Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/management/src/G4LogicalCrystalVolume.cc

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 25 //
 26 // Implementation of G4LogicalCrystalVolume
 27 //
 28 // 21-04-16, created by E.Bagli 
 29 // --------------------------------------------------------------------
 30 
 31 #include "G4LogicalCrystalVolume.hh"
 32 #include "G4ExtendedMaterial.hh"
 33 #include "G4CrystalExtension.hh"
 34 #include "G4VMaterialExtension.hh"
 35 
 36 std::vector<G4LogicalVolume*> G4LogicalCrystalVolume::fLCVvec;
 37 
 38 // --------------------------------------------------------------------
 39 
 40 G4LogicalCrystalVolume::
 41 G4LogicalCrystalVolume(G4VSolid* pSolid, G4ExtendedMaterial* pMaterial,
 42                        const G4String& name, G4FieldManager* pFieldMgr,
 43                        G4VSensitiveDetector* pSDetector,
 44                        G4UserLimits* pULimits, G4bool optimise,
 45                        G4int h, G4int k, G4int l, G4double rot)
 46 : G4LogicalVolume(pSolid,pMaterial,name,pFieldMgr,pSDetector,pULimits,optimise)
 47 {
 48   SetMillerOrientation(h, k, l, rot);
 49   fLCVvec.push_back(this);
 50 }
 51 
 52 // --------------------------------------------------------------------
 53 
 54 G4LogicalCrystalVolume::~G4LogicalCrystalVolume()
 55 {
 56   fLCVvec.erase( std::remove(fLCVvec.begin(),fLCVvec.end(), this ),
 57                  fLCVvec.end() );
 58 }
 59 
 60 // --------------------------------------------------------------------
 61 
 62 G4bool G4LogicalCrystalVolume::IsLattice(G4LogicalVolume* aLV)
 63 {
 64   return std::find(fLCVvec.begin(), fLCVvec.end(), aLV) != fLCVvec.end();
 65 }
 66 
 67 // --------------------------------------------------------------------
 68 
 69 const G4CrystalExtension* G4LogicalCrystalVolume::GetCrystal() const
 70 {
 71   return dynamic_cast<G4CrystalExtension*>(
 72          dynamic_cast<G4ExtendedMaterial*>(GetMaterial() )
 73                                 ->RetrieveExtension("crystal"));
 74 }       
 75 
 76 // --------------------------------------------------------------------
 77 
 78 const G4ThreeVector& G4LogicalCrystalVolume::GetBasis(G4int i) const
 79 {
 80   return GetCrystal()->GetUnitCell()->GetBasis(i);
 81 }
 82 
 83 // --------------------------------------------------------------------
 84 
 85 void G4LogicalCrystalVolume::SetMillerOrientation(G4int h,
 86                                                   G4int k,
 87                                                   G4int l,
 88                                                   G4double rot)
 89 {
 90   // Align Miller normal vector (hkl) with +Z axis, and rotation about axis
 91 
 92   if (verboseLevel != 0)
 93   {
 94     G4cout << "G4LatticePhysical::SetMillerOrientation(" << h << " "
 95            << k << " " << l << ", " << rot/CLHEP::deg << " deg)" << G4endl;
 96   }
 97     
 98    hMiller = h;
 99    kMiller = k;
100    lMiller = l;
101    fRot = rot;
102     
103    G4ThreeVector norm = (h*GetBasis(0)+k*GetBasis(1)+l*GetBasis(2)).unit();
104     
105    if (verboseLevel>1) G4cout << " norm = " << norm << G4endl;
106     
107    // Aligns geometry +Z axis with lattice (hkl) normal
108    fOrient = G4RotationMatrix::IDENTITY;
109    fOrient.rotateZ(rot).rotateY(norm.theta()).rotateZ(norm.phi());
110    fInverse = fOrient.inverse();
111     
112    if (verboseLevel>1) G4cout << " fOrient = " << fOrient << G4endl;
113     
114    // FIXME:  Is this equivalent to (phi,theta,rot) Euler angles???
115 }
116 
117 // --------------------------------------------------------------------
118 
119 // Rotate input vector between lattice and solid orientations
120 
121 const G4ThreeVector&
122 G4LogicalCrystalVolume::RotateToLattice(G4ThreeVector& dir) const
123 {
124   return dir.transform(fOrient);
125 }
126 
127 const G4ThreeVector&
128 G4LogicalCrystalVolume::RotateToSolid(G4ThreeVector& dir) const
129 {
130   return dir.transform(fInverse);
131 }
132 
133 // --------------------------------------------------------------------
134