Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4MultiEventAction 27 // 28 // Class description: 29 // 30 // This class extends G4UserEventAction and allows multiple user-defined 31 // tracking actions to be used in the same job. 32 // The class is a vector of user-defined tracking actions. 33 // This class owns and manages the dependent user-actions. 34 // Usage: 35 // There is no need to explicitly use this class as long as the 36 // user actions are set via G4UserActionInitialization::SetUserAction() 37 // that can be called several times. Explicitly, this is what is happening: 38 // In user-defined action initialization: 39 // G4MultiEventAction* action = new G4MultiEventAction; 40 // action->push_back( G4UserEventActionUPtr( new MyUserEventAction ); 41 // [... add as many as needed ...] 42 // SetUserAction( action ); 43 44 // Author: Andrea Dotti, SLAC - 17.01.2016 45 // -------------------------------------------------------------------- 46 #ifndef G4MULTIEVENTACTION_HH 47 #define G4MULTIEVENTACTION_HH 48 49 #include "G4UserEventAction.hh" 50 #include <vector> 51 #include <memory> 52 53 using G4UserEventActionUPtr=std::unique_ptr<G4UserEventAction>; 54 using G4UserEventActionVector=std::vector<G4UserEventActionUPtr>; 55 56 class G4MultiEventAction : public G4UserEventAction 57 , public G4UserEventActionVector 58 { 59 public: 60 61 G4MultiEventAction() = default; 62 ~G4MultiEventAction() override = default; 63 void SetEventManager(G4EventManager* ) override; 64 void BeginOfEventAction(const G4Event* ) override; 65 void EndOfEventAction(const G4Event* ) override; 66 }; 67 68 #endif 69