Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 /// \file GB03BOptnSplitOrKillOnBoundary.hh 29 /// \brief Definition of the GB03BOptnSplitOrKillOnBoundary class 30 31 #ifndef GB03BOptnSplitOrKillOnBoundary_hh 32 #define GB03BOptnSplitOrKillOnBoundary_hh 1 33 34 #include "G4ParticleChange.hh" 35 #include "G4ParticleChangeForNothing.hh" 36 #include "G4VBiasingOperation.hh" 37 class G4LogicalVolume; 38 39 class GB03BOptnSplitOrKillOnBoundary : public G4VBiasingOperation 40 { 41 public: 42 // -- Constructor : 43 GB03BOptnSplitOrKillOnBoundary(G4String name); 44 // -- destructor: 45 virtual ~GB03BOptnSplitOrKillOnBoundary(); 46 47 public: 48 // ---------------------------------------------- 49 // -- Methods from G4VBiasingOperation interface: 50 // ---------------------------------------------- 51 // -- Unused: 52 virtual const G4VBiasingInteractionLaw* 53 ProvideOccurenceBiasingInteractionLaw(const G4BiasingProcessInterface*, G4ForceCondition&) 54 { 55 return 0; 56 } 57 virtual G4VParticleChange* ApplyFinalStateBiasing(const G4BiasingProcessInterface*, 58 const G4Track*, const G4Step*, G4bool&) 59 { 60 return 0; 61 } 62 63 // -- Used methods ("non-physics biasing methods"): 64 // ------------------------------------------------ 65 // -- Method to return the distance or the condition under which 66 // -- requesting the biasing. The "condition" flag will be indeed 67 // -- used to apply the operation on the geometry boundary. 68 virtual G4double DistanceToApplyOperation(const G4Track*, G4double, 69 G4ForceCondition* condition); 70 // -- Method the generate the final state, ie, either the final states 71 // -- corresponding to the splitting or killing cases: 72 virtual G4VParticleChange* GenerateBiasingFinalState(const G4Track*, const G4Step*); 73 74 // -- Specific to this example: 75 // ---------------------------- 76 // -- Set the integer splitting factor (should be >= 2): 77 // -- This determines also the killing probability : 1/splittingFactor 78 void SetSplittingFactor(G4int splittingFactor) { fSplittingFactor = splittingFactor; } 79 // -- An "invention" (?) of this example: defines a probability 80 // -- to apply the splitting(killing) techniques: 81 // -- - If proba == 1, the technique is applied normally 82 // -- - if proba < 1 (say 70%) then the splitting(killing) is 83 // -- applied in only 70% of the cases. 84 // -- This "trick" is useful when the desired splitting factor 85 // -- would rather be a non-integer value, ie in case where: 86 // -- splittingFactor = k is (a bit) too small 87 // -- splittingFactor = k+1 is (a bit) too large 88 // -- then the proba can allow to tune an in between application 89 // -- of the technique. 90 // -- Specially useful when wanting to split between "1 and 2". 91 void SetApplyProbability(G4double proba) { fApplyProbability = proba; } 92 93 G4int GetSplittingFactor() const { return fSplittingFactor; } 94 G4double GetApplyProbability() const { return fApplyProbability; } 95 96 private: 97 G4ParticleChange fParticleChange; 98 G4ParticleChangeForNothing fParticleChangeForNothing; 99 G4int fSplittingFactor; 100 G4double fApplyProbability; 101 }; 102 103 #endif 104