Geant4 Cross Reference

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Geant4/examples/extended/medical/GammaTherapy/include/PrimaryGeneratorAction.hh

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  1 //
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 26 //
 27 /// \file medical/GammaTherapy/include/PrimaryGeneratorAction.hh
 28 /// \brief Definition of the PrimaryGeneratorAction class
 29 //
 30 
 31 #ifndef PrimaryGeneratorAction_h
 32 #define PrimaryGeneratorAction_h 1
 33 
 34 //---------------------------------------------------------------------------
 35 //
 36 // ClassName:   PrimaryGeneratorAction
 37 //
 38 // Description: Generate primary beam
 39 //
 40 // Authors: V.Grichine, V.Ivanchenko
 41 //
 42 // Modified:
 43 //
 44 //----------------------------------------------------------------------------
 45 //
 46 
 47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 49 
 50 #include "G4Event.hh"
 51 #include "G4ParticleGun.hh"
 52 #include "G4ThreeVector.hh"
 53 #include "G4VUserPrimaryGeneratorAction.hh"
 54 #include "globals.hh"
 55 
 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 57 
 58 class PrimaryGeneratorMessenger;
 59 class DetectorConstruction;
 60 
 61 class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
 62 {
 63   public:
 64     // The constructor defines a ParticleGun object, which allows
 65     // shooting a beam of particles through the experimental set-up.
 66     PrimaryGeneratorAction(DetectorConstruction* pDet);
 67 
 68     // The destructor. It deletes the ParticleGun.
 69     virtual ~PrimaryGeneratorAction();
 70 
 71     // It reads the parameters of the primary particles.
 72     // Generates the primary event via the ParticleGun method.
 73     void GeneratePrimaries(G4Event* anEvent);
 74 
 75     // Get/Set methods
 76     void SetBeamEnergy(G4double val);
 77 
 78     inline void SetBeamSigmaE(G4double val) { fSigmaE = val; };
 79     inline void SetBeamX(G4double val) { fX0 = val; };
 80     inline void SetBeamY(G4double val) { fY0 = val; };
 81     inline void SetBeamZ(G4double val) { fZ0 = val; };
 82     inline void SetBeamSigmaX(G4double val) { fSigmaX = val; };
 83     inline void SetBeamSigmaY(G4double val) { fSigmaY = val; };
 84     inline void SetBeamSigmaZ(G4double val) { fSigmaY = val; };
 85     inline void SetBeamMinCosTheta(G4double val) { fMinCosTheta = val; };
 86     inline void SetSigmaTheta(G4double val) { fSigmaTheta = val; };
 87     inline void SetVerbose(G4int val) { fVerbose = val; };
 88     inline void SetRandom(const G4String& type) { fGauss = type; };
 89 
 90     G4bool GetVerbose() const { return fVerbose; }
 91 
 92   private:
 93     void InitializeMe();
 94 
 95     PrimaryGeneratorAction& operator=(const PrimaryGeneratorAction& right);
 96     PrimaryGeneratorAction(const PrimaryGeneratorAction&);
 97 
 98     G4int fVerbose;
 99     PrimaryGeneratorMessenger* fMessenger;
100     G4ParticleGun* fParticleGun;
101     DetectorConstruction* fDetector;
102 
103     G4int fCounter;
104     G4double fX0, fY0, fZ0;
105     G4double fSigmaX, fSigmaY, fSigmaZ;
106     G4double fRMax2;
107     G4double fSigmaE;
108     G4double fSigmaTheta;
109     G4double fEnergy;
110     G4double fMinCosTheta;
111     G4ThreeVector fPosition;
112     G4ThreeVector fDirection;
113     G4String fGauss;
114 };
115 
116 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
117 
118 #endif
119