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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 /// \file B3/B3a/src/EventAction.cc 28 /// \brief Implementation of the B3a::EventAction class 29 30 #include "EventAction.hh" 31 32 #include "RunAction.hh" 33 34 #include "G4Event.hh" 35 #include "G4HCofThisEvent.hh" 36 #include "G4SDManager.hh" 37 #include "G4SystemOfUnits.hh" 38 #include "G4THitsMap.hh" 39 // #include "G4UnitsTable.hh" 40 41 namespace B3a 42 { 43 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 45 46 EventAction::EventAction(RunAction* runAction) : fRunAction(runAction) {} 47 48 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 50 void EventAction::BeginOfEventAction(const G4Event* /*evt*/) {} 51 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 54 void EventAction::EndOfEventAction(const G4Event* evt) 55 { 56 // Hits collections 57 // 58 G4HCofThisEvent* HCE = evt->GetHCofThisEvent(); 59 if (!HCE) return; 60 61 // Get hits collections IDs 62 if (fCollID_cryst < 0) { 63 G4SDManager* SDMan = G4SDManager::GetSDMpointer(); 64 fCollID_cryst = SDMan->GetCollectionID("crystal/edep"); 65 fCollID_patient = SDMan->GetCollectionID("patient/dose"); 66 } 67 68 // Energy in crystals : identify 'good events' 69 // 70 const G4double eThreshold = 500 * keV; 71 G4int nbOfFired = 0; 72 73 auto evtMap = static_cast<G4THitsMap<G4double>*>(HCE->GetHC(fCollID_cryst)); 74 75 for (auto& mapElement : (*evtMap->GetMap())) { 76 auto edep = *(mapElement.second); 77 if (edep > eThreshold) ++nbOfFired; 78 // auto copyNb = mapElement.first; 79 // G4cout << "\n cryst" << copyNb << ": " << edep/keV << " keV "; 80 } 81 if (nbOfFired == 2) fRunAction->CountEvent(); 82 83 // Dose deposit in patient 84 // 85 G4double dose = 0.; 86 87 evtMap = static_cast<G4THitsMap<G4double>*>(HCE->GetHC(fCollID_patient)); 88 89 for (auto& mapElement : (*evtMap->GetMap())) { 90 dose += *(mapElement.second); 91 // auto copyNb = mapElement.first; 92 // G4cout << "\n patient" << copyNb << ": " << G4BestUnit(dose,"Dose"); 93 } 94 if (dose > 0.) fRunAction->SumDose(dose); 95 } 96 97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 98 99 } // namespace B3a 100