Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/clhep/include/CLHEP/Vector/RotationX.h

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  1 // -*- C++ -*-
  2 // CLASSDOC OFF
  3 // ---------------------------------------------------------------------------
  4 // CLASSDOC ON
  5 //
  6 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
  7 //
  8 // This is the definition of the HepRotationX class for performing rotations
  9 // around the X axis on objects of the Hep3Vector (and HepLorentzVector) class.
 10 //
 11 // HepRotationX is a concrete implementation of Hep3RotationInterface.
 12 //
 13 // .SS See Also
 14 // RotationInterfaces.h
 15 // ThreeVector.h, LorentzVector.h, LorentzRotation.h
 16 //
 17 // .SS Author
 18 // Mark Fischler
 19 
 20 #ifndef HEP_ROTATIONX_H
 21 #define HEP_ROTATIONX_H
 22 
 23 #include "CLHEP/Vector/RotationInterfaces.h"
 24 
 25 namespace CLHEP  {
 26 
 27 class HepRotationX;
 28 
 29 class HepRotation;
 30 class HepBoost;
 31 
 32 inline HepRotationX inverseOf(const HepRotationX & r);
 33 // Returns the inverse of a RotationX.
 34 
 35 /**
 36  * @author
 37  * @ingroup vector
 38  */
 39 class HepRotationX {
 40 
 41 public:
 42 
 43   // ----------  Constructors and Assignment:
 44 
 45   inline HepRotationX();
 46   // Default constructor. Gives an identity rotation. 
 47 
 48   HepRotationX(double delta);
 49   // supply angle of rotation 
 50 
 51   inline HepRotationX(const HepRotationX & orig);
 52   inline HepRotationX(HepRotationX && orig) = default;
 53   // Copy and move constructors.
 54 
 55   inline HepRotationX & operator = (const HepRotationX & r);
 56   inline HepRotationX & operator = (HepRotationX && r) = default;
 57   // Copy and move assignments from a Rotation, which must be RotationX
 58 
 59   HepRotationX & set ( double delta );
 60   // set angle of rotation 
 61 
 62   inline ~HepRotationX();
 63   // Trivial destructor.
 64 
 65   // ----------  Accessors:
 66 
 67   inline Hep3Vector colX() const;
 68   inline Hep3Vector colY() const;
 69   inline Hep3Vector colZ() const;
 70   // orthogonal unit-length column vectors
 71 
 72   inline Hep3Vector rowX() const;
 73   inline Hep3Vector rowY() const;
 74   inline Hep3Vector rowZ() const;
 75   // orthogonal unit-length row vectors
 76                                 
 77   inline double xx() const;
 78   inline double xy() const;
 79   inline double xz() const;
 80   inline double yx() const;
 81   inline double yy() const;
 82   inline double yz() const;
 83   inline double zx() const;
 84   inline double zy() const;
 85   inline double zz() const;
 86   // Elements of the rotation matrix (Geant4).
 87 
 88   inline HepRep3x3 rep3x3() const;
 89   //   3x3 representation:
 90 
 91   // ------------  Euler angles:
 92   inline  double getPhi  () const;
 93   inline  double getTheta() const;
 94   inline  double getPsi  () const;
 95   double    phi  () const;
 96   double    theta() const;
 97   double    psi  () const;
 98   HepEulerAngles eulerAngles() const;
 99 
100   // ------------  axis & angle of rotation:
101   inline  double  getDelta() const;
102   inline  Hep3Vector getAxis () const;
103   inline  double     delta() const;
104   inline  Hep3Vector    axis () const;
105   inline  HepAxisAngle  axisAngle() const;
106   inline  void getAngleAxis(double & delta, Hep3Vector & axis) const;
107   // Returns the rotation angle and rotation axis (Geant4).   
108 
109   // ------------- Angles of rotated axes
110   double phiX() const;
111   double phiY() const;
112   double phiZ() const;
113   double thetaX() const;
114   double thetaY() const;
115   double thetaZ() const;
116   // Return angles (RADS) made by rotated axes against original axes (Geant4).
117 
118   // ----------  Other accessors treating pure rotation as a 4-rotation
119 
120   inline HepLorentzVector col1() const;
121   inline HepLorentzVector col2() const;
122   inline HepLorentzVector col3() const;
123   //  orthosymplectic 4-vector columns - T component will be zero
124 
125   inline HepLorentzVector col4() const;
126   // Will be (0,0,0,1) for this pure Rotation.
127 
128   inline HepLorentzVector row1() const;
129   inline HepLorentzVector row2() const;
130   inline HepLorentzVector row3() const;
131   //  orthosymplectic 4-vector rows - T component will be zero
132 
133   inline HepLorentzVector row4() const;
134   // Will be (0,0,0,1) for this pure Rotation.
135 
136   inline double xt() const;
137   inline double yt() const;
138   inline double zt() const;
139   inline double tx() const;
140   inline double ty() const;
141   inline double tz() const;
142   // Will be zero for this pure Rotation
143 
144   inline double tt() const;
145   // Will be one for this pure Rotation
146 
147   inline HepRep4x4 rep4x4() const;
148   //   4x4 representation.
149 
150   // ---------   Mutators 
151 
152   void setDelta (double delta);
153   // change angle of rotation, leaving rotation axis unchanged.
154 
155   // ----------  Decomposition:
156 
157   void decompose (HepAxisAngle & rotation, Hep3Vector & boost) const;
158   void decompose (Hep3Vector & boost, HepAxisAngle & rotation) const;
159   void decompose (HepRotation & rotation, HepBoost & boost) const;
160   void decompose (HepBoost & boost, HepRotation & rotation) const;
161   // These are trivial, as the boost vector is 0.   
162 
163   // ----------  Comparisons: 
164   
165   inline bool isIdentity() const;       
166   // Returns true if the identity matrix (Geant4).  
167 
168   inline int compare( const HepRotationX & r  ) const;
169   // Dictionary-order comparison, in order of delta
170   // Used in operator<, >, <=, >= 
171 
172   inline bool operator== ( const HepRotationX & r ) const;
173   inline bool operator!= ( const HepRotationX & r ) const;
174   inline bool operator<  ( const HepRotationX & r ) const;
175   inline bool operator>  ( const HepRotationX & r ) const;
176   inline bool operator<= ( const HepRotationX & r ) const;
177   inline bool operator>= ( const HepRotationX & r ) const;
178   
179   double distance2( const HepRotationX & r  ) const; 
180   // 3 - Tr ( this/r )
181 
182   double distance2( const HepRotation &  r  ) const; 
183   // 3 - Tr ( this/r ) -- This works with RotationY or Z also
184 
185   double howNear( const HepRotationX & r ) const;
186   double howNear( const HepRotation  & r ) const;
187   bool isNear( const HepRotationX & r,
188                double epsilon=Hep4RotationInterface::tolerance) const;
189   bool isNear( const HepRotation  & r,
190                double epsilon=Hep4RotationInterface::tolerance) const;
191 
192   double distance2( const HepBoost           & lt  ) const; 
193   // 3 - Tr ( this ) + |b|^2 / (1-|b|^2) 
194   double distance2( const HepLorentzRotation & lt  ) const; 
195   // 3 - Tr ( this/r ) + |b|^2 / (1-|b|^2) where b is the boost vector of lt
196 
197   double howNear( const HepBoost           & lt ) const;
198   double howNear( const HepLorentzRotation & lt ) const;
199   bool isNear( const HepBoost           & lt, 
200                double epsilon=Hep4RotationInterface::tolerance) const;
201   bool isNear( const HepLorentzRotation & lt,
202                double epsilon=Hep4RotationInterface::tolerance) const;
203 
204   // ----------  Properties:
205 
206   double norm2() const; 
207   // distance2 (IDENTITY), which is 3 - Tr ( *this )
208 
209   inline void rectify();
210   // non-const but logically moot correction for accumulated roundoff errors
211 
212   // ---------- Application:
213 
214   inline Hep3Vector operator() (const Hep3Vector & p) const;
215   // Rotate a Hep3Vector.         
216 
217   inline  Hep3Vector operator * (const Hep3Vector & p) const;
218   // Multiplication with a Hep3Vector.
219 
220   inline HepLorentzVector operator()( const HepLorentzVector & w ) const;
221   // Rotate (the space part of) a HepLorentzVector.   
222 
223   inline  HepLorentzVector operator* ( const HepLorentzVector & w ) const;
224   // Multiplication with a HepLorentzVector.
225 
226   // ---------- Operations in the group of Rotations 
227 
228   inline HepRotationX operator * (const HepRotationX & rx) const;
229   // Product of two X rotations: (this) * rx is known to be RotationX.
230 
231   inline  HepRotationX & operator *= (const HepRotationX & r);
232   inline  HepRotationX & transform   (const HepRotationX & r);
233   // Matrix multiplication.
234   // Note a *= b; <=> a = a * b; while a.transform(b); <=> a = b * a;
235   // However, in this special case, they commute:  Both just add deltas.
236 
237   inline HepRotationX inverse() const;
238   // Returns the inverse.
239 
240   friend HepRotationX inverseOf(const HepRotationX & r);
241   // Returns the inverse of a RotationX.
242 
243   inline HepRotationX & invert();
244   // Inverts the Rotation matrix (be negating delta).
245 
246   // ---------- I/O: 
247 
248   std::ostream & print( std::ostream & os ) const;
249   // Output, identifying type of rotation and delta.
250 
251   // ---------- Tolerance
252 
253   static inline double getTolerance();
254   static inline double setTolerance(double tol);
255 
256 protected:
257 
258   double its_d;
259   // The angle of rotation.
260 
261   double its_s;
262   double its_c;
263   // Cache the trig functions, for rapid operations.
264 
265   inline HepRotationX ( double dd, double ss, double cc );
266   // Unchecked load-the-data-members
267 
268   static inline double proper (double delta);
269   // Put an angle into the range of (-PI, PI].  Useful helper method.
270 
271 };  // HepRotationX
272 // ---------- Free-function operations in the group of Rotations
273 
274 inline   
275 std::ostream & operator << 
276   ( std::ostream & os, const HepRotationX & r ) {return r.print(os);}
277 
278 }  // namespace CLHEP
279 
280 #include "CLHEP/Vector/RotationX.icc"
281 
282 #endif /* HEP_ROTATIONX_H */
283