Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/geometry/magneticfield/src/G4QuadrupoleMagField.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 24 // ********************************************************************
 25 //
 26 // G4QuadrupoleMagField implementation
 27 //
 28 // 03.02.1997, V.Grichine - Created
 29 // 11.05.2012, B.Riese  - Allow displaced origin and rotation
 30 // -------------------------------------------------------------------
 31 
 32 #include "G4QuadrupoleMagField.hh"
 33 #include "G4RotationMatrix.hh"
 34 
 35 namespace
 36 {
 37    G4RotationMatrix IdentityMatrix; 
 38 }
 39 
 40 G4QuadrupoleMagField::G4QuadrupoleMagField(G4double pGradient)
 41 {
 42    fGradient = pGradient;
 43    fpMatrix  = &IdentityMatrix;
 44 }
 45 
 46 // -------------------------------------------------------------------
 47 
 48 G4QuadrupoleMagField::G4QuadrupoleMagField(G4double pGradient,
 49                                            const G4ThreeVector& pOrigin,
 50                                            G4RotationMatrix* pMatrix)
 51 {
 52    fGradient = pGradient ;
 53    fOrigin   = pOrigin ;
 54    fpMatrix  = pMatrix ;
 55 }
 56 
 57 // -------------------------------------------------------------------
 58 
 59 G4Field* G4QuadrupoleMagField::Clone() const
 60 {
 61    return new G4QuadrupoleMagField(fGradient, fOrigin, fpMatrix);
 62 }
 63 
 64 // -------------------------------------------------------------------
 65 
 66 G4QuadrupoleMagField::~G4QuadrupoleMagField() = default;
 67 
 68 // -------------------------------------------------------------------
 69 
 70 void G4QuadrupoleMagField::GetFieldValue( const G4double y[],         // [7]
 71                                                 G4double B[]  ) const // [3]
 72 {
 73   //  with displaced origin and rotation
 74 
 75   G4ThreeVector r_global = G4ThreeVector(y[0] - fOrigin.x(),
 76                                          y[1] - fOrigin.y(),
 77                                          y[2] - fOrigin.z());
 78   
 79   const G4ThreeVector r_local = (*fpMatrix) * r_global;
 80   const G4ThreeVector B_local( fGradient * r_local.y(),
 81                                fGradient * r_local.x(), 0);
 82   const G4ThreeVector B_global = fpMatrix->inverse() * B_local;
 83 
 84   B[0] = B_global.x();
 85   B[1] = B_global.y();
 86   B[2] = B_global.z();
 87 }
 88