Geant4 Cross Reference |
1 // -*- C++ -*- 2 // 3 // ----------------------------------------------------------------------- 4 // HEP Random 5 // --- RandGaussQ --- 6 // class header file 7 // ----------------------------------------------------------------------- 8 9 // Class defining methods RandGaussQ, which is derived from RandGauss. 10 // The user interface is identical; but RandGaussQ is faster and a bit less 11 // accurate. 12 13 // ======================================================================= 14 // M. Fischler - Created: 24th Jan 2000 15 // M Fischler - put and get to/from streams 12/10/04 16 // 17 // ======================================================================= 18 19 #ifndef RandGaussQ_h 20 #define RandGaussQ_h 1 21 22 #include "CLHEP/Random/RandGauss.h" 23 24 namespace CLHEP { 25 26 /** 27 * @author 28 * @ingroup random 29 */ 30 class RandGaussQ : public RandGauss { 31 32 public: 33 34 inline RandGaussQ ( HepRandomEngine& anEngine, double mean=0.0, 35 double stdDev=1.0 ); 36 inline RandGaussQ ( HepRandomEngine* anEngine, double mean=0.0, 37 double stdDev=1.0 ); 38 // These constructors should be used to instantiate a RandGaussQ 39 // distribution object defining a local engine for it. 40 // The static generator will be skipped using the non-static methods 41 // defined below. 42 // If the engine is passed by pointer the corresponding engine object 43 // will be deleted by the RandGaussQ destructor. 44 // If the engine is passed by reference the corresponding engine object 45 // will not be deleted by the RandGaussQ destructor. 46 47 // Destructor 48 virtual ~RandGaussQ(); 49 50 // 51 // Methods to generate Gaussian-distributed random deviates: 52 // 53 // If a fast good engine takes 1 usec, RandGauss::fire() adds 1 usec while 54 // RandGaussQ::fire() adds only .4 usec. 55 // 56 57 // Static methods to shoot random values using the static generator 58 59 static inline double shoot(); 60 61 static inline double shoot( double mean, double stdDev ); 62 63 static void shootArray ( const int size, double* vect, 64 double mean=0.0, double stdDev=1.0 ); 65 66 // Static methods to shoot random values using a given engine 67 // by-passing the static generator. 68 69 static inline double shoot( HepRandomEngine* anotherEngine ); 70 71 static inline double shoot( HepRandomEngine* anotherEngine, 72 double mean, double stdDev ); 73 74 75 static void shootArray ( HepRandomEngine* anotherEngine, 76 const int size, 77 double* vect, double mean=0.0, 78 double stdDev=1.0 ); 79 80 // Instance methods using the localEngine to instead of the static 81 // generator, and the default mean and stdDev established at construction 82 83 inline double fire(); 84 85 inline double fire ( double mean, double stdDev ); 86 87 void fireArray ( const int size, double* vect); 88 void fireArray ( const int size, double* vect, 89 double mean, double stdDev ); 90 91 virtual double operator()(); 92 virtual double operator()( double mean, double stdDev ); 93 94 // Save and restore to/from streams 95 96 std::ostream & put ( std::ostream & os ) const; 97 std::istream & get ( std::istream & is ); 98 99 std::string name() const; 100 HepRandomEngine & engine(); 101 102 static std::string distributionName() {return "RandGaussQ";} 103 // Provides the name of this distribution class 104 105 106 protected: 107 108 static double transformQuick (double r); 109 static double transformSmall (double r); 110 111 private: 112 113 // All the engine info, and the default mean and sigma, are in the RandGauss 114 // base class. 115 116 }; 117 118 } // namespace CLHEP 119 120 #include "CLHEP/Random/RandGaussQ.icc" 121 122 #endif 123