Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 #include "Par03PrimaryGeneratorAction.hh" 27 28 #include "G4ParticleGun.hh" 29 #include "G4ParticleTable.hh" 30 #include "G4SystemOfUnits.hh" 31 32 Par03PrimaryGeneratorAction::Par03PrimaryGeneratorAction() 33 : G4VUserPrimaryGeneratorAction(), fParticleGun(nullptr) 34 { 35 G4int n_particle = 1; 36 fParticleGun = new G4ParticleGun(n_particle); 37 // Default particle properties 38 G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); 39 G4String particleName; 40 G4ParticleDefinition* particle = particleTable->FindParticle(particleName = "e-"); 41 fParticleGun->SetParticleDefinition(particle); 42 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.)); 43 fParticleGun->SetParticleEnergy(10. * GeV); 44 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -10. * cm)); 45 } 46 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 49 Par03PrimaryGeneratorAction::~Par03PrimaryGeneratorAction() 50 { 51 delete fParticleGun; 52 } 53 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 56 void Par03PrimaryGeneratorAction::GeneratePrimaries(G4Event* aEvent) 57 { 58 fParticleGun->GeneratePrimaryVertex(aEvent); 59 } 60