Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/g3tog4/src/G3MatTable.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 21 // * any work based  on the software)  you  agree  to acknowledge its *
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 25 //
 26 //
 27 //
 28 // by I.Hrivnacova, 27 Sep 99
 29 
 30 #include "G3MatTable.hh"
 31 
 32 G3MatTable::G3MatTable()
 33 {
 34   fMatVector = new G3MaterialVector();
 35 }
 36 
 37 G3MatTable::~G3MatTable()
 38 {
 39   Clear();
 40   delete fMatVector;
 41 }
 42 
 43 G4Material* G3MatTable::get(G4int id) const
 44 {
 45   for (size_t i=0; i< fMatVector->size(); i++) {
 46     G3MatTableEntry* mte = (*fMatVector)[i];
 47     if (id == mte->GetID()) return mte->GetMaterial();
 48   }
 49   return 0;
 50 }    
 51 
 52 void G3MatTable::put(G4int id, G4Material* material)
 53 {
 54   G3MatTableEntry* mte = new G3MatTableEntry(id, material);
 55   fMatVector->push_back(mte);
 56 }
 57 
 58 void G3MatTable::Clear()
 59 {
 60   G3MatTableEntry* a;
 61   while (fMatVector->size()>0) {
 62     a = fMatVector->back();
 63     fMatVector->pop_back();
 64     for (G3MaterialVector::iterator i=fMatVector->begin();
 65                                     i!=fMatVector->end();){
 66       if (*i==a) {
 67   i = fMatVector->erase(i);
 68       }
 69       else {
 70   ++i;
 71       }
 72     } 
 73     if ( a )  delete a;    
 74   } 
 75 }
 76