Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/navigation/include/G4AuxiliaryNavServices.icc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // class G4AuxiliaryNavServices Inline implementation
 27 //
 28 // --------------------------------------------------------------------
 29 
 30 inline G4bool
 31 G4AuxiliaryNavServices::
 32 CheckPointOnSurface( const G4VSolid* sampleSolid, 
 33                      const G4ThreeVector& localPoint, 
 34                      const G4ThreeVector* globalDirection, 
 35                      const G4AffineTransform& sampleTransform,
 36                      const G4bool locatedOnEdge)
 37 {
 38   G4ThreeVector localDirection, sampleNormal;
 39   G4bool enter = false;
 40 
 41   EInside insideSolid = sampleSolid->Inside(localPoint); 
 42   if ( insideSolid!=kOutside ) 
 43   {
 44     G4bool checkDirection = locatedOnEdge && (globalDirection!=nullptr);
 45     if( (insideSolid==kSurface) && checkDirection)
 46     {
 47       // We are probably located on an edge.
 48       //
 49       localDirection = sampleTransform.TransformAxis(*globalDirection); 
 50 
 51       // Check whether we enter the volume
 52       // 
 53       sampleNormal = sampleSolid->SurfaceNormal(localPoint);
 54 
 55       G4double dotProd = sampleNormal.dot(localDirection);
 56       
 57 #ifdef G4DEBUG_AUX_NAVIGATION
 58       G4cout << " dir.norm= " << dotProd // sampleNormal.dot(localDirection) 
 59              << " localDirection= " << localDirection
 60              << " sampleNormal= " << sampleNormal;
 61       if( dotProd == 0.0 )
 62       {
 63         G4cout << " distanceToIn = " 
 64                << sampleSolid->DistanceToIn( localPoint, localDirection );
 65       }
 66 #endif
 67 
 68       if ( dotProd <= 0.0 )         
 69       {
 70         if( dotProd == 0.0 )
 71         {
 72           // We can't decide yet, let's make sure we're entering the solid.
 73           // If by a confusion we entered the next solid we find out now
 74           // whether to leave or to enter.
 75           // This happens when we're on the surface or edge shared by two
 76           // solids
 77           //
 78           G4double distanceToIn =
 79                    sampleSolid->DistanceToIn( localPoint, localDirection );
 80           if( distanceToIn != kInfinity )
 81           {
 82             enter = true;
 83           } 
 84         }
 85         else
 86         {
 87           enter = true;
 88         }
 89       }
 90     }
 91     else
 92     {
 93       enter = true;
 94     }
 95   }
 96 #ifdef G4DEBUG_AUX_NAVIGATION  
 97   G4cout << " enter = " << (enter ? "true" : "false" ) << G4endl;
 98 #endif
 99   
100   return enter;
101 }
102 
103 // --------------------------------------------------------------------
104 
105 inline G4bool
106 G4AuxiliaryNavServices::
107 CheckPointExiting( const G4VSolid* sampleSolid, 
108                    const G4ThreeVector& localPoint, 
109                    const G4ThreeVector* globalDirection, 
110                    const G4AffineTransform& sampleTransform )
111 {
112   if( globalDirection == nullptr )  { return false; }
113 
114   G4ThreeVector localDirection, sampleNormal;
115   G4bool exiting = false;
116 
117   EInside insideSolid = sampleSolid->Inside(localPoint); 
118   if( insideSolid==kSurface )
119   {
120     localDirection = sampleTransform.TransformAxis(*globalDirection); 
121 
122     // Check whether we are exiting the volume
123     // 
124     sampleNormal = sampleSolid->SurfaceNormal(localPoint);
125     if ( sampleNormal.dot(localDirection) >= 0 )
126     {
127       if( sampleNormal.dot(localDirection) == 0 )
128       {
129         // We can't decide yet, let's make sure we're entering the solid.
130         // If by a confusion we entered the next solid we find out now
131         // whether to leave or to exiting.
132         // This happens when we're on the surface or edge shared by two
133         // solids
134         //
135         G4double distanceToIn =
136                  sampleSolid->DistanceToIn( localPoint, localDirection );
137         if( distanceToIn != kInfinity )
138         {
139           exiting = true;
140         } 
141       }
142       else
143       {
144         exiting = true;
145       }
146     }
147   }
148   return exiting;
149 }
150