Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/navigation/include/G4VoxelNavigation.icc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 // 
 26 // class G4VoxelNavigation Inline implementation
 27 //
 28 // --------------------------------------------------------------------
 29 
 30 // ********************************************************************
 31 // VoxelLocate
 32 // ********************************************************************
 33 //
 34 inline
 35 G4SmartVoxelNode*
 36 G4VoxelNavigation::VoxelLocate( G4SmartVoxelHeader* pHead,
 37                                 const G4ThreeVector& localPoint )
 38 {
 39   G4SmartVoxelHeader* targetVoxelHeader = pHead;
 40   G4SmartVoxelNode* targetVoxelNode = nullptr;
 41   G4SmartVoxelProxy* sampleProxy;
 42   EAxis targetHeaderAxis;
 43   G4double targetHeaderMin, targetHeaderNodeWidth;
 44   G4int targetHeaderNoSlices, targetNodeNo;
 45 
 46   fVoxelDepth = 0;
 47 
 48   while ( targetVoxelNode == nullptr )
 49   {
 50     targetHeaderAxis = targetVoxelHeader->GetAxis();
 51     targetHeaderNoSlices = G4int(targetVoxelHeader->GetNoSlices());
 52     targetHeaderMin = targetVoxelHeader->GetMinExtent();
 53     targetHeaderNodeWidth = (targetVoxelHeader->GetMaxExtent()-targetHeaderMin)
 54                           / targetHeaderNoSlices;
 55     targetNodeNo = G4int( (localPoint(targetHeaderAxis)-targetHeaderMin)
 56                           / targetHeaderNodeWidth);
 57     // Rounding protection
 58     //
 59     if ( targetNodeNo<0 )
 60     {
 61       targetNodeNo = 0;
 62     }
 63     else if ( targetNodeNo>=targetHeaderNoSlices )
 64     {
 65       targetNodeNo = targetHeaderNoSlices-1;
 66     }
 67     // Stack info for stepping
 68     //
 69     fVoxelAxisStack[fVoxelDepth] = targetHeaderAxis;
 70     fVoxelNoSlicesStack[fVoxelDepth] = targetHeaderNoSlices;
 71     fVoxelSliceWidthStack[fVoxelDepth] = targetHeaderNodeWidth;
 72     fVoxelNodeNoStack[fVoxelDepth] = targetNodeNo;
 73     fVoxelHeaderStack[fVoxelDepth] = targetVoxelHeader;
 74     sampleProxy = targetVoxelHeader->GetSlice(targetNodeNo);
 75 
 76     if ( sampleProxy->IsNode() )
 77     {
 78       targetVoxelNode = sampleProxy->GetNode();
 79     }
 80     else
 81     {
 82       targetVoxelHeader = sampleProxy->GetHeader();
 83       ++fVoxelDepth;
 84     }
 85   }
 86   fVoxelNode = targetVoxelNode;
 87   return targetVoxelNode;
 88 }
 89 
 90 // ********************************************************************
 91 // LevelLocate
 92 // ********************************************************************
 93 //
 94 inline
 95 G4bool
 96 G4VoxelNavigation::LevelLocate( G4NavigationHistory& history,
 97                           const G4VPhysicalVolume* blockedVol,
 98                           const G4int,
 99                           const G4ThreeVector& globalPoint,
100                           const G4ThreeVector* globalDirection,
101                           const G4bool pLocatedOnEdge, 
102                                 G4ThreeVector& localPoint )
103 {
104   G4SmartVoxelHeader *targetVoxelHeader;
105   G4SmartVoxelNode *targetVoxelNode;
106   G4VPhysicalVolume *targetPhysical, *samplePhysical;
107   G4LogicalVolume *targetLogical;
108   G4VSolid *sampleSolid;
109   G4ThreeVector samplePoint;
110   G4int targetNoDaughters;
111   
112   targetPhysical = history.GetTopVolume();
113   targetLogical = targetPhysical->GetLogicalVolume();
114   targetVoxelHeader = targetLogical->GetVoxelHeader();
115 
116   // Find the voxel containing the point
117   //
118   targetVoxelNode = VoxelLocate(targetVoxelHeader,localPoint);
119 
120   targetNoDaughters = G4int(targetVoxelNode->GetNoContained());
121   if ( targetNoDaughters==0 ) { return false; }
122 
123   //
124   // Search daughters in volume
125   //
126 
127   for ( auto sampleNo=targetNoDaughters-1; sampleNo>=0; sampleNo-- )
128   {
129     samplePhysical = targetLogical->
130                      GetDaughter(targetVoxelNode->GetVolume(sampleNo));
131     if ( samplePhysical!=blockedVol )
132     {
133       // Setup history
134       //
135       history.NewLevel(samplePhysical, kNormal, samplePhysical->GetCopyNo());
136       sampleSolid = samplePhysical->GetLogicalVolume()->GetSolid();
137       samplePoint = history.GetTopTransform().TransformPoint(globalPoint);
138 
139       if( G4AuxiliaryNavServices::CheckPointOnSurface(sampleSolid,
140                                                       samplePoint,
141                                                       globalDirection, 
142                                                       history.GetTopTransform(),
143                                                       pLocatedOnEdge) )
144       {
145         // Enter this daughter
146         //
147         localPoint = samplePoint;
148         return true;
149       }
150       history.BackLevel();
151     }
152   }
153   return false;
154 }
155 
156 // ********************************************************************
157 // GetVerboseLevel
158 // ********************************************************************
159 //
160 inline
161 G4int G4VoxelNavigation::GetVerboseLevel() const
162 {
163   return fLogger->GetVerboseLevel();
164 }
165 
166 // ********************************************************************
167 // EnableBestSafety
168 // ********************************************************************
169 //
170 inline
171 void  G4VoxelNavigation::EnableBestSafety(G4bool flag)
172 {
173   fBestSafety = flag;
174 }
175