curr->a *= scale;
168     curr = curr->next;
169   }
170 }  
171 
172 // ScaleB
173 //
174 // Multiply all b values by a common scale
175 //
176 void G4ReduciblePolygon::ScaleB( G4double scale )
177 {
178   ABVertex* curr = vertexHead;
179   while( curr != nullptr )    // Loop checking, 13.08.2015, G.Cosmo
180   {
181     curr->b *= scale;
182     curr = curr->next;
183   }
184 }  
185 
186 // RemoveDuplicateVertices
187 //
188 // Remove adjacent vertices that are equal. Returns "false" if there
189 // is a problem (too few vertices remaining).
190 //
191 G4bool G4ReduciblePolygon::RemoveDuplicateVertices( G4double tolerance )
192 {
193   ABVertex *curr = vertexHead, 
194            *prev = nullptr, *next = nullptr;
195   while( curr != nullptr )    // Loop checking, 13.08.2015, G.Cosmo
196   {
197     next = curr->next;
198     if (next == nullptr) next = vertexHead;
199     
200     if (std::fabs(curr->a-next->a) < tolerance &&
201         std::fabs(curr->b-next->b) < tolerance     )
202     {
203       //
204       // Duplicate found: do we have > 3 vertices?
205       //
206       if (numVertices <= 3)
207       {
208         CalculateMaxMin();
209         return false;
210       }
211       
212       //
213       // Delete
214       //
215       ABVertex* toDelete = curr;
216       curr = curr->next;
217       delete toDelete;
218       
219       numVertices--;
220       
221       if (prev != nullptr)
222         prev->next = curr;
223       else 
224         vertexHead = curr;
225     }
226     else
227     {
228       prev = curr;
229       curr = curr->next;
230     }
231   }
232   
233   //
234   // In principle, this is not needed, but why not just play it safe?
235   //
236   CalculateMaxMin();
237   
238   return true;
239 }
240 
241 // RemoveRedundantVertices
242 //
243 // Remove any unneeded vertices, i.e. those vertices which
244 // are on the line connecting the previous and next vertices.
245 //
246 G4bool G4ReduciblePolygon::RemoveRedundantVertices( G4double tolerance )
247 {
248   //
249   // Under these circumstances, we can quit now!
250   //
251   if (numVertices <= 2) return false;
252   
253   G4double tolerance2 = tolerance*tolerance;
254 
255   //
256   // Loop over all vertices
257   //
258   ABVertex *curr = vertexHead, *next = nullptr;
259   while( curr != nullptr )    // Loop checking, 13.08.2015, G.Cosmo
260   {
261     next = curr->next;
262     if (next == nullptr) next = vertexHead;
263     
264     G4double da = next->a - curr->a,
265              db = next->b - curr->b;
266     
267     //
268     // Loop over all subsequent vertices, up to curr
269     //
270     for(;;)
271     {
272       //
273       // Get vertex after next
274       //
275       ABVertex* test = next->next;
276       if (test == nullptr) test = vertexHead;
277       
278       //
279       // If we are back to the original vertex, stop
280       //
281       if (test==curr) break;
282     
283       //
284       // Test for parallel line segments
285       //
286       G4double dat = test->a - curr->a,
287                dbt = test->b - curr->b;
288          
289       if (std::fabs(dat*db-dbt*da)>tolerance2) break;
290       
291       //
292       // Redundant vertex found: do we have > 3 vertices?
293       // 
294       if (numVertices <= 3)
295       {
296         CalculateMaxMin();
297         return false;
298       }
299 
300       //
301       // Delete vertex pointed to by next. Carefully!
302       //
303       if (curr->next != nullptr)
304       {    // next is not head
305         if (next->next != nullptr)
306           curr->next = test;  // next is not tail
307         else
308           curr->next = nullptr;    // New tail
309       }
310       else
311         vertexHead = test;  // New head
312         
313       if ((curr != next) && (next != test)) delete next;
314       
315       --numVertices;
316       
317       //
318       // Replace next by the vertex we just tested,
319       // and keep on going...
320       //
321       next = test;
322       da = dat; db = dbt;
323     }
324     curr = curr->next;
325   }
326   
327   //
328   // In principle, this is not needed, but why not just play it safe?
329   //
330   CalculateMaxMin();
331   
332   return true;
333 }
334 
335 // ReverseOrder
336 //
337 // Reverse the order of the vertices
338 //
339 void G4ReduciblePolygon::ReverseOrder()
340 {
341   //
342   // Loop over all vertices
343   //
344   ABVertex* prev = vertexHead;
345   if (prev==nullptr) return;    // No vertices
346   
347   ABVertex* curr = prev->next;
348   if (curr==nullptr) return;    // Just one vertex
349   
350   //
351   // Our new tail
352   //
353   vertexHead->next = nullptr;
354   
355   for(;;)
356   {
357     //
358     // Save pointer to next vertex (in original order)
359     //
360     ABVertex *save = curr->next;
361     
362     //
363     // Replace it with a pointer to the previous one
364     // (in original order)
365     //
366     curr->next = prev;
367     
368     //
369     // Last vertex?
370     //
371     if (save == nullptr) break;
372     
373     //
374     // Next vertex
375     //
376     prev = curr;
377     curr = save;
378   }
379   
380   //
381   // Our new head
382   //
383   vertexHead = curr;
384 }
385 
386 
387 // StartWithZMin
388 //
389 // Starting alway with Zmin=bMin
390 // This method is used for GenericPolycone 
391 //
392 void G4ReduciblePolygon::StartWithZMin()
393 { 
394   ABVertex* curr = vertexHead;
395   G4double bcurr = curr->b;
396   ABVertex* prev = curr;
397   while( curr != nullptr)    // Loop checking, 13.08.2015, G.Cosmo
398   { 
399     if(curr->b < bcurr)
400     { 
401       bcurr = curr->b;
402       ABVertex* curr1 = curr;   
403       while( curr1 != nullptr )    // Loop checking, 13.08.2015, G.Cosmo
404       {
405         if(curr1->next == nullptr) { curr1->next = vertexHead; break; }
406         curr1 = curr1->next;
407       }
408       vertexHead = curr;         
409       prev->next = nullptr;
410     }
411     prev = curr;
412     curr = curr->next;
413   }
414 }
415 
416 // CrossesItself
417 //
418 // Return "true" if the polygon crosses itself
419 //
420 // Warning: this routine is not very fast (runs as N**2)
421 //
422 G4bool G4ReduciblePolygon::CrossesItself( G4double tolerance )
423 {
424   G4double tolerance2 = tolerance*tolerance;
425   G4double one  = 1.0-tolerance,
426            zero = tolerance;
427   //
428   // Top loop over line segments. By the time we finish
429   // with the second to last segment, we're done.
430   //
431   ABVertex *curr1 = vertexHead, *next1 = nullptr;
432   while (curr1->next != nullptr)    // Loop checking, 13.08.2015, G.Cosmo
433   {
434     next1 = curr1->next;
435     G4double da1 = next1->a-curr1->a,
436              db1 = next1->b-curr1->b;
437     
438     //
439     // Inner loop over subsequent line segments
440     //
441     ABVertex* curr2 = next1->next;
442     while( curr2 != nullptr )    // Loop checking, 13.08.2015, G.Cosmo
443     {
444       ABVertex* next2 = curr2->next;
445       if (next2==nullptr) next2 = vertexHead;
446       G4double da2 = next2->a-curr2->a,
447                db2 = next2->b-curr2->b;
448       G4double a12 = curr2->a-curr1->a,
449                b12 = curr2->b-curr1->b;
450          
451       //
452       // Calculate intersection of the two lines
453       //
454       G4double deter = da1*db2 - db1*da2;
455       if (std::fabs(deter) > tolerance2)
456       {
457         G4double s1, s2;
458         s1 = (a12*db2-b12*da2)/deter;
459         
460         if (s1 >= zero && s1 < one)
461         {
462           s2 = -(da1*b12-db1*a12)/deter;
463           if (s2 >= zero && s2 < one) return true;
464         }
465       }
466       curr2 = curr2->next;   
467     }
468     curr1 = next1;
469   }
470   return false;
471 }
472 
473 // BisectedBy
474 //
475 // Decide if a line through two points crosses the polygon, within tolerance
476 //
477 G4bool G4ReduciblePolygon::BisectedBy( G4double a1, G4double b1,
478                                        G4double a2, G4double b2,
479                                        G4double tolerance )
480 {
481   G4int nNeg = 0, nPos = 0;
482   
483   G4double a12 = a2-a1, b12 = b2-b1;
484   G4double len12 = std::sqrt( a12*a12 + b12*b12 );
485   a12 /= len12; b12 /= len12;
486   
487   ABVertex* curr = vertexHead;
488   do    // Loop checking, 13.08.2015, G.Cosmo
489   {
490     G4double av = curr->a - a1,
491              bv = curr->b - b1;
492        
493     G4double cross = av*b12 - bv*a12;
494     
495     if (cross < -tolerance)
496     {
497       if (nPos != 0) return true;
498       ++nNeg;
499     }
500     else if (cross > tolerance)
501     {
502       if (nNeg != 0) return true;
503       ++nPos;
504     }
505     curr = curr->next;
506   } while( curr != nullptr );
507     
508   return false;
509 }
510 
511 // Area
512 //
513 // Calculated signed polygon area, where polygons specified in a
514 // clockwise manner (where x==a, y==b) have negative area
515 //
516 //    References: [O' Rourke (C)] pp. 18-27; [Gems II] pp. 5-6:
517 //    "The Area of a Simple Polygon", Jon Rokne.
518 //
519 G4double G4ReduciblePolygon::Area()
520 {
521   G4double answer = 0;
522   
523   ABVertex *curr = vertexHead, *next = nullptr;
524   do    // Loop checking, 13.08.2015, G.Cosmo
525   {
526     next = curr->next;
527     if (next==nullptr) next = vertexHead;
528     
529     answer += curr->a*next->b - curr->b*next->a;
530     curr = curr->next;
531   } while( curr != nullptr );
532   
533   return 0.5*answer;
534 }
535 
536 // Print
537 //
538 void G4ReduciblePolygon::Print()
539 {
540   ABVertex* curr = vertexHead;
541   do    // Loop checking, 13.08.2015, G.Cosmo
542   {
543     G4cerr << curr->a << " " << curr->b << G4endl;
544     curr = curr->next;
545   } while( curr != nullptr );
546 }
547 
548 // CalculateMaxMin
549 //
550 // To be called when the vertices are changed, this
551 // routine re-calculates global values
552 //
553 void G4ReduciblePolygon::CalculateMaxMin()
554 {
555   ABVertex* curr = vertexHead;
556   aMin = aMax = curr->a;
557   bMin = bMax = curr->b;
558   curr = curr->next;
559   while( curr != nullptr )    // Loop checking, 13.08.2015, G.Cosmo
560   {
561     if (curr->a < aMin)
562       aMin = curr->a;
563     else if (curr->a > aMax)
564       aMax = curr->a;
565 
566     if (curr->b < bMin)
567       bMin = curr->b;
568     else if (curr->b > bMax)
569       bMax = curr->b;
570     
571     curr = curr->next;
572   }
573 }
574