Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // ---------------------- 29 // Class Description: 30 // 31 // Definition of global methods: 32 // 33 // void G3toG4MANY(G3VolTableEntry* curVTE); 34 // 35 // void MakeBooleanSolids(G3VolTableEntry* curVTE, 36 // G3VolTableEntryVector* overlaps, 37 // const G4Transform3D& transform); 38 // 39 // void SubstractSolids(G3VolTableEntry* vte1, 40 // G3VolTableEntry* vte2, 41 // G4int copy, 42 // const G4Transform3D& transform); 43 // 44 // G4Transform3D GetTransform3D(G3Pos*); 45 // 46 // MANY positions are resolved in G3toG4MANY() function, which has to be 47 // processed before G3toG4BuildTree() (it is not called by default). 48 // In order to resolve MANY, the user code has to provide additional info 49 // using G4gsbool(G4String volName, G4String manyVolName) function, for 50 // all overlapping volumes. Daughters of overlapping volumes are then 51 // resolved automatically and should not be specified via Gsbool. 52 // 53 // Limitation: a volume with a MANY position can have only this one 54 // ---------- position; if more than one position is needed a new volume 55 // has to be defined (gsvolu) for each position. 56 57 // ---------------------- 58 // 59 // By I.Hrivnacova, 22.10.01 60 61 #ifndef G3TOG4_MANY_HH 62 #define G3TOG4_MANY_HH 1 63 64 #include <vector> 65 #include "G3VolTableEntry.hh" 66 #include "G4Transform3D.hh" 67 68 typedef std::vector<G3VolTableEntry*> G3VolTableEntryVector; 69 70 void G3toG4MANY(G3VolTableEntry* curVTE); 71 72 void MakeBooleanSolids(G3VolTableEntry* curVTE, 73 G3VolTableEntryVector* overlaps, 74 const G4Transform3D& transform); 75 76 void SubstractSolids(G3VolTableEntry* vte1, 77 G3VolTableEntry* vte2, 78 G4int copy, 79 const G4Transform3D& transform); 80 81 G4Transform3D GetTransform3D(G3Pos*); 82 83 #endif 84