Geant4 Cross Reference |
1 // -*- C++ -*- 2 // 3 // ----------------------------------------------------------------------- 4 // HEP Random 5 // --- RandGauss --- 6 // class header file 7 // ----------------------------------------------------------------------- 8 // This file is part of Geant4 (simulation toolkit for HEP). 9 10 // Class defining methods for shooting gaussian distributed random values, 11 // given a mean (default=0) or specifying also a deviation (default=1). 12 // Gaussian random numbers are generated two at the time, so every 13 // other time shoot is called the number returned is the one generated the 14 // time before. 15 // Default values are used for operator()(). 16 17 // ======================================================================= 18 // Gabriele Cosmo - Created: 5th September 1995 19 // - Minor corrections: 31st October 1996 20 // - Added methods to shoot arrays: 28th July 1997 21 // J.Marraffino - Added default arguments as attributes and 22 // operator() with arguments. Introduced method normal() 23 // for computation in fire(): 16th Feb 1998 24 // Gabriele Cosmo - Relocated static data from HepRandom: 5th Jan 1999 25 // M Fischler - put and get to/from streams 12/8/04 26 // ======================================================================= 27 28 #ifndef RandGauss_h 29 #define RandGauss_h 1 30 31 #include "CLHEP/Random/Random.h" 32 #include "CLHEP/Utility/memory.h" 33 #include "CLHEP/Utility/thread_local.h" 34 35 namespace CLHEP { 36 37 /** 38 * @author 39 * @ingroup random 40 */ 41 class RandGauss : public HepRandom { 42 43 public: 44 45 inline RandGauss ( HepRandomEngine& anEngine, double mean=0.0, 46 double stdDev=1.0 ); 47 inline RandGauss ( HepRandomEngine* anEngine, double mean=0.0, 48 double stdDev=1.0 ); 49 // These constructors should be used to instantiate a RandGauss 50 // distribution object defining a local engine for it. 51 // The static generator will be skipped using the non-static methods 52 // defined below. 53 // If the engine is passed by pointer the corresponding engine object 54 // will be deleted by the RandGauss destructor. 55 // If the engine is passed by reference the corresponding engine object 56 // will not be deleted by the RandGauss destructor. 57 58 virtual ~RandGauss(); 59 // Destructor 60 61 // Static methods to shoot random values using the static generator 62 63 static double shoot(); 64 65 static inline double shoot( double mean, double stdDev ); 66 67 static void shootArray ( const int size, double* vect, 68 double mean=0.0, double stdDev=1.0 ); 69 70 // Static methods to shoot random values using a given engine 71 // by-passing the static generator. 72 73 static double shoot( HepRandomEngine* anEngine ); 74 75 static inline double shoot( HepRandomEngine* anEngine, 76 double mean, double stdDev ); 77 78 static void shootArray ( HepRandomEngine* anEngine, const int size, 79 double* vect, double mean=0.0, 80 double stdDev=1.0 ); 81 82 // Methods using the localEngine to shoot random values, by-passing 83 // the static generator. 84 85 double fire(); 86 87 inline double fire( double mean, double stdDev ); 88 89 void fireArray ( const int size, double* vect); 90 void fireArray ( const int size, double* vect, 91 double mean, double stdDev ); 92 93 virtual double operator()(); 94 virtual double operator()( double mean, double stdDev ); 95 96 std::string name() const; 97 HepRandomEngine & engine(); 98 99 static std::string distributionName() {return "RandGauss";} 100 // Provides the name of this distribution class 101 102 // Save and restore to/from streams 103 104 std::ostream & put ( std::ostream & os ) const; 105 std::istream & get ( std::istream & is ); 106 107 // Methods setFlag(false) and setF(false) if invoked in the client 108 // code before shoot/fire will force generation of a new couple of 109 // values. 110 111 static bool getFlag(); 112 113 static void setFlag( bool val ); 114 115 bool getF() const {return set;} 116 117 void setF( bool val ) {set = val;} 118 119 // Methods overriding the base class static saveEngineStatus ones, 120 // by adding extra data so that save in one program, then further gaussians, 121 // will produce the identical sequence to restore in another program, then 122 // generating gaussian randoms there 123 124 static void saveEngineStatus( const char filename[] = "Config.conf" ); 125 // Saves to file the current status of the current engine. 126 127 static void restoreEngineStatus( const char filename[] = "Config.conf" ); 128 // Restores a saved status (if any) for the current engine. 129 130 static std::ostream& saveFullState ( std::ostream & os ); 131 // Saves to stream the state of the engine and cached data. 132 133 static std::istream& restoreFullState ( std::istream & is ); 134 // Restores from stream the state of the engine and cached data. 135 136 static std::ostream& saveDistState ( std::ostream & os ); 137 // Saves to stream the state of the cached data. 138 139 static std::istream& restoreDistState ( std::istream & is ); 140 // Restores from stream the state of the cached data. 141 142 143 protected: 144 145 static double getVal(); 146 147 static void setVal( double nextVal ); 148 149 double normal(); 150 151 double defaultMean; 152 double defaultStdDev; 153 154 std::shared_ptr<HepRandomEngine> localEngine; 155 156 private: 157 158 bool set; 159 double nextGauss; 160 161 // static data 162 static CLHEP_THREAD_LOCAL bool set_st; 163 static CLHEP_THREAD_LOCAL double nextGauss_st; 164 165 }; 166 167 } // namespace CLHEP 168 169 #include "CLHEP/Random/RandGauss.icc" 170 171 #endif 172