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Geant4/externals/g4tools/include/tools/sg/tex_quadrilateral

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  1 // Copyright (C) 2010, Guy Barrand. All rights reserved.
  2 // See the file tools.license for terms.
  3 
  4 #ifndef tools_sg_tex_quadrilateral
  5 #define tools_sg_tex_quadrilateral
  6 
  7 #include "node"
  8 #include "mf"
  9 #include "render_action"
 10 #include "pick_action"
 11 #include "bbox_action"
 12 #include "event_action"
 13 #include "render_manager"
 14 #include "gstos"
 15 #include "base_tex"
 16 
 17 #include "../pointer"
 18 #include "../num2s"
 19 
 20 namespace tools {
 21 namespace sg {
 22 
 23 class tex_quadrilateral : public node, public gstos, public base_tex {
 24   TOOLS_NODE_NO_CAST(tex_quadrilateral,tools::sg::tex_quadrilateral,node)
 25 public:
 26   virtual void* cast(const std::string& a_class) const {
 27     {if(void* p = cmp_cast<tex_quadrilateral>(this,a_class)) return p;}
 28     {if(void* p = base_tex::cast(a_class)) return p;}
 29     return parent::cast(a_class);
 30   }
 31 public:
 32   sf<bool> show_border;
 33   mf_vec<vec3f,float> corners;
 34 public:
 35   virtual const desc_fields& node_desc_fields() const {
 36     TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::tex_quadrilateral)
 37     static const desc_fields s_v(parent::node_desc_fields(),6, //WARNING : take care of count.
 38       TOOLS_ARG_FIELD_DESC(img),
 39       TOOLS_ARG_FIELD_DESC(back_color),
 40       TOOLS_ARG_FIELD_DESC(expand),
 41       TOOLS_ARG_FIELD_DESC(limit),
 42       TOOLS_ARG_FIELD_DESC(show_border),
 43       TOOLS_ARG_FIELD_DESC(corners)
 44     );
 45     return s_v;
 46   }
 47 private:
 48   void add_fields(){
 49     add_field(&img);
 50     add_field(&back_color);
 51     add_field(&expand);
 52     add_field(&limit);
 53     add_field(&show_border);
 54     add_field(&corners);
 55   }
 56 public:
 57   virtual void render(render_action& a_action) {
 58     //a_action.out() << "tools::tex_quadrilateral::render : " << std::endl;
 59 
 60     //NOTE : we draw border (show_border is true) and background even if
 61     //       gen_texture() failed.
 62 
 63     if(touched()) {
 64       update_sg(a_action.out());
 65       reset_touched();
 66     }
 67     if(m_img.is_empty()) return;
 68     if(corners.size()!=4) return;
 69 
 70     unsigned int _id = get_tex_id(a_action.out(),a_action.render_manager(),m_img,nearest.value());
 71 
 72     const state& state = a_action.state();
 73 
 74     //image must be 2^n,2^m in size !
 75     // exa : 128x64
 76 
 77     f12 xyzs,nms;
 78 
 79     if(show_border.value()) {
 80       _front(xyzs,nms/*,0.01f*/); //have to revisit a_epsil.
 81 
 82       a_action.color4f(1,0,0,1);
 83     //a_action.line_width(4);
 84       a_action.line_width(1);
 85 
 86       a_action.draw_vertex_array(gl::line_loop(),12,xyzs);
 87 
 88       //pushes back the filled polygons to avoid z-fighting with lines
 89       a_action.set_polygon_offset(true);
 90 
 91       a_action.color4f(state.m_color);
 92       a_action.line_width(state.m_line_width);
 93     }
 94 
 95     //draw a back face pointing toward negative z :
 96    {a_action.color4f(back_color.value());
 97     f18 tris,_nms;
 98     _tris(tris,_nms);
 99     a_action.draw_vertex_normal_array(gl::triangles(),18,tris,_nms);
100     a_action.color4f(state.m_color);}
101 
102     if(_id) {
103       //a_action.color4f(back_color.value()); //do we want that ?
104       _front(xyzs,nms);
105       float tcs[8];
106       set_tcs(tcs);
107       a_action.draw_vertex_normal_array_texture(gl::triangle_fan(),12,xyzs,nms,_id,tcs);
108       //a_action.color4f(state.m_color);
109     }
110     a_action.set_polygon_offset(state.m_GL_POLYGON_OFFSET_FILL);
111   }
112   virtual void pick(pick_action& a_action) {
113     if(touched()) {
114       update_sg(a_action.out());
115       reset_touched();
116     }
117     if(m_pick_bbox_check_image) {if(m_img.is_empty()) return;}
118     if(corners.size()!=4) return;
119     f12 xyzs,nms;
120     _front(xyzs,nms);
121     a_action.add__primitive(*this,gl::triangle_fan(),12,xyzs,true);
122   }
123 
124   virtual void bbox(bbox_action& a_action) {
125     if(touched()) {
126       update_sg(a_action.out());
127       reset_touched();
128     }
129     if(m_pick_bbox_check_image) if(m_img.is_empty()) return;
130     if(corners.size()!=4) return;
131     f12 xyzs,nms;
132     _front(xyzs,nms);
133     a_action.add_points(12,xyzs);
134   }
135 public:
136   virtual bool intersect_value(std::ostream&,intersect_type,const line<vec3f>& a_line,std::string& a_s) const {
137     // a_line is in local world coordinate.
138     float x,y;
139     if(!line_2_img_ndc(a_line,x,y)) {a_s.clear();return false;}
140     return img_ndc_value(x,y,a_s);
141   }
142 public:
143   tex_quadrilateral()
144   :parent()
145   ,base_tex()
146   ,show_border(false)
147   ,corners()
148   ,m_pick_bbox_check_image(true)
149   {
150     add_fields();
151     corners.add(vec3f(-1,-1,0));
152     corners.add(vec3f( 1,-1,0));
153     corners.add(vec3f( 1, 1,0));
154     corners.add(vec3f(-1, 1,0));
155   }
156   virtual ~tex_quadrilateral(){}
157 public:
158   tex_quadrilateral(const tex_quadrilateral& a_from)
159   :parent(a_from)
160   ,gstos(a_from)
161   ,base_tex(a_from)
162   ,show_border(a_from.show_border)
163   ,corners(a_from.corners)
164   ,m_pick_bbox_check_image(a_from.m_pick_bbox_check_image)
165   {
166     add_fields();
167   }
168   tex_quadrilateral& operator=(const tex_quadrilateral& a_from){
169     parent::operator=(a_from);
170     gstos::operator=(a_from);
171     base_tex::operator=(a_from);
172     if(&a_from==this) return *this;
173     show_border = a_from.show_border;
174     corners = a_from.corners;
175     m_pick_bbox_check_image = a_from.m_pick_bbox_check_image;
176     return *this;
177   }
178 public:
179 
180   //const img_byte& rendered_img() const {return m_img;}
181 
182 protected:
183   void update_sg(std::ostream& a_out) {
184     plane<vec3f> plane(corners[0],corners[1],corners[3]);
185     m_normal = plane.normal();
186     clean_gstos(); //must reset for all render_manager.
187     base_tex::_update_sg_(a_out);
188   }
189 protected:
190   bool img_ndc_value(float a_x,float a_y,std::string& a_s) const {
191     const img_byte& _img = img.value();
192     if(_img.is_empty()) {a_s.clear();return false;}
193 
194     int ix = int(float(_img.width())*a_x);
195     int iy = int(float(_img.height())*a_y);
196 
197     //rgb of pixel :
198     std::vector<unsigned char> pixel;
199     if((ix<0)||(iy<0)||!_img.pixel(ix,iy,pixel)) {a_s.clear();return false;}
200 
201     a_s.clear();
202     for(unsigned int ipix=0;ipix<pixel.size();ipix++) {
203       if(ipix) a_s += " ";
204       if(!numas<float>(float(pixel[ipix])/255.0f,a_s)){}
205     }
206 
207     return true;
208   }
209 
210   bool point_2_img_ndc(const vec3f& a_point,float& a_x,float& a_y) const {
211     // a_point is assumed to be in the corners[0,1,3] plane.
212 
213     if(corners.size()!=4) {a_x = 0;a_y = 0;return false;}
214     // In fact, in the below corners[2] is not used.
215 
216     // we assume that :
217     //  corners[0] is the bottom-left of image
218     //  corners[1] is the bottom-right of image
219     //  corners[2] is the top-right of image
220     //  corners[3] is the top-left of image
221     vec3f x_axis = corners[1]-corners[0];
222     float l_01 = x_axis.normalize();
223     if(l_01==0.0f) {a_x = 0;a_y = 0;return false;}
224     vec3f y_axis = corners[3]-corners[0];
225     float l_03 = y_axis.normalize();
226     if(l_03==0.0f) {a_x = 0;a_y = 0;return false;}
227 
228     float alpha = x_axis.dot(y_axis);
229     float alpha_sq = alpha*alpha;
230     if(alpha_sq==1.0f) {a_x = 0;a_y = 0;return false;}
231 
232     vec3f Op = a_point-corners[0];
233 
234     float px = Op.dot(x_axis);
235     float py = Op.dot(y_axis);
236 
237     float lambda = (px-alpha*py)/(1.0f-alpha_sq);
238     float mu = (py-alpha*px)/(1-alpha_sq);
239 
240     // We must have : Op = lambda*x_axis+mu*y_axis;
241 
242     a_x = lambda/l_01;
243     a_y = mu/l_03;
244 
245     return true;
246   }
247 
248   bool line_2_img_ndc(const line<vec3f>& a_line,float& a_x,float& a_y) const {
249     // a_line is in local world coordinate.
250     if(corners.size()!=4) {a_x = 0;a_y = 0;return false;}
251     // In fact corners[2] is not used, only [0,1,3].
252     plane<vec3f> plane(corners[0],corners[1],corners[3]);
253     vec3f p;
254     if(!plane.intersect(a_line,p)) {a_x = 0;a_y = 0;return false;}
255     return point_2_img_ndc(p,a_x,a_y);
256   }
257 
258   bool img_ndc_2_point(float a_x,float a_y,vec3f& a_point) const {
259     if(corners.size()!=4) {a_point.set_value(0,0,0);return false;}
260     // In fact, in the below corners[2] is not used.
261 
262     // we assume that :
263     //  corners[0] is the bottom-left of image
264     //  corners[1] is the bottom-right of image
265     //  corners[2] is the top-right of image
266     //  corners[3] is the top-left of image
267     vec3f x_axis = corners[1]-corners[0];
268     float l_01 = x_axis.normalize();
269     if(l_01==0.0f) {a_point.set_value(0,0,0);return false;}
270     vec3f y_axis = corners[3]-corners[0];
271     float l_03 = y_axis.normalize();
272     if(l_03==0.0f) {a_point.set_value(0,0,0);return false;}
273 
274     float alpha = x_axis.dot(y_axis);
275     //float alpha_sq = alpha*alpha;
276     //if(alpha_sq==1.0f) {a_point.set_value(0,0,0);return false;}
277 
278     float lambda = a_x*l_01;
279     float mu = a_y*l_03;
280 
281     // px-alpha*py = lambda*(1.0f-alpha_sq);
282     // py-alpha*px = mu*(1-alpha_sq);
283 
284     // px-alpha*(alpha*px+mu*(1-alpha_sq)) = lambda*(1-alpha_sq)
285     // px*(1-alpha_sq)-mu*alpha*(1-alpha_sq)) = lambda*(1-alpha_sq)
286     // px*(1-alpha_sq) = lambda*(1-alpha_sq)+mu*alpha*(1-alpha_sq));
287     // px = lambda+mu*alpha;
288 
289     // py = lambda*alpha+mu;
290 
291     float px = lambda+mu*alpha;
292     float py = lambda*alpha+mu;
293 
294     vec3f Op = px*x_axis+py*y_axis;
295 
296     a_point = Op+corners[0];
297 
298     return true;
299   }
300 
301 /*
302   float max_height() const {
303     const std::vector<vec3f>& cs = corners.values();
304     float _mn = cs[0].y();
305     _mn = mn<float>(_mn,cs[1].y());
306     _mn = mn<float>(_mn,cs[2].y());
307     _mn = mn<float>(_mn,cs[3].y());
308     float _mx = cs[0].y();
309     _mx = mx<float>(_mx,cs[1].y());
310     _mx = mx<float>(_mx,cs[2].y());
311     _mx = mx<float>(_mx,cs[3].y());
312     return (_mx-_mn);
313   }
314 
315   float max_width() const {
316     const std::vector<vec3f>& cs = corners.values();
317     float _mn = cs[0].x();
318     _mn = mn<float>(_mn,cs[1].x());
319     _mn = mn<float>(_mn,cs[2].x());
320     _mn = mn<float>(_mn,cs[3].x());
321     float _mx = cs[0].x();
322     _mx = mx<float>(_mx,cs[1].x());
323     _mx = mx<float>(_mx,cs[2].x());
324     _mx = mx<float>(_mx,cs[3].x());
325     return (_mx-_mn);
326   }
327 */
328 
329   typedef float f12[12];
330   void _front(f12& a_front,f12& a_nms,float a_epsil = 0.0f) {
331     const std::vector<vec3f>& cs = corners.values();
332 
333     a_front[0] =  cs[0].x()-a_epsil;
334     a_front[1] =  cs[0].y()-a_epsil;
335     a_front[2] =  cs[0].z();
336 
337     a_front[3] =  cs[1].x()+a_epsil;
338     a_front[4] =  cs[1].y()-a_epsil;
339     a_front[5] =  cs[1].z();
340 
341     a_front[6] =  cs[2].x()+a_epsil;
342     a_front[7] =  cs[2].y()+a_epsil;
343     a_front[8] =  cs[2].z();
344 
345     a_front[ 9] = cs[3].x()-a_epsil;
346     a_front[10] = cs[3].y()+a_epsil;
347     a_front[11] = cs[3].z();
348 
349     a_nms[0] = m_normal.x();
350     a_nms[1] = m_normal.y();
351     a_nms[2] = m_normal.z();
352 
353     a_nms[3] = m_normal.x();
354     a_nms[4] = m_normal.y();
355     a_nms[5] = m_normal.z();
356 
357     a_nms[6] = m_normal.x();
358     a_nms[7] = m_normal.y();
359     a_nms[8] = m_normal.z();
360 
361     a_nms[9]  = m_normal.x();
362     a_nms[10] = m_normal.y();
363     a_nms[11] = m_normal.z();
364   }
365 
366   void _back(f12& a_back) {
367     const std::vector<vec3f>& cs = corners.values();
368 
369     a_back[0] =  cs[1].x();
370     a_back[1] =  cs[1].y();
371     a_back[2] =  cs[1].z();
372 
373     a_back[3] =  cs[0].x();
374     a_back[4] =  cs[0].y();
375     a_back[5] =  cs[0].z();
376 
377     a_back[6] =  cs[3].x();
378     a_back[7] =  cs[3].y();
379     a_back[8] =  cs[3].z();
380 
381     a_back[ 9] = cs[2].x();
382     a_back[10] = cs[2].y();
383     a_back[11] = cs[2].z();
384   }
385 
386   typedef float f18[18];
387   void _tris(f18& a_tris,f18& a_nms){
388     f12 back;
389     _back(back);
390 
391     a_tris[0] = back[0];
392     a_tris[1] = back[1];
393     a_tris[2] = back[2];
394 
395     a_tris[3] = back[3];
396     a_tris[4] = back[4];
397     a_tris[5] = back[5];
398 
399     a_tris[6] = back[6];
400     a_tris[7] = back[7];
401     a_tris[8] = back[8];
402     //
403     a_tris[9]  = back[6];
404     a_tris[10] = back[7];
405     a_tris[11] = back[8];
406 
407     a_tris[12] = back[9];
408     a_tris[13] = back[10];
409     a_tris[14] = back[11];
410 
411     a_tris[15] = back[0];
412     a_tris[16] = back[1];
413     a_tris[17] = back[2];
414 
415     ///////////////////// back
416     a_nms[0] = -m_normal.x();
417     a_nms[1] = -m_normal.y();
418     a_nms[2] = -m_normal.z();
419 
420     a_nms[3] = -m_normal.x();
421     a_nms[4] = -m_normal.y();
422     a_nms[5] = -m_normal.z();
423 
424     a_nms[6] = -m_normal.x();
425     a_nms[7] = -m_normal.y();
426     a_nms[8] = -m_normal.z();
427     //
428     a_nms[9]  = -m_normal.x();
429     a_nms[10] = -m_normal.y();
430     a_nms[11] = -m_normal.z();
431 
432     a_nms[12] = -m_normal.x();
433     a_nms[13] = -m_normal.y();
434     a_nms[14] = -m_normal.z();
435 
436     a_nms[15] = -m_normal.x();
437     a_nms[16] = -m_normal.y();
438     a_nms[17] = -m_normal.z();
439   }
440 protected:
441   vec3f m_normal;
442   bool m_pick_bbox_check_image; //for SDSS_image.
443 };
444 
445 }}
446 
447 #endif