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Geant4/externals/clhep/include/CLHEP/Geometry/Normal3D.h

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  1 // -*- C++ -*-
  2 // ---------------------------------------------------------------------------
  3 //
  4 // This file is a part of the CLHEP - a Class Library for High Energy Physics.
  5 //
  6 // History:
  7 // 09.09.96 E.Chernyaev - initial version
  8 // 12.06.01 E.Chernyaev - CLHEP-1.7: introduction of BasicVector3D to decouple
  9 //                        the functionality from CLHEP::Hep3Vector
 10 // 01.04.03 E.Chernyaev - CLHEP-1.9: template version
 11 //
 12 
 13 #ifndef HEP_NORMAL3D_H
 14 #define HEP_NORMAL3D_H
 15 
 16 #include <iosfwd>
 17 #include "CLHEP/Vector/ThreeVector.h"
 18 #include "CLHEP/Geometry/BasicVector3D.h"
 19 
 20 namespace HepGeom {
 21 
 22   class Transform3D;
 23 
 24   /**
 25    * Geometrical 3D Normal.
 26    * This is just a declaration of the class needed to define
 27    * specializations Normal3D<float> and Normal3D<double>.
 28    *
 29    * @ingroup geometry
 30    * @author Evgeni Chernyaev <Evgueni.Tcherniaev@cern.ch>
 31    */
 32   template<class T>
 33   class Normal3D : public BasicVector3D<T> {};
 34 
 35   /**
 36    * Geometrical 3D Normal with components of float type.
 37    *
 38    * @author Evgeni Chernyaev <Evgueni.Tcherniaev@cern.ch>
 39    * @ingroup geometry
 40    */
 41   template<>
 42   class Normal3D<float> : public BasicVector3D<float> {
 43   public:
 44     /**
 45      * Default constructor. */
 46     Normal3D() = default;
 47 
 48     /**
 49      * Constructor from three numbers. */
 50     Normal3D(float x1, float y1, float z1) : BasicVector3D<float>(x1,y1,z1) {}
 51 
 52     /**
 53      * Constructor from array of floats. */
 54     explicit Normal3D(const float * a)
 55       : BasicVector3D<float>(a[0],a[1],a[2]) {}
 56 
 57     /**
 58      * Copy constructor. */
 59     Normal3D(const Normal3D<float> &) = default;
 60 
 61     /**
 62      * Move constructor. */
 63     Normal3D(Normal3D<float> &&) = default;
 64 
 65     /**
 66      * Constructor from BasicVector3D<float>. */
 67     Normal3D(const BasicVector3D<float> & v) : BasicVector3D<float>(v) {}
 68 
 69     /**
 70      * Destructor. */
 71     ~Normal3D() = default;
 72 
 73     /**
 74      * Assignment. */
 75     Normal3D<float> & operator=(const Normal3D<float> &) = default;
 76 
 77     /**
 78      * Assignment from BasicVector3D<float>. */
 79     Normal3D<float> & operator=(const BasicVector3D<float> & v) {
 80       this->BasicVector3D<float>::operator=(v);
 81       return *this;
 82     }
 83 
 84     /**
 85      * Move assignment. */
 86     Normal3D<float> & operator=(Normal3D<float> &&) = default;
 87 
 88     /**
 89      * Transformation by Transform3D. */
 90     Normal3D<float> & transform(const Transform3D & m);
 91   };
 92 
 93   /**
 94    * Transformation of Normal<float> by Transform3D.
 95    * @relates Normal3D
 96    */
 97   Normal3D<float>
 98   operator*(const Transform3D & m, const Normal3D<float> & n);
 99 
100   /**
101    * Geometrical 3D Normal with components of double type.
102    *
103    * @author Evgeni Chernyaev <Evgueni.Tcherniaev@cern.ch>
104    * @ingroup geometry
105    */
106   template<>
107   class Normal3D<double> : public BasicVector3D<double> {
108   public:
109     /**
110      * Default constructor. */
111     Normal3D() = default;
112 
113     /**
114      * Constructor from three numbers. */
115     Normal3D(double x1, double y1, double z1) : BasicVector3D<double>(x1,y1,z1) {}
116 
117     /**
118      * Constructor from array of floats. */
119     explicit Normal3D(const float * a)
120       : BasicVector3D<double>(a[0],a[1],a[2]) {}
121 
122     /**
123      * Constructor from array of doubles. */
124     explicit Normal3D(const double * a)
125       : BasicVector3D<double>(a[0],a[1],a[2]) {}
126 
127     /**
128      * Copy constructor. */
129     Normal3D(const Normal3D<double> &) = default;
130 
131     /**
132      * Move constructor. */
133     Normal3D(Normal3D<double> &&) = default;
134 
135     /**
136      * Constructor from BasicVector3D<float>. */
137     Normal3D(const BasicVector3D<float> & v) : BasicVector3D<double>(v) {}
138 
139     /**
140      * Constructor from BasicVector3D<double>. */
141     Normal3D(const BasicVector3D<double> & v) : BasicVector3D<double>(v) {}
142 
143     /**
144      * Destructor. */
145     ~Normal3D() = default;
146 
147     /**
148      * Constructor from CLHEP::Hep3Vector.
149      * This constructor is needed only for backward compatibility and
150      * in principle should be absent.
151      */
152     Normal3D(const CLHEP::Hep3Vector & v)
153       : BasicVector3D<double>(v.x(),v.y(),v.z()) {}
154 
155     /**
156      * Conversion (cast) to CLHEP::Hep3Vector.
157      * This operator is needed only for backward compatibility and
158      * in principle should not exit.
159      */
160     operator CLHEP::Hep3Vector () const { return CLHEP::Hep3Vector(x(),y(),z()); }
161 
162     /**
163      * Assignment. */
164     Normal3D<double> & operator=(const Normal3D<double> &) = default;
165 
166     /**
167      * Assignment from BasicVector3D<float>. */
168     Normal3D<double> & operator=(const BasicVector3D<float> & v) {
169       this->BasicVector3D<double>::operator=(v);
170       return *this;
171     }
172 
173     /**
174      * Assignment from BasicVector3D<double>. */
175     Normal3D<double> & operator=(const BasicVector3D<double> & v) {
176       this->BasicVector3D<double>::operator=(v);
177       return *this;
178     }
179 
180     /**
181      * Move assignment. */
182     Normal3D<double> & operator=(Normal3D<double> &&) = default;
183 
184     /**
185      * Transformation by Transform3D. */
186     Normal3D<double> & transform(const Transform3D & m);
187   };
188 
189   /**
190    * Transformation of Normal<double> by Transform3D.
191    * @relates Normal3D
192    */
193   Normal3D<double>
194   operator*(const Transform3D & m, const Normal3D<double> & n);
195 
196 } /* namespace HepGeom */
197 
198 #endif /* HEP_NORMAL3D_H */
199