Geant4 Cross Reference |
1 # Echo UI commands 2 /control/verbose 2 3 # 4 /phantom/setPhantomSection full 5 # Note: It's only feasible to view the "full" phantom if 6 # specialMeshRendering is set below. If not, we suggest 7 #/phantom/setPhantomSection head 8 # 9 /run/initialize 10 # 11 # Open a viewer 12 /vis/open 13 # This opens the default viewer - see examples/basic/B1/vis.mac for a 14 # more comprehensive overview of options. Also the documentation. 15 # 16 # Disable auto refresh and quieten vis messages whilst scene and 17 # trajectories are established: 18 /vis/viewer/set/autoRefresh false 19 /vis/verbose errors 20 # 21 # Define background colour (comment out for black as default) 22 #/vis/viewer/set/background white 23 # 24 # Draw phantom 25 /vis/viewer/set/specialMeshRendering 26 /vis/drawVolume 27 # 28 # Alternatively comment out 29 # /vis/viewer/set/specialMeshRendering 30 # /vis/drawVolume 31 # and replace by 32 # Temporarily switch culling off so even a "transparent/invisible" volume 33 # is drawn 34 #/vis/viewer/set/culling global false 35 # phantomContainer is transparent - but defines "extent" 36 #/vis/drawVolume phantomContainer ! 0 37 #/vis/viewer/set/culling global true 38 # Add vis user action 39 #/vis/scene/add/userAction 40 # 41 # Specify view angle: 42 /vis/viewer/set/viewpointThetaPhi 85 -75 deg 43 #/vis/viewer/set/lightsMove with-camera 44 # 45 # Specify zoom value: 46 #/vis/viewer/zoom 2. 47 # 48 # Specify style (surface or wireframe, etc.): 49 #/vis/viewer/set/style wireframe 50 /vis/viewer/set/rotationStyle freeRotation 51 /vis/viewer/set/hiddenMarker true 52 # 53 # Draw coordinate axes: 54 /vis/scene/add/axes 55 # 56 # Draw trajectories at end of event, showing trajectory points 57 # as markers 2 pixels wide: 58 /vis/scene/add/trajectories 59 /vis/modeling/trajectories/create/drawByCharge 60 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true 61 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 62 # (if too many tracks cause core dump => /tracking/storeTrajectory 0) 63 # 64 # Draw hits at end of event: 65 #/vis/scene/add/hits 66 # 67 # To draw only gammas: 68 #/vis/filtering/trajectories/create/particleFilter 69 #/vis/filtering/trajectories/particleFilter-0/add gamma 70 # 71 # To invert the above, drawing all particles except gammas, 72 # keep the above two lines but also add: 73 #/vis/filtering/trajectories/particleFilter-0/invert true 74 # 75 # Many other options are available with /vis/modeling and /vis/filtering. 76 # For example, to select colour by particle ID: 77 #/vis/modeling/trajectories/create/drawByParticleID 78 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue 79 # 80 # To superimpose all of the events from a given run: 81 /vis/scene/endOfEventAction accumulate 82 # 83 # Re-establish auto refreshing and verbosity: 84 /vis/viewer/set/autoRefresh true 85 /vis/verbose warnings 86 # 87 # For file-based drivers, use this to create an empty detector view: 88 #/vis/viewer/flush 89 # 90 # Define the primary particles 91 /control/execute primary.mac 92 # 93 # Try "/vis/viewer/interpolate g4views 1000 0", which runs a cutaway 94 # plane through the phantom. 95 # (See examples/extended/visualization/movies for how to create view 96 # files for interpolation.)