Geant4 Cross Reference

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Geant4/examples/basic/B2/B2a/src/PrimaryGeneratorAction.cc

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  1 //
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 26 //
 27 /// \file B2/B2a/src/PrimaryGeneratorAction.cc
 28 /// \brief Implementation of the B2::PrimaryGeneratorAction class
 29 
 30 #include "PrimaryGeneratorAction.hh"
 31 
 32 #include "G4Box.hh"
 33 #include "G4LogicalVolume.hh"
 34 #include "G4LogicalVolumeStore.hh"
 35 #include "G4ParticleGun.hh"
 36 #include "G4ParticleTable.hh"
 37 #include "G4SystemOfUnits.hh"
 38 
 39 namespace B2
 40 {
 41 
 42 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 43 
 44 PrimaryGeneratorAction::PrimaryGeneratorAction()
 45 {
 46   G4int nofParticles = 1;
 47   fParticleGun = new G4ParticleGun(nofParticles);
 48 
 49   // default particle kinematic
 50 
 51   G4ParticleDefinition* particleDefinition =
 52     G4ParticleTable::GetParticleTable()->FindParticle("proton");
 53 
 54   fParticleGun->SetParticleDefinition(particleDefinition);
 55   fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0., 0., 1.));
 56   fParticleGun->SetParticleEnergy(3.0 * GeV);
 57 }
 58 
 59 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 60 
 61 PrimaryGeneratorAction::~PrimaryGeneratorAction()
 62 {
 63   delete fParticleGun;
 64 }
 65 
 66 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 67 
 68 void PrimaryGeneratorAction::GeneratePrimaries(G4Event* event)
 69 {
 70   // This function is called at the begining of event
 71 
 72   // In order to avoid dependence of PrimaryGeneratorAction
 73   // on DetectorConstruction class we get world volume
 74   // from G4LogicalVolumeStore.
 75 
 76   G4double worldZHalfLength = 0;
 77   G4LogicalVolume* worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
 78   G4Box* worldBox = nullptr;
 79   if (worldLV) worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
 80   if (worldBox)
 81     worldZHalfLength = worldBox->GetZHalfLength();
 82   else {
 83     G4cerr << "World volume of box not found." << G4endl;
 84     G4cerr << "Perhaps you have changed geometry." << G4endl;
 85     G4cerr << "The gun will be place in the center." << G4endl;
 86   }
 87 
 88   // Starting a primary particle close to the world boundary.
 89   //
 90   fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength + 1 * um));
 91 
 92   fParticleGun->GeneratePrimaryVertex(event);
 93 }
 94 
 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 96 
 97 }  // namespace B2
 98