Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/field/field03/vis.mac

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  1 # Macro file for the visualization setting in the initialization phase 
  2 # of the field03 example.
  3 #
  4 # Open a viewer
  5 /vis/open
  6 # This opens the default viewer - see examples/basic/B1/vis.mac for a
  7 # more comprehensive overview of options. Also the documentation.
  8 #
  9 # Disable auto refresh and quieten vis messages whilst scene and
 10 # trajectories are established:
 11 /vis/viewer/set/autoRefresh false
 12 /vis/verbose errors
 13 #
 14 # Draw geometry:
 15 /vis/drawVolume
 16 #
 17 # Specify zoom value:
 18 #/vis/viewer/zoom 2.
 19 #
 20 # Specify style (surface or wireframe):
 21 #/vis/viewer/set/style wireframe
 22 #
 23 # Draw coordinate axes:
 24 #/vis/scene/add/axes 0 0 0 1 m
 25 #
 26 # Draw smooth trajectories at end of event, showing trajectory points
 27 # as markers 2 pixels wide:
 28 /vis/scene/add/trajectories smooth
 29 /vis/modeling/trajectories/create/drawByCharge
 30 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 31 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 32 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 33 #
 34 # Draw hits at end of event:
 35 #/vis/scene/add/hits
 36 #
 37 # To draw only gammas:
 38 #/vis/filtering/trajectories/create/particleFilter
 39 #/vis/filtering/trajectories/particleFilter-0/add gamma
 40 #
 41 # To invert the above, drawing all particles except gammas,
 42 # keep the above two lines but also add:
 43 #/vis/filtering/trajectories/particleFilter-0/invert true
 44 #
 45 # Many other options are available with /vis/modeling and /vis/filtering.
 46 # For example, to select colour by particle ID:
 47 #/vis/modeling/trajectories/create/drawByParticleID
 48 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 49 #
 50 # To superimpose all of the events from a given run:
 51 /vis/scene/endOfEventAction accumulate
 52 #
 53 # field03 specific setting
 54 #
 55 # To get nice view
 56 #/vis/geometry/set/visibility World 0 false
 57 /vis/geometry/set/colour World 0 1 1 1 .3       # gray
 58 /vis/geometry/set/colour Absorber 0 0 0 1 .3    # blue
 59 /vis/geometry/set/colour Radiator 0 0 1 0 .3    # green
 60 /vis/geometry/set/colour RadSlice 0 1 1 0 .3    # yellow
 61 /vis/viewer/set/style surface
 62 /vis/viewer/set/hiddenMarker true
 63 #
 64 # Specify view angle:
 65 /vis/viewer/set/viewpointThetaPhi 40. 10.
 66 #
 67 # Draw magnetic field
 68 #/vis/scene/add/magneticField 1
 69 #
 70 # Re-establish auto refreshing and verbosity:
 71 /vis/viewer/set/autoRefresh true
 72 /vis/verbose warnings
 73 #
 74 # For file-based drivers, use this to create an empty detector view:
 75 #/vis/viewer/flush