Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file field/field03/src/F03PrimaryGeneratorMessenger.cc 27 /// \brief Implementation of the F03PrimaryGeneratorMessenger class 28 // 29 // 30 // 31 // 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 34 35 #include "F03PrimaryGeneratorMessenger.hh" 36 37 #include "F03PrimaryGeneratorAction.hh" 38 39 #include "G4SystemOfUnits.hh" 40 #include "G4UIcmdWithADoubleAndUnit.hh" 41 #include "G4UIcmdWithAString.hh" 42 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 45 F03PrimaryGeneratorMessenger::F03PrimaryGeneratorMessenger(F03PrimaryGeneratorAction* action) 46 : fAction(action) 47 { 48 fRndmCmd = new G4UIcmdWithAString("/gun/random", this); 49 fRndmCmd->SetGuidance("Shoot randomly the incident particle."); 50 fRndmCmd->SetGuidance(" Choice : on, off(default)"); 51 fRndmCmd->SetParameterName("choice", true); 52 fRndmCmd->SetDefaultValue("off"); 53 fRndmCmd->SetCandidates("on off"); 54 fRndmCmd->AvailableForStates(G4State_PreInit, G4State_Idle); 55 56 fSetXVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/xvertex", this); 57 fSetXVertexCmd->SetGuidance(" Set x coord. of the primary vertex."); 58 fSetXVertexCmd->SetParameterName("xv", true); 59 fSetXVertexCmd->SetDefaultValue(0.0 * mm); 60 fSetXVertexCmd->SetDefaultUnit("mm"); 61 62 fSetYVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/yvertex", this); 63 fSetYVertexCmd->SetGuidance(" Set y coord. of the primary vertex."); 64 fSetYVertexCmd->SetParameterName("yv", true); 65 fSetYVertexCmd->SetDefaultValue(0.0 * mm); 66 fSetYVertexCmd->SetDefaultUnit("mm"); 67 68 fSetZVertexCmd = new G4UIcmdWithADoubleAndUnit("/gun/zvertex", this); 69 fSetZVertexCmd->SetGuidance(" Set z coord. of the primary vertex."); 70 fSetZVertexCmd->SetParameterName("zv", true); 71 fSetZVertexCmd->SetDefaultValue(0.0 * mm); 72 fSetZVertexCmd->SetDefaultUnit("mm"); 73 } 74 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 76 77 F03PrimaryGeneratorMessenger::~F03PrimaryGeneratorMessenger() 78 { 79 delete fRndmCmd; 80 delete fSetXVertexCmd; 81 delete fSetYVertexCmd; 82 delete fSetZVertexCmd; 83 } 84 85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 86 87 void F03PrimaryGeneratorMessenger::SetNewValue(G4UIcommand* command, G4String newValue) 88 { 89 if (command == fRndmCmd) { 90 fAction->SetRndmFlag(newValue); 91 } 92 if (command == fSetXVertexCmd) { 93 fAction->SetXVertex(fSetXVertexCmd->GetNewDoubleValue(newValue)); 94 } 95 if (command == fSetYVertexCmd) { 96 fAction->SetYVertex(fSetYVertexCmd->GetNewDoubleValue(newValue)); 97 } 98 if (command == fSetZVertexCmd) { 99 fAction->SetZVertex(fSetZVertexCmd->GetNewDoubleValue(newValue)); 100 } 101 } 102 103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 104