Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/ICRP110_HumanPhantoms/vis.mac

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  1 # Echo UI commands
  2 /control/verbose 2
  3 #
  4 /phantom/setPhantomSection full
  5 # Note: It's only feasible to view the "full" phantom if
  6 # specialMeshRendering is set below. If not, we suggest
  7 #/phantom/setPhantomSection head
  8 #
  9 /run/initialize
 10 #
 11 # Open a viewer
 12 /vis/open
 13 # This opens the default viewer - see examples/basic/B1/vis.mac for a
 14 # more comprehensive overview of options. Also the documentation.
 15 #
 16 # Disable auto refresh and quieten vis messages whilst scene and
 17 # trajectories are established:
 18 /vis/viewer/set/autoRefresh false
 19 /vis/verbose errors
 20 #
 21 # Define background colour (comment out for black as default)
 22 #/vis/viewer/set/background white
 23 #
 24 # Draw phantom
 25 /vis/viewer/set/specialMeshRendering
 26 /vis/drawVolume
 27 #
 28 # Alternatively comment out
 29 # /vis/viewer/set/specialMeshRendering
 30 # /vis/drawVolume
 31 # and replace by
 32 # Temporarily switch culling off so even a "transparent/invisible" volume
 33 #   is drawn
 34 #/vis/viewer/set/culling global false
 35 # phantomContainer is transparent - but defines "extent"
 36 #/vis/drawVolume phantomContainer ! 0
 37 #/vis/viewer/set/culling global true
 38 # Add vis user action
 39 #/vis/scene/add/userAction
 40 #
 41 # Specify view angle:
 42 /vis/viewer/set/viewpointThetaPhi 85 -75 deg
 43 #/vis/viewer/set/lightsMove with-camera
 44 #
 45 # Specify zoom value:
 46 #/vis/viewer/zoom 2.
 47 #
 48 # Specify style (surface or wireframe, etc.):
 49 #/vis/viewer/set/style wireframe
 50 /vis/viewer/set/rotationStyle freeRotation
 51 /vis/viewer/set/hiddenMarker true
 52 #
 53 # Draw coordinate axes:
 54 /vis/scene/add/axes
 55 #
 56 # Draw trajectories at end of event, showing trajectory points
 57 # as markers 2 pixels wide:
 58 /vis/scene/add/trajectories
 59 /vis/modeling/trajectories/create/drawByCharge
 60 /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
 61 /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2
 62 # (if too many tracks cause core dump => /tracking/storeTrajectory 0)
 63 #
 64 # Draw hits at end of event:
 65 #/vis/scene/add/hits
 66 #
 67 # To draw only gammas:
 68 #/vis/filtering/trajectories/create/particleFilter
 69 #/vis/filtering/trajectories/particleFilter-0/add gamma
 70 #
 71 # To invert the above, drawing all particles except gammas,
 72 # keep the above two lines but also add:
 73 #/vis/filtering/trajectories/particleFilter-0/invert true
 74 #
 75 # Many other options are available with /vis/modeling and /vis/filtering.
 76 # For example, to select colour by particle ID:
 77 #/vis/modeling/trajectories/create/drawByParticleID
 78 #/vis/modeling/trajectories/drawByParticleID-0/set e- blue
 79 #
 80 # To superimpose all of the events from a given run:
 81 /vis/scene/endOfEventAction accumulate
 82 #
 83 # Re-establish auto refreshing and verbosity:
 84 /vis/viewer/set/autoRefresh true
 85 /vis/verbose warnings
 86 #
 87 # For file-based drivers, use this to create an empty detector view:
 88 #/vis/viewer/flush
 89 #
 90 # Define the primary particles
 91 /control/execute primary.mac
 92 #
 93 # Try "/vis/viewer/interpolate g4views 1000 0", which runs a cutaway
 94 #   plane through the phantom.
 95 # (See examples/extended/visualization/movies for how to create view
 96 #   files for interpolation.)