Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 29 #include "G4DefaultLinearColorMap.hh" 30 31 void G4DefaultLinearColorMap::GetMapColor(G4double val, G4double color[4]) 32 { 33 G4double value; 34 if(fMaxVal == fMinVal) 35 value = 0.; 36 else 37 value = (val - fMinVal) / (fMaxVal - fMinVal); 38 39 if(value > 1.) 40 { 41 value = 1.; 42 } 43 if(value < 0.) 44 { 45 value = 0.; 46 } 47 48 // color map 49 const int NCOLOR = 6; 50 struct ColorMap 51 { 52 G4double val; 53 G4double rgb[4]; 54 } colormap[NCOLOR] = { { 0.0, { 1., 1., 1., 1. } }, // value, r, g, b, alpha 55 { 0.2, { 0., 0., 1., 1. } }, 56 { 0.4, { 0., 1., 1., 1. } }, 57 { 0.6, { 0., 1., 0., 1. } }, 58 { 0.8, { 1., 1., 0., 1. } }, 59 { 1.0, { 1., 0., 0., 1. } } }; 60 61 // search 62 G4int during[2] = { 0, 0 }; 63 for(int i = 1; i < NCOLOR; i++) 64 { 65 if(colormap[i].val >= value) 66 { 67 during[0] = i - 1; 68 during[1] = i; 69 break; 70 } 71 } 72 73 // interpolate 74 G4double a = std::fabs(value - colormap[during[0]].val); 75 G4double b = std::fabs(value - colormap[during[1]].val); 76 for(int i = 0; i < 4; i++) 77 { 78 color[i] = 79 (b * colormap[during[0]].rgb[i] + a * colormap[during[1]].rgb[i]) / 80 (colormap[during[1]].val - colormap[during[0]].val); 81 if(color[i] > 1.) 82 color[i] = 1.; 83 } 84 } 85