Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/g3tog4/include/G3RotTableEntry.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
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  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
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 14 // * regarding  this  software system or assume any liability for its *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // ----------------------
 29 // Class description:
 30 //
 31 // The class associates the G3 rotation matrix index to its
 32 // corresponding G4RotationMatrix object.
 33 
 34 // ----------------------
 35 //
 36 // by I.Hrivnacova, 27 Sep 99
 37 
 38 #ifndef G3ROTTABLEENTRY_HH
 39 #define G3ROTTABLEENTRY_HH 1
 40 
 41 #include "globals.hh"
 42 #include "G4RotationMatrix.hh"
 43 
 44 class G3toG4RotationMatrix;
 45 
 46 class G3RotTableEntry 
 47 {
 48   public:  // with description
 49 
 50     G3RotTableEntry(G4int id, G4RotationMatrix* matrix);
 51     G3RotTableEntry(const G3RotTableEntry& right);
 52     virtual ~G3RotTableEntry();
 53     
 54     // operators
 55     G3RotTableEntry& operator=(const G3RotTableEntry& right);
 56     G4bool operator==(const G3RotTableEntry& right) const;
 57     G4bool operator!=(const G3RotTableEntry& right) const;
 58 
 59     // get methods
 60     G4int       GetID() const;
 61     G4RotationMatrix* GetMatrix() const;
 62     
 63   private:
 64 
 65     // data members  
 66     G4int              fID;
 67     G4RotationMatrix*  fMatrix;
 68 };
 69 
 70 // inline methods
 71 
 72 inline G4int G3RotTableEntry::GetID() const
 73 { return fID; }
 74 
 75 inline G4RotationMatrix* G3RotTableEntry::GetMatrix() const
 76 { return fMatrix; }
 77 
 78 #endif
 79