Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/solids/specific/include/G4Voxelizer.hh

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  1 //
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 25 //
 26 // G4Voxelizer
 27 //
 28 // Class description:
 29 //
 30 // Voxelizer for tessellated surfaces and solids positioning in 3D space,
 31 // used in G4TessellatedSolid and G4MultiUnion.
 32 
 33 // 19.10.12 Marek Gayer, created
 34 // --------------------------------------------------------------------
 35 #ifndef G4VOXELIZER_HH
 36 #define G4VOXELIZER_HH
 37 
 38 #include <vector>
 39 #include <string>
 40 #include <map>
 41 
 42 #include "G4Transform3D.hh"
 43 #include "G4RotationMatrix.hh"
 44 #include "G4SurfBits.hh"
 45 #include "G4Box.hh"
 46 #include "G4VFacet.hh"
 47 #include "G4VSolid.hh"
 48 
 49 struct G4VoxelBox
 50 {
 51   G4ThreeVector hlen; // half length of the box
 52   G4ThreeVector pos; // position of the box
 53 };
 54 
 55 struct G4VoxelInfo
 56 {
 57   G4int count;
 58   G4int previous;
 59   G4int next;
 60 };
 61 
 62 class G4Voxelizer
 63 {
 64   public:
 65 
 66     template <typename T> 
 67     static inline G4int BinarySearch(const std::vector<T>& vec, T value);
 68 
 69     void Voxelize(std::vector<G4VSolid*>& solids,
 70                   std::vector<G4Transform3D>& transforms);
 71     void Voxelize(std::vector<G4VFacet*>& facets);
 72 
 73     void DisplayVoxelLimits() const;
 74     void DisplayBoundaries();
 75     void DisplayListNodes() const;
 76 
 77     G4Voxelizer();
 78    ~G4Voxelizer();
 79 
 80     void GetCandidatesVoxel(std::vector<G4int>& voxels);
 81       // Method displaying the nodes located in a voxel characterized
 82       // by its three indexes.
 83 
 84     G4int GetCandidatesVoxelArray(const G4ThreeVector& point,
 85                                         std::vector<G4int>& list,
 86                                         G4SurfBits* crossed = nullptr) const;
 87       // Method returning in a vector container the nodes located in a voxel
 88       // characterized by its three indexes.
 89     G4int GetCandidatesVoxelArray(const std::vector<G4int>& voxels,
 90                                   const G4SurfBits bitmasks[],
 91                                         std::vector<G4int>& list,
 92                                         G4SurfBits* crossed = nullptr) const;
 93     G4int GetCandidatesVoxelArray(const std::vector<G4int>& voxels,
 94                                         std::vector<G4int>& list,
 95                                         G4SurfBits* crossed = nullptr)const;
 96 
 97     inline const std::vector<G4VoxelBox>& GetBoxes() const;
 98       // Method returning the pointer to the array containing the
 99       // characteristics of each box.
100 
101     inline const std::vector<G4double>& GetBoundary(G4int index) const;
102 
103     G4bool UpdateCurrentVoxel(const G4ThreeVector& point,
104                               const G4ThreeVector& direction,
105                                     std::vector<G4int>& curVoxel) const;
106 
107     inline void GetVoxel(std::vector<G4int>& curVoxel,
108                          const G4ThreeVector& point) const;
109 
110     inline G4int GetBitsPerSlice () const;
111 
112     G4bool Contains(const G4ThreeVector& point) const;
113 
114     G4double DistanceToNext(const G4ThreeVector& point,
115                             const G4ThreeVector& direction,
116                                   std::vector<G4int>& curVoxel) const;
117 
118     G4double DistanceToFirst(const G4ThreeVector& point,
119                              const G4ThreeVector& direction) const;
120 
121     G4double DistanceToBoundingBox(const G4ThreeVector& point) const;
122 
123     inline G4int GetVoxelsIndex(G4int x, G4int y, G4int z) const;
124     inline G4int GetVoxelsIndex(const std::vector<G4int>& voxels) const;
125     inline G4bool GetPointVoxel(const G4ThreeVector& p,
126                                 std::vector<G4int>& voxels) const;
127     inline G4int GetPointIndex(const G4ThreeVector& p) const;
128 
129     inline const G4SurfBits& Empty() const;
130     inline G4bool IsEmpty(G4int index) const;
131 
132     void SetMaxVoxels(G4int max);
133     void SetMaxVoxels(const G4ThreeVector& reductionRatio);
134 
135     inline G4int GetMaxVoxels(G4ThreeVector& ratioOfReduction);
136 
137     G4int AllocatedMemory();
138 
139     inline long long GetCountOfVoxels() const;
140 
141     inline long long CountVoxels(std::vector<G4double> boundaries[]) const;
142 
143     inline const std::vector<G4int>&
144                  GetCandidates(std::vector<G4int>& curVoxel) const;
145 
146     inline G4int GetVoxelBoxesSize() const;
147 
148     inline const G4VoxelBox &GetVoxelBox(G4int i) const;
149 
150     inline const std::vector<G4int>& GetVoxelBoxCandidates(G4int i) const;
151 
152     inline G4int GetTotalCandidates() const;
153 
154     static G4double MinDistanceToBox (const G4ThreeVector& aPoint,
155                                       const G4ThreeVector& f);
156 
157     static void SetDefaultVoxelsCount(G4int count);
158 
159     static G4int GetDefaultVoxelsCount();
160 
161   private:
162 
163     class G4VoxelComparator
164     {
165       public:
166 
167       std::vector<G4VoxelInfo>& fVoxels;
168 
169       G4VoxelComparator(std::vector<G4VoxelInfo>& voxels) : fVoxels(voxels) {}
170 
171       G4bool operator()(const G4int& l, const G4int& r) const
172       {
173         G4VoxelInfo &lv = fVoxels[l], &rv = fVoxels[r];
174         G4int left = lv.count +  fVoxels[lv.next].count;
175         G4int right = rv.count + fVoxels[rv.next].count;
176         return (left == right) ? l < r : left < right;
177       }
178     };
179 
180     void BuildEmpty ();
181 
182     G4String GetCandidatesAsString(const G4SurfBits& bits) const;
183 
184     void CreateSortedBoundary(std::vector<G4double>& boundaryRaw, G4int axis);
185 
186     void BuildBoundaries();
187 
188     void BuildReduceVoxels(std::vector<G4double> fBoundaries[],
189                            G4ThreeVector reductionRatio);
190     void BuildReduceVoxels2(std::vector<G4double> fBoundaries[],
191                             G4ThreeVector reductionRatio);
192 
193     void BuildVoxelLimits(std::vector<G4VSolid*>& solids,
194                           std::vector<G4Transform3D>& transforms);
195     void BuildVoxelLimits(std::vector<G4VFacet*>& facets);
196 
197     void DisplayBoundaries(std::vector<G4double>& fBoundaries);
198 
199     void BuildBitmasks(std::vector<G4double> fBoundaries[],
200                        G4SurfBits bitmasks[], G4bool countsOnly = false);
201 
202     void BuildBoundingBox();
203     void BuildBoundingBox(G4ThreeVector& amin, G4ThreeVector& amax,
204                           G4double tolerance = 0.0);
205 
206     void SetReductionRatio(G4int maxVoxels, G4ThreeVector& reductionRatio);
207 
208     void CreateMiniVoxels(std::vector<G4double> fBoundaries[],
209                           G4SurfBits bitmasks[]);
210     static void FindComponentsFastest(unsigned int mask,
211                                       std::vector<G4int>& list, G4int i);
212 
213     inline G4ThreeVector GetGlobalPoint(const G4Transform3D& trans,
214                                         const G4ThreeVector& lpoint) const;
215     void TransformLimits(G4ThreeVector& min, G4ThreeVector& max,
216                          const G4Transform3D& transformation) const;
217 
218   private:
219 
220     static G4ThreadLocal G4int fDefaultVoxelsCount;
221 
222     std::vector<G4VoxelBox> fVoxelBoxes;
223     std::vector<std::vector<G4int> > fVoxelBoxesCandidates;
224     mutable std::map<G4int, std::vector<G4int> > fCandidates;
225 
226     const std::vector<G4int> fNoCandidates;
227 
228     long long fCountOfVoxels;
229 
230     G4int fNPerSlice;
231 
232     std::vector<G4VoxelBox> fBoxes;
233       // Array of box limits on the 3 cartesian axis
234 
235     std::vector<G4double> fBoundaries[3];
236       // Sorted and if need skimmed fBoundaries along X,Y,Z axis
237 
238     std::vector<G4int> fCandidatesCounts[3]; 
239 
240     G4int fTotalCandidates;
241 
242     G4SurfBits fBitmasks[3];
243 
244     G4ThreeVector fBoundingBoxCenter;
245 
246     G4Box fBoundingBox;
247 
248     G4ThreeVector fBoundingBoxSize;
249 
250     G4ThreeVector fReductionRatio;
251 
252     G4int fMaxVoxels;
253 
254     G4double fTolerance;
255 
256     G4SurfBits fEmpty;
257 };
258 
259 #include "G4Voxelizer.icc"
260 
261 #endif
262