Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/physicslists/factory/shared/src/PrimaryGeneratorAction.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 25 //
 26 //
 27 /// \file PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the PrimaryGeneratorAction class
 29 
 30 #include "PrimaryGeneratorAction.hh"
 31 
 32 #include "G4Box.hh"
 33 #include "G4Event.hh"
 34 #include "G4LogicalVolume.hh"
 35 #include "G4LogicalVolumeStore.hh"
 36 #include "G4ParticleGun.hh"
 37 #include "G4ParticleTable.hh"
 38 #include "G4Proton.hh"
 39 #include "G4RunManager.hh"
 40 #include "G4SystemOfUnits.hh"
 41 #include "Randomize.hh"
 42 
 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44 
 45 PrimaryGeneratorAction::PrimaryGeneratorAction()
 46 {
 47   G4int nofParticles = 1;
 48   fParticleGun = new G4ParticleGun(nofParticles);
 49 
 50   // default particle kinematic
 51   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
 52   fParticleGun->SetParticleEnergy(1. * GeV);
 53   fParticleGun->SetParticleDefinition(G4Proton::Proton());
 54 }
 55 
 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57 
 58 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 59 {
 60   delete fParticleGun;
 61 }
 62 
 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 64 
 65 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
 66 {
 67   // This function is called at the begining of event
 68 
 69   // In order to avoid dependence of PrimaryGeneratorAction
 70   // on DetectorConstruction class we get world volume
 71   // from G4LogicalVolumeStore
 72   //
 73   G4double worldZHalfLength = 0.;
 74   auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
 75 
 76   // Check that the world volume has box shape
 77   G4Box* worldBox = nullptr;
 78   if (worldLV) {
 79     worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
 80   }
 81 
 82   if (worldBox) {
 83     worldZHalfLength = worldBox->GetZHalfLength();
 84   }
 85   else {
 86     G4ExceptionDescription msg;
 87     msg << "World volume of box shape not found." << G4endl;
 88     msg << "Perhaps you have changed geometry." << G4endl;
 89     msg << "The gun will be place in the center.";
 90     G4Exception("PrimaryGeneratorAction::GeneratePrimaries()", "MyCode0002", JustWarning, msg);
 91   }
 92 
 93   // Set gun position
 94   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
 95 
 96   fParticleGun->GeneratePrimaryVertex(anEvent);
 97 }
 98 
 99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
100