Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/clhep/include/CLHEP/Random/RanluxEngine.h

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  1 // -*- C++ -*-
  2 //
  3 // -----------------------------------------------------------------------
  4 //                             HEP Random
  5 //                        --- RanluxEngine ---
  6 //                          class header file
  7 // -----------------------------------------------------------------------
  8 // This file is part of Geant4 (simulation toolkit for HEP).
  9 //
 10 // The algorithm for this random engine has been taken from the original
 11 // implementation in FORTRAN by Fred James as part of the MATHLIB HEP
 12 // library.
 13 // The initialisation is carried out using a Multiplicative Congruential
 14 // generator using formula constants of L'Ecuyer as described in "F.James,
 15 // Comp. Phys. Comm. 60 (1990) 329-344".
 16 
 17 // =======================================================================
 18 // Adeyemi Adesanya - Created: 6th November 1995
 19 // Gabriele Cosmo - Adapted & Revised: 22nd November 1995
 20 // Adeyemi Adesanya - Added setSeeds() method: 2nd February 1996
 21 // Gabriele Cosmo - Added flatArray() method: 8th February 1996
 22 //                - Added methods for engine status: 19th November 1996
 23 //                - Added default luxury value for setSeed()
 24 //                  and setSeeds(): 21st July 1997
 25 // J.Marraffino   - Added stream operators and related constructor.
 26 //                  Added automatic seed selection from seed table and
 27 //                  engine counter: 14th Feb 1998
 28 // Ken Smith      - Added conversion operators:  6th Aug 1998
 29 // Mark Fischler    Methods put, get for instance save/restore 12/8/04    
 30 // Mark Fischler    methods for anonymous save/restore 12/27/04    
 31 // =======================================================================
 32 
 33 #ifndef RanluxEngine_h
 34 #define RanluxEngine_h 1
 35 
 36 #include "CLHEP/Random/RandomEngine.h"
 37 
 38 namespace CLHEP {
 39 
 40 /**
 41  * @author
 42  * @ingroup random
 43  */
 44 class RanluxEngine : public HepRandomEngine {
 45 
 46 public:
 47 
 48   RanluxEngine( std::istream& is );
 49   RanluxEngine();
 50   RanluxEngine( long seed, int lxr = 3 );
 51   RanluxEngine( int rowIndex, int colIndex, int lxr );
 52   virtual ~RanluxEngine();
 53   // Constructors and destructor
 54 
 55 // Luxury level is set in the same way as the original FORTRAN routine.
 56 //  level 0  (p=24): equivalent to the original RCARRY of Marsaglia
 57 //           and Zaman, very long period, but fails many tests.
 58 //  level 1  (p=48): considerable improvement in quality over level 0,
 59 //           now passes the gap test, but still fails spectral test.
 60 //  level 2  (p=97): passes all known tests, but theoretically still
 61 //           defective.
 62 //  level 3  (p=223): DEFAULT VALUE.  Any theoretically possible
 63 //           correlations have very small chance of being observed.
 64 //  level 4  (p=389): highest possible luxury, all 24 bits chaotic.
 65 
 66   double flat();
 67   // It returns a pseudo random number between 0 and 1,
 68   // excluding the end points.
 69 
 70   void flatArray (const int size, double* vect);
 71   // Fills the array "vect" of specified size with flat random values.
 72 
 73   void setSeed(long seed, int lxr=3);
 74   // Sets the state of the algorithm according to seed.
 75 
 76   void setSeeds(const long * seeds, int lxr=3);
 77   // Sets the state of the algorithm according to the zero terminated
 78   // array of seeds. Only the first seed is used.
 79 
 80   void saveStatus( const char filename[] = "Ranlux.conf" ) const;
 81   // Saves on file Ranlux.conf the current engine status.
 82 
 83   void restoreStatus( const char filename[] = "Ranlux.conf" );
 84   // Reads from file Ranlux.conf the last saved engine status
 85   // and restores it.
 86 
 87   void showStatus() const;
 88   // Dumps the engine status on the screen.
 89 
 90   int getLuxury() const { return luxury; }
 91   // Gets the luxury level.
 92 
 93   operator double();       // Returns same as flat()
 94   operator float();        // less precise flat, faster if possible
 95   operator unsigned int(); // 32-bit flat, but slower than double or float
 96 
 97   virtual std::ostream & put (std::ostream & os) const;
 98   virtual std::istream & get (std::istream & is);
 99   static  std::string beginTag ( );
100   virtual std::istream & getState ( std::istream & is );
101 
102   std::string name() const;
103   static std::string engineName() {return "RanluxEngine";}
104 
105   std::vector<unsigned long> put () const;
106   bool get (const std::vector<unsigned long> & v);
107   bool getState (const std::vector<unsigned long> & v);
108   
109   static const unsigned int VECTOR_STATE_SIZE = 31;
110   
111 private:
112 
113   int nskip, luxury;
114   float float_seed_table[24];
115   int i_lag,j_lag;  
116   float carry;
117   int count24;
118   static const int int_modulus = 0x1000000;
119 };
120 
121 }  // namespace CLHEP
122 
123 #endif
124