Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/clhep/src/SpaceVectorR.cc

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  1 // -*- C++ -*-
  2 // ---------------------------------------------------------------------------
  3 //
  4 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
  5 //
  6 // This is the implementation of the subset of those methods of the Hep3Vector 
  7 // class which originated from the ZOOM SpaceVector class *and* which involve
  8 // the concepts of rotation.
  9 //
 10 
 11 #include "CLHEP/Vector/ThreeVector.h"
 12 #include "CLHEP/Vector/AxisAngle.h"
 13 #include "CLHEP/Vector/EulerAngles.h"
 14 
 15 #include <cmath>
 16 #include <iostream>
 17 
 18 namespace CLHEP  {
 19 
 20 //-************************
 21 // rotate about axis
 22 //-************************
 23 
 24 Hep3Vector & Hep3Vector::rotate (const Hep3Vector & axis,
 25            double ddelta) {
 26   double r1 = axis.mag();
 27   if ( r1 == 0 ) {
 28     std::cerr << "Hep3Vector::rotate() - "
 29       << "Attempt to rotate around a zero vector axis! " << std::endl;
 30     return *this;
 31   }
 32   double scale=1.0/r1;
 33   double ux = scale*axis.getX();
 34   double uy = scale*axis.getY();
 35   double uz = scale*axis.getZ();
 36   double cd = std::cos(ddelta);
 37   double sd = std::sin(ddelta);
 38   double ocd = 1 - cd;
 39   double rx;
 40   double ry;
 41   double rz;
 42 
 43   { double  ocdux = ocd * ux;
 44     rx = x() * ( cd + ocdux * ux           ) +
 45          y() * (      ocdux * uy - sd * uz ) +
 46          z() * (      ocdux * uz + sd * uy ) ;
 47   }
 48 
 49   { double  ocduy = ocd * uy;
 50     ry = y() * ( cd + ocduy * uy           ) +
 51          z() * (      ocduy * uz - sd * ux ) +
 52          x() * (      ocduy * ux + sd * uz ) ;
 53   }
 54 
 55   { double  ocduz = ocd * uz;
 56     rz = z() * ( cd + ocduz * uz           ) +
 57          x() * (      ocduz * ux - sd * uy ) +
 58          y() * (      ocduz * uy + sd * ux ) ;
 59   }
 60 
 61   set(rx, ry, rz);
 62   return *this;
 63 } /* rotate */
 64 
 65 
 66 //-****************************
 67 // rotate by three euler angles
 68 //-****************************
 69 
 70 
 71 Hep3Vector & Hep3Vector::rotate (double phi1, 
 72          double theta1, 
 73          double psi1)  {
 74 
 75   double rx;
 76   double ry;
 77   double rz;
 78 
 79   double sinPhi   = std::sin( phi1   ), cosPhi   = std::cos( phi1   );
 80   double sinTheta = std::sin( theta1 ), cosTheta1 = std::cos( theta1 );
 81   double sinPsi   = std::sin( psi1   ), cosPsi   = std::cos( psi1   );
 82 
 83   rx =  (cosPsi * cosPhi   - cosTheta1 * sinPsi * sinPhi)   * x()  +
 84   (cosPsi * sinPhi   + cosTheta1 * sinPsi * cosPhi)   * y()  +
 85     (sinPsi * sinTheta)          * z()  ;
 86 
 87   ry =  (- sinPsi * cosPhi - cosTheta1 * cosPsi * sinPhi)   * x()  +
 88   (- sinPsi * sinPhi + cosTheta1 * cosPsi * cosPhi)   * y()  +
 89     (cosPsi * sinTheta)          * z()  ;
 90 
 91   rz =  (sinTheta * sinPhi)          * x()  +
 92     (- sinTheta * cosPhi)          * y()  +
 93   (cosTheta1)            * z()  ;
 94 
 95   set(rx, ry, rz);
 96   return *this;
 97 
 98 } /* rotate */
 99 
100 
101 //-*******************
102 // rotate(HepAxisAngle)
103 // rotate(HepEulerAngles)
104 //-*******************
105 
106 Hep3Vector & Hep3Vector::rotate (const HepAxisAngle & ax ) {
107   return rotate( ax.getAxis(), ax.delta() );
108 }
109 
110 Hep3Vector & Hep3Vector::rotate (const HepEulerAngles & ex ) {
111   return rotate( ex.phi(), ex.theta(), ex.psi() );
112 }
113 
114 
115 //-***********************
116 // rotationOf(HepAxisAngle)
117 // rotationOf(HepEulerAngles)
118 // and coordinate axis rotations
119 //-***********************
120 
121 Hep3Vector rotationOf (const Hep3Vector & vec, const HepAxisAngle & ax) {
122   Hep3Vector vv(vec);
123   return vv.rotate (ax);
124 }
125 
126 Hep3Vector rotationOf (const Hep3Vector & vec,
127                        const Hep3Vector & axis, double ddelta) {
128   Hep3Vector vv(vec);
129   return vv.rotate(axis, ddelta);
130 }
131 
132 Hep3Vector rotationOf (const Hep3Vector & vec, const HepEulerAngles & ex) {
133   Hep3Vector vv(vec);
134   return vv.rotate (ex);
135 }
136 
137 Hep3Vector rotationOf (const Hep3Vector & vec,
138                        double phi, double theta, double psi) {
139   Hep3Vector vv(vec);
140   return vv.rotate(phi, theta, psi);
141 }
142 
143 Hep3Vector rotationXOf (const Hep3Vector & vec, double ddelta) {
144   Hep3Vector vv(vec);
145   return vv.rotateX (ddelta);
146 }
147 
148 Hep3Vector rotationYOf (const Hep3Vector & vec, double ddelta) {
149   Hep3Vector vv(vec);
150   return vv.rotateY (ddelta);
151 }
152 
153 Hep3Vector rotationZOf (const Hep3Vector & vec, double ddelta) {
154   Hep3Vector vv(vec);
155   return vv.rotateZ (ddelta);
156 }
157 
158 }  // namespace CLHEP
159