Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/persistency/gdml/G03/vis.mac

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

  1 ###################################################
  2 # Visualization of detector geometry and events  
  3 ###################################################
  4 
  5 /run/initialize
  6 #
  7 # Open a viewer
  8 /vis/open
  9 # This opens the default viewer - see examples/basic/B1/vis.mac for a
 10 # more comprehensive overview of options. Also the documentation.
 11 #
 12 # Disable auto refresh and quieten vis messages whilst scene and
 13 # trajectories are established:
 14 /vis/viewer/set/autoRefresh false
 15 /vis/verbose errors
 16 #
 17 # Draw geometry:
 18 /vis/drawVolume
 19 #
 20 # Specify view angle:
 21 #/vis/viewer/set/viewpointThetaPhi 90. 0.
 22 #
 23 # Specify zoom value:
 24 /vis/viewer/zoom 1.5
 25 #
 26 # Specify style (surface or wireframe):
 27 #/vis/viewer/set/style wireframe
 28 #
 29 # Draw coordinate axes:
 30 #/vis/scene/add/axes 0 0 0 1 m
 31 #
 32 # Draw smooth trajectories at end of event, showing trajectory points
 33 # as markers 2 pixels wide:
 34 /vis/scene/add/trajectories smooth
 35 /vis/modeling/trajectories/create/drawByCharge
 36 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 37 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 38 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 39 #
 40 # Draw hits at end of event:
 41 #/vis/scene/add/hits
 42 #
 43 # To draw only gammas:
 44 #/vis/filtering/trajectories/create/particleFilter
 45 #/vis/filtering/trajectories/particleFilter-0/add gamma
 46 #
 47 # To invert the above, drawing all particles except gammas,
 48 # keep the above two lines but also add:
 49 #/vis/filtering/trajectories/particleFilter-0/invert true
 50 #
 51 # Many other options are available with /vis/modeling and /vis/filtering.
 52 # For example, to select colour by particle ID:
 53 #/vis/modeling/trajectories/create/drawByParticleID
 54 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 55 #
 56 # To superimpose all of the events from a given run:
 57 /vis/scene/endOfEventAction accumulate
 58 #
 59 # Re-establish auto refreshing and verbosity:
 60 /vis/viewer/set/autoRefresh true
 61 /vis/verbose warnings
 62 #
 63 # For file-based drivers, use this to create an empty detector view:
 64 #/vis/viewer/flush
 65 #
 66 #hard coded position and direction for gun
 67 /gun/position 0 0 -0.1 mm
 68 /gun/direction  1 0 0
 69 
 70 #if you want make a run with particle
 71 #/tracking/verbose 1
 72 /run/beamOn 10
 73 #
 74