Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/magneticfield/src/G4UniformGravityField.cc

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  1 //
  2 // ********************************************************************
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 24 // ********************************************************************
 25 //
 26 // G4UniformGravityField implementation
 27 //
 28 // Created: P.Gumplinger, 14.06.2011 - Adapted from G4UniformElectricField
 29 //          Thanks to P.Fierlinger (PSI), A.Capra and A.Fontana (INFN Pavia)
 30 // -------------------------------------------------------------------
 31 
 32 #include "G4UniformGravityField.hh"
 33 #include "G4PhysicalConstants.hh"
 34 #include "G4SystemOfUnits.hh"
 35 
 36 // Construct from a 3-vector
 37 //
 38 G4UniformGravityField::G4UniformGravityField(const G4ThreeVector& FieldVector)
 39   : G4Field ( true ) //  Gravity flag *on*
 40 {
 41   fFieldComponents[0] = FieldVector.x();
 42   fFieldComponents[1] = FieldVector.y();
 43   fFieldComponents[2] = FieldVector.z();
 44 }
 45 
 46 // Construct from a double > default = -9.81 m*s^-2
 47 G4UniformGravityField::G4UniformGravityField(const G4double gy)
 48   : G4Field ( true ) 
 49 {
 50   fFieldComponents[0] = 0.0;
 51   fFieldComponents[1] = gy;
 52   fFieldComponents[2] = 0.0;
 53 }
 54 
 55 G4UniformGravityField::~G4UniformGravityField() = default;
 56 
 57 G4UniformGravityField::G4UniformGravityField (const G4UniformGravityField& p)
 58   : G4Field(p)
 59 {
 60   for (auto i=0; i<3; ++i)
 61   {
 62     fFieldComponents[i] = p.fFieldComponents[i];
 63   }
 64 }
 65 
 66 G4UniformGravityField&
 67 G4UniformGravityField::operator = (const G4UniformGravityField& p)
 68 {
 69   if (&p == this) { return *this; }
 70   G4Field::operator=(p); 
 71   for (auto i=0; i<3; ++i)
 72   {
 73     fFieldComponents[i] = p.fFieldComponents[i];
 74   }
 75   return *this;
 76 }
 77 
 78 G4Field* G4UniformGravityField::Clone() const
 79 {
 80   return new G4UniformGravityField( G4ThreeVector(fFieldComponents[0],
 81                                                   fFieldComponents[1],
 82                                                   fFieldComponents[2]) );
 83 }
 84 
 85 // -------------------------------------------------------------------
 86 
 87 void G4UniformGravityField::GetFieldValue (const G4double [4],
 88                                                  G4double* G ) const
 89 {
 90    G[0]= fFieldComponents[0];
 91    G[1]= fFieldComponents[1];
 92    G[2]= fFieldComponents[2];
 93 }
 94