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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 /// \file B2/B2a/src/PrimaryGeneratorAction.cc 28 /// \brief Implementation of the B2::PrimaryGeneratorAction class 29 30 #include "PrimaryGeneratorAction.hh" 31 32 #include "G4Box.hh" 33 #include "G4LogicalVolume.hh" 34 #include "G4LogicalVolumeStore.hh" 35 #include "G4ParticleGun.hh" 36 #include "G4ParticleTable.hh" 37 #include "G4SystemOfUnits.hh" 38 39 namespace B2 40 { 41 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 43 44 PrimaryGeneratorAction::PrimaryGeneratorAction() 45 { 46 G4int nofParticles = 1; 47 fParticleGun = new G4ParticleGun(nofParticles); 48 49 // default particle kinematic 50 51 G4ParticleDefinition* particleDefinition = 52 G4ParticleTable::GetParticleTable()->FindParticle("proton"); 53 54 fParticleGun->SetParticleDefinition(particleDefinition); 55 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.)); 56 fParticleGun->SetParticleEnergy(3.0 * GeV); 57 } 58 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 60 61 PrimaryGeneratorAction::~PrimaryGeneratorAction() 62 { 63 delete fParticleGun; 64 } 65 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 68 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* event) 69 { 70 // This function is called at the begining of event 71 72 // In order to avoid dependence of PrimaryGeneratorAction 73 // on DetectorConstruction class we get world volume 74 // from G4LogicalVolumeStore. 75 76 G4double worldZHalfLength = 0; 77 G4LogicalVolume* worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World"); 78 G4Box* worldBox = nullptr; 79 if (worldLV) worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid()); 80 if (worldBox) 81 worldZHalfLength = worldBox->GetZHalfLength(); 82 else { 83 G4cerr << "World volume of box not found." << G4endl; 84 G4cerr << "Perhaps you have changed geometry." << G4endl; 85 G4cerr << "The gun will be place in the center." << G4endl; 86 } 87 88 // Starting a primary particle close to the world boundary. 89 // 90 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength + 1 * um)); 91 92 fParticleGun->GeneratePrimaryVertex(event); 93 } 94 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 96 97 } // namespace B2 98