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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /* 27 * ============================================================================= 28 * 29 * Filename: CexmcScenePrimitives.cc 30 * 31 * Description: auxiliary scene primitives (radial lines etc.) 32 * 33 * Version: 1.0 34 * Created: 03.01.2011 11:45:33 35 * Revision: none 36 * Compiler: gcc 37 * 38 * Author: Alexey Radkov (), 39 * Company: PNPI 40 * 41 * ============================================================================= 42 */ 43 44 #include <cmath> 45 #include <G4Polyline.hh> 46 #include <G4Circle.hh> 47 #include <G4Polyhedron.hh> 48 #include <G4ThreeVector.hh> 49 #include <G4VisAttributes.hh> 50 #include <G4VGraphicsScene.hh> 51 #include <G4AffineTransform.hh> 52 #include <G4Transform3D.hh> 53 #include <G4Point3D.hh> 54 #include <G4SystemOfUnits.hh> 55 #include "CexmcScenePrimitives.hh" 56 #include "CexmcScenePrimitivesMessenger.hh" 57 #include "CexmcSetup.hh" 58 #include "CexmcCommon.hh" 59 60 61 namespace 62 { 63 G4double CexmcRadialLineWidth( 2.0 ); 64 G4double CexmcRadialLineCapScreenSize( 4.0 ); 65 G4double CexmcMarkerScreenSize( 2.0 ); 66 G4double CexmcICHlLineLineWidth( 1.0 ); 67 G4Colour CexmcDefaultSPColour( 1.0, 1.0, 1.0 ); 68 } 69 70 71 CexmcScenePrimitives::CexmcScenePrimitives( CexmcSetup * setup_ ) : 72 setup( setup_ ), markTargetCenter( false ), highlightInnerCrystals( false ), 73 messenger( NULL ) 74 { 75 messenger = new CexmcScenePrimitivesMessenger( this ); 76 SetGlobalDescription( CexmcScenePrimitivesDescription ); 77 spColours[ CexmcTargetCenterMark_SP ] = CexmcDefaultSPColour; 78 spColours[ CexmcRadialLine_SP ] = CexmcDefaultSPColour; 79 spColours[ CexmcInnerCrystalsHl_SP ] = CexmcDefaultSPColour; 80 } 81 82 83 CexmcScenePrimitives::~CexmcScenePrimitives() 84 { 85 delete messenger; 86 } 87 88 89 void CexmcScenePrimitives::DescribeYourselfTo( G4VGraphicsScene & scene ) 90 { 91 if ( markTargetCenter ) 92 MarkTargetCenter( scene ); 93 if ( highlightInnerCrystals ) 94 HighlightInnerCrystals( scene ); 95 for ( CexmcRadialLines::const_iterator k( radialLines.begin() ); 96 k != radialLines.end(); ++k ) 97 { 98 DrawRadialLine( scene, &*k ); 99 } 100 } 101 102 103 void CexmcScenePrimitives::MarkTargetCenter( G4VGraphicsScene & scene ) 104 { 105 G4Circle circle; 106 circle.SetScreenSize( CexmcMarkerScreenSize ); 107 circle.SetFillStyle( G4Circle::filled ); 108 circle.SetVisAttributes( spColours[ CexmcTargetCenterMark_SP ] ); 109 110 const G4AffineTransform & transform( setup->GetTargetTransform() ); 111 G4Transform3D transform3D( G4RotationMatrix(), 112 transform.NetTranslation() ); 113 114 scene.BeginPrimitives( transform3D ); 115 scene.AddPrimitive( circle ); 116 scene.EndPrimitives(); 117 } 118 119 120 void CexmcScenePrimitives::DrawRadialLine( G4VGraphicsScene & scene, 121 const CexmcRadialLine * rLine ) 122 { 123 G4double theta( rLine->theta * deg ); 124 G4double phi( rLine->phi * deg ); 125 G4double length( rLine->length * cm ); 126 G4Point3D radialLineEnd( - std::sin( theta ) * std::cos( phi ) * length, 127 std::sin( theta ) * std::sin( phi ) * length, 128 std::cos( theta ) * length ); 129 130 G4Polyline line; 131 line.push_back( G4ThreeVector() ); 132 line.push_back( radialLineEnd ); 133 134 G4VisAttributes visAttributes( spColours[ CexmcRadialLine_SP ] ); 135 visAttributes.SetLineWidth( CexmcRadialLineWidth ); 136 line.SetVisAttributes( visAttributes ); 137 138 G4Circle circle; 139 circle.SetScreenSize( CexmcRadialLineCapScreenSize ); 140 circle.SetFillStyle( G4Circle::filled ); 141 circle.SetVisAttributes( spColours[ CexmcRadialLine_SP ] ); 142 143 const G4AffineTransform & transform( setup->GetTargetTransform() ); 144 G4Transform3D transform3D( G4RotationMatrix(), 145 transform.NetTranslation() ); 146 147 scene.BeginPrimitives( transform3D ); 148 scene.AddPrimitive( circle ); 149 scene.AddPrimitive( line ); 150 scene.EndPrimitives(); 151 } 152 153 154 void CexmcScenePrimitives::HighlightInnerCrystals( G4VGraphicsScene & scene ) 155 { 156 const CexmcSetup::CalorimeterGeometryData & calorimeterGeometry( 157 setup->GetCalorimeterGeometry() ); 158 G4double icWidth( calorimeterGeometry.crystalWidth * 159 ( calorimeterGeometry.nCrystalsInRow - 2 ) / 2 ); 160 G4double icHeight( calorimeterGeometry.crystalHeight * 161 ( calorimeterGeometry.nCrystalsInColumn - 2 ) / 2 ); 162 G4double icLength( calorimeterGeometry.crystalLength / 2 ); 163 icWidth = icWidth < 0 ? 0 : icWidth; 164 icHeight = icHeight < 0 ? 0 : icHeight; 165 166 G4PolyhedronBox innerCrystals( icWidth, icHeight, icLength ); 167 G4VisAttributes visAttributes( spColours[ CexmcInnerCrystalsHl_SP ] ); 168 visAttributes.SetLineWidth( CexmcICHlLineLineWidth ); 169 innerCrystals.SetVisAttributes( visAttributes ); 170 171 const G4AffineTransform & transformLeft( 172 setup->GetCalorimeterLeftTransform() ); 173 G4Transform3D transform3DLeft( 174 transformLeft.NetRotation().inverse(), 175 transformLeft.NetTranslation() ); 176 const G4AffineTransform & transformRight( 177 setup->GetCalorimeterRightTransform() ); 178 G4Transform3D transform3DRight( 179 transformRight.NetRotation().inverse(), 180 transformRight.NetTranslation() ); 181 182 scene.BeginPrimitives( transform3DLeft ); 183 scene.AddPrimitive( innerCrystals ); 184 scene.EndPrimitives(); 185 scene.BeginPrimitives( transform3DRight ); 186 scene.AddPrimitive( innerCrystals ); 187 scene.EndPrimitives(); 188 } 189 190