Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file eventgenerator/particleGun/src/PrimaryGeneratorAction0.cc 27 /// \brief Implementation of the PrimaryGeneratorAction0 class 28 // 29 // 30 // 31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 33 34 #include "PrimaryGeneratorAction0.hh" 35 36 #include "PrimaryGeneratorAction.hh" 37 38 #include "G4Event.hh" 39 #include "G4ParticleGun.hh" 40 #include "G4SystemOfUnits.hh" 41 #include "Randomize.hh" 42 43 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 44 45 PrimaryGeneratorAction0::PrimaryGeneratorAction0(G4ParticleGun* gun) : fParticleGun(gun) 46 { 47 // solid angle 48 // 49 G4double alphaMin = 0 * deg; // alpha in [0,pi] 50 G4double alphaMax = 60 * deg; 51 fCosAlphaMin = std::cos(alphaMin); 52 fCosAlphaMax = std::cos(alphaMax); 53 54 fPsiMin = 0 * deg; // psi in [0, 2*pi] 55 fPsiMax = 360 * deg; 56 } 57 58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 60 void PrimaryGeneratorAction0::GeneratePrimaries(G4Event* anEvent) 61 { 62 // vertex position fixed 63 // 64 G4double x0 = 0 * mm, y0 = 0 * mm, z0 = 0 * mm; 65 fParticleGun->SetParticlePosition(G4ThreeVector(x0, y0, z0)); 66 67 // direction uniform in solid angle 68 // 69 G4double cosAlpha = fCosAlphaMin - G4UniformRand() * (fCosAlphaMin - fCosAlphaMax); 70 G4double sinAlpha = std::sqrt(1. - cosAlpha * cosAlpha); 71 G4double psi = fPsiMin + G4UniformRand() * (fPsiMax - fPsiMin); 72 73 G4double ux = sinAlpha * std::cos(psi), uy = sinAlpha * std::sin(psi), uz = cosAlpha; 74 75 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(ux, uy, uz)); 76 77 fParticleGun->GeneratePrimaryVertex(anEvent); 78 } 79 80 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 81