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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4NavigationHistoryPool 27 // 28 // Class description: 29 // 30 // Thread-local pool for navigation history levels collections being 31 // allocated by G4NavigationHistory. Allows for reuse of the vectors 32 // allocated according to lifetime of G4NavigationHistory objects. 33 34 // 07.05.14 G.Cosmo Initial version 35 // -------------------------------------------------------------------- 36 #ifndef G4NAVIGATIONHISTORYPOOL_HH 37 #define G4NAVIGATIONHISTORYPOOL_HH 38 39 #include <vector> 40 41 #include "G4NavigationLevel.hh" 42 43 class G4NavigationHistoryPool 44 { 45 public: 46 47 static G4NavigationHistoryPool* GetInstance(); 48 // Return unique instance of G4NavigationHistoryPool. 49 50 inline std::vector<G4NavigationLevel> * GetNewLevels(); 51 // Return the pointer to a new collection of levels being allocated. 52 53 inline std::vector<G4NavigationLevel> * GetLevels(); 54 // Return the pointer of the first available collection of levels 55 // If none are available (i.e. empty Free vector) allocate collection. 56 57 inline void DeRegister(std::vector<G4NavigationLevel> * pLevels); 58 // Deactivate levels collection in pool. 59 60 void Clean(); 61 // Delete all levels stored in the pool. 62 63 void Print() const; 64 // Print number of entries. 65 66 ~G4NavigationHistoryPool(); 67 // Destructor: takes care to delete allocated levels. 68 69 private: 70 71 G4NavigationHistoryPool(); 72 // Default constructor. 73 74 inline void Register(std::vector<G4NavigationLevel> * pLevels); 75 // Register levels collection to pool and activate it. 76 77 void Reset(); 78 // Set internal vectors content to zero. 79 80 private: 81 82 static G4ThreadLocal G4NavigationHistoryPool* fgInstance; 83 84 std::vector<std::vector<G4NavigationLevel> *> fPool; 85 std::vector<std::vector<G4NavigationLevel> *> fFree; 86 }; 87 88 // *************************************************************************** 89 // Register levels collection to pool (add and/or activate) 90 // *************************************************************************** 91 // 92 inline void G4NavigationHistoryPool:: 93 Register(std::vector<G4NavigationLevel> * pLevels) 94 { 95 fPool.push_back(pLevels); 96 } 97 98 // *************************************************************************** 99 // Deactivate levels collection in pool 100 // *************************************************************************** 101 // 102 inline void G4NavigationHistoryPool:: 103 DeRegister(std::vector<G4NavigationLevel> * pLevels) 104 { 105 fFree.push_back(pLevels); 106 } 107 108 // *************************************************************************** 109 // Return the pointer of a new collection of levels allocated 110 // *************************************************************************** 111 // 112 inline std::vector<G4NavigationLevel> * G4NavigationHistoryPool::GetNewLevels() 113 { 114 auto aLevelVec = new std::vector<G4NavigationLevel>(kHistoryMax); 115 Register(aLevelVec); 116 117 return aLevelVec; 118 } 119 120 // *************************************************************************** 121 // Return the pointer of the first available collection of levels 122 // If none are available (i.e. non active) allocate collection 123 // *************************************************************************** 124 // 125 inline std::vector<G4NavigationLevel> * G4NavigationHistoryPool::GetLevels() 126 { 127 std::vector<G4NavigationLevel> * levels = nullptr; 128 129 if (!fFree.empty()) 130 { 131 levels = fFree.back(); 132 fFree.pop_back(); 133 } 134 else 135 { 136 levels = GetNewLevels(); 137 } 138 139 return levels; 140 } 141 142 #endif 143