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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // Implementation of G4LogicalCrystalVolume 27 // 28 // 21-04-16, created by E.Bagli 29 // -------------------------------------------------------------------- 30 31 #include "G4LogicalCrystalVolume.hh" 32 #include "G4ExtendedMaterial.hh" 33 #include "G4CrystalExtension.hh" 34 #include "G4VMaterialExtension.hh" 35 36 std::vector<G4LogicalVolume*> G4LogicalCrystalVolume::fLCVvec; 37 38 // -------------------------------------------------------------------- 39 40 G4LogicalCrystalVolume:: 41 G4LogicalCrystalVolume(G4VSolid* pSolid, G4ExtendedMaterial* pMaterial, 42 const G4String& name, G4FieldManager* pFieldMgr, 43 G4VSensitiveDetector* pSDetector, 44 G4UserLimits* pULimits, G4bool optimise, 45 G4int h, G4int k, G4int l, G4double rot) 46 : G4LogicalVolume(pSolid,pMaterial,name,pFieldMgr,pSDetector,pULimits,optimise) 47 { 48 SetMillerOrientation(h, k, l, rot); 49 fLCVvec.push_back(this); 50 } 51 52 // -------------------------------------------------------------------- 53 54 G4LogicalCrystalVolume::~G4LogicalCrystalVolume() 55 { 56 fLCVvec.erase( std::remove(fLCVvec.begin(),fLCVvec.end(), this ), 57 fLCVvec.end() ); 58 } 59 60 // -------------------------------------------------------------------- 61 62 G4bool G4LogicalCrystalVolume::IsLattice(G4LogicalVolume* aLV) 63 { 64 return std::find(fLCVvec.begin(), fLCVvec.end(), aLV) != fLCVvec.end(); 65 } 66 67 // -------------------------------------------------------------------- 68 69 const G4CrystalExtension* G4LogicalCrystalVolume::GetCrystal() const 70 { 71 return dynamic_cast<G4CrystalExtension*>( 72 dynamic_cast<G4ExtendedMaterial*>(GetMaterial() ) 73 ->RetrieveExtension("crystal")); 74 } 75 76 // -------------------------------------------------------------------- 77 78 const G4ThreeVector& G4LogicalCrystalVolume::GetBasis(G4int i) const 79 { 80 return GetCrystal()->GetUnitCell()->GetBasis(i); 81 } 82 83 // -------------------------------------------------------------------- 84 85 void G4LogicalCrystalVolume::SetMillerOrientation(G4int h, 86 G4int k, 87 G4int l, 88 G4double rot) 89 { 90 // Align Miller normal vector (hkl) with +Z axis, and rotation about axis 91 92 if (verboseLevel != 0) 93 { 94 G4cout << "G4LatticePhysical::SetMillerOrientation(" << h << " " 95 << k << " " << l << ", " << rot/CLHEP::deg << " deg)" << G4endl; 96 } 97 98 hMiller = h; 99 kMiller = k; 100 lMiller = l; 101 fRot = rot; 102 103 G4ThreeVector norm = (h*GetBasis(0)+k*GetBasis(1)+l*GetBasis(2)).unit(); 104 105 if (verboseLevel>1) G4cout << " norm = " << norm << G4endl; 106 107 // Aligns geometry +Z axis with lattice (hkl) normal 108 fOrient = G4RotationMatrix::IDENTITY; 109 fOrient.rotateZ(rot).rotateY(norm.theta()).rotateZ(norm.phi()); 110 fInverse = fOrient.inverse(); 111 112 if (verboseLevel>1) G4cout << " fOrient = " << fOrient << G4endl; 113 114 // FIXME: Is this equivalent to (phi,theta,rot) Euler angles??? 115 } 116 117 // -------------------------------------------------------------------- 118 119 // Rotate input vector between lattice and solid orientations 120 121 const G4ThreeVector& 122 G4LogicalCrystalVolume::RotateToLattice(G4ThreeVector& dir) const 123 { 124 return dir.transform(fOrient); 125 } 126 127 const G4ThreeVector& 128 G4LogicalCrystalVolume::RotateToSolid(G4ThreeVector& dir) const 129 { 130 return dir.transform(fInverse); 131 } 132 133 // -------------------------------------------------------------------- 134