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Geant4/examples/extended/runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc

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  1 //
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 25 //
 26 /// \file runAndEvent/RE02/src/RE02NestedPhantomParameterisation.cc
 27 /// \brief Implementation of the RE02NestedPhantomParameterisation class
 28 //
 29 //
 30 ///////////////////////////////////////////////////////////////////////////////
 31 #include "RE02NestedPhantomParameterisation.hh"
 32 
 33 #include "G4Box.hh"
 34 #include "G4LogicalVolume.hh"
 35 #include "G4Material.hh"
 36 #include "G4ThreeVector.hh"
 37 #include "G4VPhysicalVolume.hh"
 38 #include "G4VTouchable.hh"
 39 
 40 //=======================================================================
 41 // (RE02NestedPhantomParameterisation)
 42 //
 43 //  (Description)
 44 //     Class for nested parameterisation.
 45 //     This parameterisation handles material and transfomation of voxles.
 46 //
 47 //  T.Aso Created. Nov.2007.
 48 //
 49 ////////////////////////////////////////////////////////////////////
 50 
 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 52 RE02NestedPhantomParameterisation ::RE02NestedPhantomParameterisation(
 53   const G4ThreeVector& voxelSize, G4int nz, std::vector<G4Material*>& mat)
 54   : G4VNestedParameterisation(),
 55     fdX(voxelSize.x()),
 56     fdY(voxelSize.y()),
 57     fdZ(voxelSize.z()),
 58     fNz(nz),
 59     fMat(mat)
 60 {
 61   // Position of voxels.
 62   // x and y positions are already defined in DetectorConstruction
 63   // by using replicated volume. Here only we need to define is z positions
 64   // of voxles.
 65   fpZ.clear();
 66   G4double zp;
 67   for (G4int iz = 0; iz < fNz; iz++) {
 68     zp = (-fNz + 1 + 2 * iz) * fdZ;
 69     fpZ.push_back(zp);
 70   }
 71 }
 72 
 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 74 RE02NestedPhantomParameterisation::~RE02NestedPhantomParameterisation()
 75 {
 76   fpZ.clear();
 77 }
 78 
 79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 80 //
 81 // Material assignment to geometry.
 82 //
 83 G4Material* RE02NestedPhantomParameterisation ::ComputeMaterial(G4VPhysicalVolume* /*currentVol*/,
 84                                                                 const G4int copyNo,
 85                                                                 const G4VTouchable* parentTouch)
 86 {
 87   if (parentTouch == 0)
 88     return fMat[0];  // protection for initialization and
 89                      // vis at idle state
 90   // Copy number of voxels.
 91   // Copy number of X and Y are obtained from replication number.
 92   // Copy nymber of Z is the copy number of current voxel.
 93   G4int ix = parentTouch->GetReplicaNumber(0);
 94   G4int iy = parentTouch->GetReplicaNumber(1);
 95   G4int iz = copyNo;
 96   // For demonstration purpose,a couple of materials are chosen alternately.
 97   G4Material* mat = 0;
 98   if (ix % 2 == 0 && iy % 2 == 0 && iz % 2 == 0)
 99     mat = fMat[0];
100   else
101     mat = fMat[1];
102 
103   return mat;
104 }
105 
106 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
107 //
108 //  Number of Materials
109 //  Material scanner is required for preparing physics tables and so on before
110 //  stating simulation, so that G4 has to know number of materials.
111 G4int RE02NestedPhantomParameterisation::GetNumberOfMaterials() const
112 {
113   return fMat.size();
114 }
115 
116 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
117 //
118 // GetMaterial
119 //  This is needed for material scanner and realizing geometry.
120 //
121 G4Material* RE02NestedPhantomParameterisation::GetMaterial(G4int i) const
122 {
123   return fMat[i];
124 }
125 
126 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
127 //
128 // Transformation of voxels.
129 //
130 void RE02NestedPhantomParameterisation ::ComputeTransformation(const G4int copyNo,
131                                                                G4VPhysicalVolume* physVol) const
132 {
133   G4ThreeVector position(0., 0., fpZ[copyNo]);
134   physVol->SetTranslation(position);
135 }
136 
137 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
138 //
139 // Dimensions are always same in this RE02 example.
140 //
141 void RE02NestedPhantomParameterisation ::ComputeDimensions(G4Box& box, const G4int,
142                                                            const G4VPhysicalVolume*) const
143 {
144   box.SetXHalfLength(fdX);
145   box.SetYHalfLength(fdY);
146   box.SetZHalfLength(fdZ);
147 }
148