Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/externals/clhep/include/CLHEP/Random/RandBreitWigner.h

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

  1 // -*- C++ -*-
  2 //
  3 // -----------------------------------------------------------------------
  4 //                             HEP Random
  5 //                        --- RandBreitWigner ---
  6 //                           class header file
  7 // -----------------------------------------------------------------------
  8 // This file is part of Geant4 (simulation toolkit for HEP).
  9 //
 10 // Class defining methods for shooting numbers according to the
 11 // Breit-Wigner distribution algorithms (plain or mean^2).
 12 // Default values are set: mean=1, gamma=.2, cut=1.
 13 // Plain algorithm is used for shootArray() and fireArray().
 14 // Plain algorithm with default values is used for operator()(). 
 15 
 16 // =======================================================================
 17 // Gabriele Cosmo - Created: 5th September 1995
 18 //                - Added methods to shoot arrays: 28th July 1997
 19 // J.Marraffino   - Added default arguments as attributes and
 20 //                  operator() with arguments: 16th Feb 1998
 21 // M Fischler      - put and get to/from streams 12/10/04
 22 // =======================================================================
 23 
 24 #ifndef RandBreitWigner_h
 25 #define RandBreitWigner_h 1
 26 
 27 #include "CLHEP/Random/RandFlat.h"
 28 #include "CLHEP/Utility/memory.h"
 29 
 30 namespace CLHEP {
 31 
 32 /**
 33  * @author <Gabriele.Cosmo@cern.ch>
 34  * @ingroup random
 35  */
 36 class RandBreitWigner : public HepRandom {
 37 
 38 public:
 39 
 40   inline RandBreitWigner ( HepRandomEngine& anEngine, double a=1.0,
 41                                        double b=0.2 );
 42   inline RandBreitWigner ( HepRandomEngine* anEngine, double a=1.0,
 43                                        double b=0.2 );
 44   // These constructors should be used to instantiate a RandBreitWigner
 45   // distribution object defining a local engine for it.
 46   // The static generator will be skipped using the non-static methods
 47   // defined below.
 48   // If the engine is passed by pointer the corresponding engine object
 49   // will be deleted by the RandBreitWigner destructor.
 50   // If the engine is passed by reference the corresponding engine object
 51   // will not be deleted by the RandBreitWigner destructor.
 52 
 53   virtual ~RandBreitWigner();
 54   // Destructor
 55 
 56   // Static methods to shoot random values using the static generator
 57 
 58   static  double shoot( double a=1.0, double b=0.2 );
 59 
 60   static  double shoot( double a, double b, double c );
 61 
 62   static  double shootM2( double a=1.0, double b=0.2 );
 63 
 64   static  double shootM2( double a, double b, double c );
 65 
 66   static  void shootArray ( const int size, double* vect);
 67 
 68   static  void shootArray ( const int size, double* vect,
 69                             double a, double b );
 70 
 71   static  void shootArray ( const int size, double* vect,
 72                             double a, double b, double c );
 73                            
 74   //  Static methods to shoot random values using a given engine
 75   //  by-passing the static generator.
 76 
 77   static  double shoot( HepRandomEngine* anEngine, double a=1.0,
 78                            double b=0.2 );
 79   static  double shoot( HepRandomEngine* anEngine, double a,
 80                            double b, double c );
 81   static  double shootM2( HepRandomEngine* anEngine, double a=1.0,
 82                              double b=0.2 );
 83   static  double shootM2( HepRandomEngine* anEngine, double a,
 84                              double b, double c );
 85   static  void shootArray ( HepRandomEngine* anEngine,
 86                             const int size, double* vect );
 87   static  void shootArray ( HepRandomEngine* anEngine,
 88                             const int size, double* vect,
 89                             double a, double b );
 90   static  void shootArray ( HepRandomEngine* anEngine,
 91                             const int size, double* vect,
 92                             double a, double b, double c );
 93 
 94   //  Methods using the localEngine to shoot random values, by-passing
 95   //  the static generator. These methods respect distribution parameters
 96   //  passed by the user at instantiation unless superseded by actual
 97   //  arguments in the call.
 98 
 99   double fire();
100 
101   double fire( double a, double b );
102 
103   double fire( double a, double b, double c );
104 
105   double fireM2();
106 
107   double fireM2( double a, double b );
108 
109   double fireM2( double a, double b, double c );
110 
111   void fireArray ( const int size, double* vect);
112 
113   void fireArray ( const int size, double* vect,
114                    double a, double b );
115 
116   void fireArray ( const int size, double* vect,
117                    double a, double b, double c );
118   double operator()();
119   double operator()( double a, double b );
120   double operator()( double a, double b, double c );
121 
122   // Save and restore to/from streams
123   
124   std::ostream & put ( std::ostream & os ) const;
125   std::istream & get ( std::istream & is );
126 
127   std::string name() const;
128   HepRandomEngine & engine();
129 
130   static std::string distributionName() {return "RandBreitWigner";}  
131   // Provides the name of this distribution class
132          
133 private:
134 
135   std::shared_ptr<HepRandomEngine> localEngine;
136   double defaultA;
137   double defaultB;
138 
139 };
140 
141 }  // namespace CLHEP
142 
143 #include "CLHEP/Random/RandBreitWigner.icc"
144 
145 #endif
146