Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/digits_hits/scorer/src/G4PSTermination3D.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // G4PSTermination3D
 29 #include "G4PSTermination3D.hh"
 30 
 31 ///////////////////////////////////////////////////////////////////////////////
 32 // (Description)
 33 //   This is a primitive scorer class for scoring Surface Current.
 34 //  Current version assumes only for G4Box shape, and the surface
 35 //  is defined at the -Z plane of the box.
 36 //   The current is given in the unit of area.
 37 //    e.g.  (Number of tracks)/mm2.
 38 //
 39 // Surface is defined at the -Z surface.
 40 // Direction                  -Z   +Z
 41 //   0  IN || OUT            ->|<-  |      fCurrent_InOut
 42 //   1  IN                   ->|    |      fCurrent_In
 43 //   2  OUT                    |<-  |      fCurrent_Out
 44 //
 45 //
 46 // Created: 2008-08-14  Tsukasa ASO
 47 ///////////////////////////////////////////////////////////////////////////////
 48 
 49 G4PSTermination3D::G4PSTermination3D(const G4String& name, G4int ni, G4int nj,
 50                                      G4int nk, G4int di, G4int dj, G4int dk)
 51   : G4PSTermination(name)
 52   , fDepthi(di)
 53   , fDepthj(dj)
 54   , fDepthk(dk)
 55 {
 56   SetNijk(ni, nj, nk);
 57 }
 58 
 59 G4int G4PSTermination3D::GetIndex(G4Step* aStep)
 60 {
 61   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 62   G4int i                       = touchable->GetReplicaNumber(fDepthi);
 63   G4int j                       = touchable->GetReplicaNumber(fDepthj);
 64   G4int k                       = touchable->GetReplicaNumber(fDepthk);
 65 
 66   return i * fNj * fNk + j * fNk + k;
 67 }
 68