Geant4 Cross Reference

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Geant4/examples/extended/medical/dna/jetcounter/src/EventAction.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 25 //
 26 //
 27 /// \file EventAction.cc
 28 /// \brief Implementation of the EventAction class
 29 //
 30 //
 31 #include "EventAction.hh"
 32 
 33 #include "G4RunManager.hh"
 34 #include "G4Threading.hh"
 35 
 36 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 37 
 38 EventAction::EventAction()
 39 {
 40   G4int tid = G4Threading::G4GetThreadId();
 41   // each thread will store cluster size history in a separate file:
 42   auto filename = "CShistory_t" + G4UIcommand::ConvertToString(tid);
 43   fTextFile.open(filename, std::fstream::out);
 44 }
 45 
 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 47 
 48 void EventAction::BeginOfEventAction(const G4Event*)
 49 {
 50   fClusterSize = 0;
 51 }
 52 
 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 54 
 55 void EventAction::EndOfEventAction(const G4Event* anEvent)
 56 {
 57   if (fValidEvent && fFinalEnergy > 0) {
 58     fTextFile << fClusterSize << " " << fInitialEnergy << " " << fInteractionEnergy << " "
 59               << fFinalEnergy << std::endl;
 60 
 61     if (anEvent->GetEventID() % 1000 == 0) {
 62       G4cout << "ev: " << anEvent->GetEventID()
 63              << G4endl;  // notify user after each 1000 particles simulated
 64     }
 65   }
 66   fValidEvent = true;
 67 }
 68 
 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 70 
 71 void EventAction::AddIonisation()
 72 {
 73   fClusterSize += 1;  // simple counter
 74 }
 75 
 76 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 77 
 78 void EventAction::InvalidEvent()
 79 {
 80   fValidEvent = false;
 81 }
 82 
 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 84 
 85 void EventAction::RecordInitialEnergy(const G4double& en)
 86 {
 87   fInitialEnergy = en;
 88 }
 89 
 90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 91 
 92 void EventAction::RecordInteractionEnergy(const G4double& en)
 93 {
 94   fInteractionEnergy = en;
 95 }
 96 
 97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 98 
 99 void EventAction::RecordFinalEnergy(const G4double& en)
100 {
101   fFinalEnergy = en;
102 }
103 
104 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
105