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Geant4/examples/extended/biasing/GB03/include/GB03BOptnSplitOrKillOnBoundary.hh

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 27 //
 28 /// \file GB03BOptnSplitOrKillOnBoundary.hh
 29 /// \brief Definition of the GB03BOptnSplitOrKillOnBoundary class
 30 
 31 #ifndef GB03BOptnSplitOrKillOnBoundary_hh
 32 #define GB03BOptnSplitOrKillOnBoundary_hh 1
 33 
 34 #include "G4ParticleChange.hh"
 35 #include "G4ParticleChangeForNothing.hh"
 36 #include "G4VBiasingOperation.hh"
 37 class G4LogicalVolume;
 38 
 39 class GB03BOptnSplitOrKillOnBoundary : public G4VBiasingOperation
 40 {
 41   public:
 42     // -- Constructor :
 43     GB03BOptnSplitOrKillOnBoundary(G4String name);
 44     // -- destructor:
 45     virtual ~GB03BOptnSplitOrKillOnBoundary();
 46 
 47   public:
 48     // ----------------------------------------------
 49     // -- Methods from G4VBiasingOperation interface:
 50     // ----------------------------------------------
 51     // -- Unused:
 52     virtual const G4VBiasingInteractionLaw*
 53     ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface*, G4ForceCondition&)
 54     {
 55       return 0;
 56     }
 57     virtual G4VParticleChange* ApplyFinalStateBiasing(const G4BiasingProcessInterface*,
 58                                                       const G4Track*, const G4Step*, G4bool&)
 59     {
 60       return 0;
 61     }
 62 
 63     // -- Used methods ("non-physics biasing methods"):
 64     // ------------------------------------------------
 65     // -- Method to return the distance or the condition under which
 66     // -- requesting the biasing. The "condition" flag will be indeed
 67     // -- used to apply the operation on the geometry boundary.
 68     virtual G4double DistanceToApplyOperation(const G4Track*, G4double,
 69                                               G4ForceCondition* condition);
 70     // -- Method the generate the final state, ie, either the final states
 71     // -- corresponding to the splitting or killing cases:
 72     virtual G4VParticleChange* GenerateBiasingFinalState(const G4Track*, const G4Step*);
 73 
 74     // -- Specific to this example:
 75     // ----------------------------
 76     // -- Set the integer splitting factor (should be >= 2):
 77     // -- This determines also the killing probability : 1/splittingFactor
 78     void SetSplittingFactor(G4int splittingFactor) { fSplittingFactor = splittingFactor; }
 79     // -- An "invention" (?) of this example: defines a probability
 80     // -- to apply the splitting(killing) techniques:
 81     // --   - If proba == 1, the technique is applied normally
 82     // --   - if proba < 1 (say 70%) then the splitting(killing) is
 83     // --     applied in only 70% of the cases.
 84     // -- This "trick" is useful when the desired splitting factor
 85     // -- would rather be a non-integer value, ie in case where:
 86     // --    splittingFactor = k   is (a bit) too small
 87     // --    splittingFactor = k+1 is (a bit) too large
 88     // -- then the proba can allow to tune an in between application
 89     // -- of the technique.
 90     // -- Specially useful when wanting to split between "1 and 2".
 91     void SetApplyProbability(G4double proba) { fApplyProbability = proba; }
 92 
 93     G4int GetSplittingFactor() const { return fSplittingFactor; }
 94     G4double GetApplyProbability() const { return fApplyProbability; }
 95 
 96   private:
 97     G4ParticleChange fParticleChange;
 98     G4ParticleChangeForNothing fParticleChangeForNothing;
 99     G4int fSplittingFactor;
100     G4double fApplyProbability;
101 };
102 
103 #endif
104