Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4ReflectedSolid 27 // 28 // Class description: 29 // 30 // A Reflected solid is a solid that has been shifted from its original 31 // frame of reference to a new one. 32 33 // 23.07.01, V.Grichine - created 34 // -------------------------------------------------------------------- 35 #ifndef G4ReflectedSolid_HH 36 #define G4ReflectedSolid_HH 37 38 #include "G4VSolid.hh" 39 #include "G4ThreeVector.hh" 40 #include "G4Transform3D.hh" 41 42 class G4ReflectedSolid : public G4VSolid 43 { 44 public: 45 46 G4ReflectedSolid( const G4String& pName, 47 G4VSolid* pSolid , 48 const G4Transform3D& transform ) ; 49 // For use in instantiating a transient instance. 50 51 ~G4ReflectedSolid() override; 52 // Virtual destructor. 53 54 // Includes all the methods that a solid requires. 55 56 EInside Inside( const G4ThreeVector& p ) const override; 57 58 void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const override; 59 60 G4bool CalculateExtent( const EAxis pAxis, 61 const G4VoxelLimits& pVoxelLimit, 62 const G4AffineTransform& pTransform, 63 G4double& pMin, G4double& pMax) const override; 64 65 G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const override; 66 67 G4double DistanceToIn( const G4ThreeVector& p, 68 const G4ThreeVector& v ) const override; 69 70 G4double DistanceToIn( const G4ThreeVector& p) const override; 71 72 G4double DistanceToOut( const G4ThreeVector& p, 73 const G4ThreeVector& v, 74 const G4bool calcNorm = false, 75 G4bool* validNorm = nullptr, 76 G4ThreeVector* n = nullptr ) const override; 77 78 G4double DistanceToOut( const G4ThreeVector& p ) const override; 79 80 void ComputeDimensions( G4VPVParameterisation* p, 81 const G4int n, 82 const G4VPhysicalVolume* pRep ) override; 83 84 G4double GetCubicVolume() override; 85 G4double GetSurfaceArea() override; 86 87 G4ThreeVector GetPointOnSurface() const override; 88 89 G4int GetNumOfConstituents() const override; 90 91 G4bool IsFaceted() const override; 92 93 G4VSolid* Clone() const override; 94 95 G4GeometryType GetEntityType() const override; 96 97 virtual const G4ReflectedSolid* GetReflectedSolidPtr() const; 98 virtual G4ReflectedSolid* GetReflectedSolidPtr(); 99 // If the Solid is a "G4ReflectedSolid", 100 // return a self pointer else return nullptr. 101 102 G4VSolid* GetConstituentMovedSolid() const; 103 104 G4Transform3D GetTransform3D() const; 105 G4Transform3D GetDirectTransform3D() const; 106 void SetDirectTransform3D(G4Transform3D&); 107 // Accessors methods. 108 109 std::ostream& StreamInfo(std::ostream& os) const override; 110 111 G4ReflectedSolid(const G4ReflectedSolid& rhs); 112 G4ReflectedSolid& operator=(const G4ReflectedSolid& rhs); 113 // Copy constructor and assignment operator. 114 115 void DescribeYourselfTo ( G4VGraphicsScene& scene ) const override; 116 G4Polyhedron* CreatePolyhedron () const override; 117 G4Polyhedron* GetPolyhedron () const override; 118 // For creating graphical representations (i.e. for visualisation). 119 120 protected: 121 122 G4VSolid* fPtrSolid = nullptr; 123 G4Transform3D* fDirectTransform3D = nullptr; 124 125 mutable G4bool fRebuildPolyhedron = false; 126 mutable G4Polyhedron* fpPolyhedron = nullptr; 127 // Caches reflected G4Polyhedron. 128 }; 129 130 #endif 131