Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/g4tools/include/tools/sg/matrix

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  1 // Copyright (C) 2010, Guy Barrand. All rights reserved.
  2 // See the file tools.license for terms.
  3 
  4 #ifndef tools_sg_matrix
  5 #define tools_sg_matrix
  6 
  7 #include "node"
  8 #include "sf_mat4f"
  9 #include "../lina/mat4f"
 10 #include "render_action"
 11 #include "pick_action"
 12 #include "bbox_action"
 13 #include "event_action"
 14 #include "visible_action"
 15 
 16 namespace tools {
 17 namespace sg {
 18 
 19 class matrix : public node {
 20   TOOLS_NODE(matrix,tools::sg::matrix,node)
 21 public:
 22   sf_mat4f mtx;
 23 public:
 24   virtual const desc_fields& node_desc_fields() const {
 25     TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::matrix)
 26     static const desc_fields s_v(parent::node_desc_fields(),1, //WARNING : take care of count.
 27       TOOLS_ARG_FIELD_DESC(mtx)
 28     );
 29     return s_v;
 30   }
 31 private:
 32   void add_fields(){
 33     add_field(&mtx);
 34   }
 35 public:
 36   virtual void render(render_action& a_action) {
 37     a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
 38     a_action.state().m_model = a_action.model_matrix();
 39     a_action.load_model_matrix(a_action.model_matrix());
 40   }
 41   virtual void pick(pick_action& a_action) {
 42     a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
 43     a_action.state().m_model = a_action.model_matrix();
 44   }
 45   virtual void bbox(bbox_action& a_action) {
 46     a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
 47     a_action.state().m_model = a_action.model_matrix();
 48   }
 49   virtual void event(event_action& a_action) {
 50     a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
 51     a_action.state().m_model = a_action.model_matrix();
 52   }
 53   virtual void get_matrix(get_matrix_action& a_action) {
 54     a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
 55     a_action.state().m_model = a_action.model_matrix();
 56   }
 57   virtual void is_visible(visible_action& a_action) {
 58     a_action.model_matrix().mul_mtx(mtx.value(),m_tmp);
 59     a_action.state().m_model = a_action.model_matrix();
 60   }
 61 public:
 62   matrix():parent(),mtx(mat4f()) {
 63 #ifdef TOOLS_MEM
 64     mem::increment(s_class().c_str());
 65 #endif
 66     add_fields();
 67     mtx.set_identity();
 68   }
 69   virtual ~matrix(){
 70 #ifdef TOOLS_MEM
 71     mem::decrement(s_class().c_str());
 72 #endif
 73   }
 74 public:
 75   matrix(const matrix& a_from):parent(a_from),mtx(a_from.mtx) {
 76 #ifdef TOOLS_MEM
 77     mem::increment(s_class().c_str());
 78 #endif
 79     add_fields();
 80   }
 81   matrix& operator=(const matrix& a_from){
 82     parent::operator=(a_from);
 83     mtx = a_from.mtx;
 84     return *this;
 85   }
 86 public:
 87   // shortcuts :
 88   void set_identity() {mtx.set_identity();}
 89 
 90   void set_translate(float a_x,float a_y,float a_z) {mtx.set_translate(a_x,a_y,a_z);}
 91   void set_translate(const vec3f& a_v) {mtx.set_translate(a_v);}
 92 
 93   void set_scale(float a_x,float a_y,float a_z) {mtx.set_scale(a_x,a_y,a_z);}
 94   void set_scale(float a_s) {mtx.set_scale(a_s);}
 95 
 96   void set_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.set_rotate(a_x,a_y,a_z,a_angle);}
 97   void set_rotate(const vec3f& a_v,float a_angle) {mtx.set_rotate(a_v,a_angle);}
 98   bool set_rotate(const vec3f& a_from,const vec3f& a_to) {return mtx.set_rotate(a_from,a_to,m_tmp);}
 99 
100   void mul_mtx(const mat4f& a_m) {mtx.mul_mtx(a_m,m_tmp);}
101 
102   void mul_translate(float a_x,float a_y,float a_z) {mtx.mul_translate(a_x,a_y,a_z);}
103   void mul_translate(const vec3f& a_v) {mtx.mul_translate(a_v);}
104   void mul_scale(float a_x,float a_y,float a_z) {mtx.mul_scale(a_x,a_y,a_z);}
105   void mul_scale(float a_s) {mtx.mul_scale(a_s);}
106 
107   void mul_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.mul_rotate(a_x,a_y,a_z,a_angle);}
108 
109   void mul_rotate(const vec3f& a_v,float a_angle) {mtx.mul_rotate(a_v,a_angle);}
110   void mul_rotate(const vec4f& a_v) {mtx.mul_rotate(a_v.v0(),a_v.v1(),a_v.v2(),a_v.v3());}
111 
112   void left_mul_rotate(float a_x,float a_y,float a_z,float a_angle) {mtx.left_mul_rotate(a_x,a_y,a_z,a_angle);}
113 
114   void left_mul_scale(float a_x,float a_y,float a_z) {mtx.left_mul_scale(a_x,a_y,a_z);}
115 
116   void left_mul_translate(float a_x,float a_y,float a_z) {mtx.left_mul_translate(a_x,a_y,a_z);}
117 
118   void left_mul_translate(const vec3f& a_v) {mtx.left_mul_translate(a_v);}
119 
120   bool mul_rotate(const vec3f& a_from,const vec3f& a_to) {return mtx.mul_rotate(a_from,a_to,m_tmp);}
121 protected:
122   float m_tmp[16]; //OPTIMIZATION
123 };
124 
125 }}
126 
127 #endif