Geant4 Cross Reference |
1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // 27 // 28 // G4PSTermination3D 29 #include "G4PSTermination3D.hh" 30 31 /////////////////////////////////////////////////////////////////////////////// 32 // (Description) 33 // This is a primitive scorer class for scoring Surface Current. 34 // Current version assumes only for G4Box shape, and the surface 35 // is defined at the -Z plane of the box. 36 // The current is given in the unit of area. 37 // e.g. (Number of tracks)/mm2. 38 // 39 // Surface is defined at the -Z surface. 40 // Direction -Z +Z 41 // 0 IN || OUT ->|<- | fCurrent_InOut 42 // 1 IN ->| | fCurrent_In 43 // 2 OUT |<- | fCurrent_Out 44 // 45 // 46 // Created: 2008-08-14 Tsukasa ASO 47 /////////////////////////////////////////////////////////////////////////////// 48 49 G4PSTermination3D::G4PSTermination3D(const G4String& name, G4int ni, G4int nj, 50 G4int nk, G4int di, G4int dj, G4int dk) 51 : G4PSTermination(name) 52 , fDepthi(di) 53 , fDepthj(dj) 54 , fDepthk(dk) 55 { 56 SetNijk(ni, nj, nk); 57 } 58 59 G4int G4PSTermination3D::GetIndex(G4Step* aStep) 60 { 61 const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable(); 62 G4int i = touchable->GetReplicaNumber(fDepthi); 63 G4int j = touchable->GetReplicaNumber(fDepthj); 64 G4int k = touchable->GetReplicaNumber(fDepthk); 65 66 return i * fNj * fNk + j * fNk + k; 67 } 68