Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/digits_hits/scorer/src/G4PSSphereSurfaceFlux3D.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
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 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 21 // * any work based  on the software)  you  agree  to acknowledge its *
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 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // G4PSSphereSurfaceFlux3D
 29 #include "G4PSSphereSurfaceFlux3D.hh"
 30 
 31 ////////////////////////////////////////////////////////////////////////////////
 32 // (Description)
 33 //   This is a primitive scorer class for scoring Surface Flux.
 34 //  Flux version assumes only for G4Sphere shape, and the surface
 35 //  is defined at the inside of the sphere.
 36 //   The current is given in the unit of area.
 37 //    e.g.  (Number of tracks)/mm2.
 38 //
 39 // Surface is defined  at the inside of sphere.
 40 // Direction                  -Rmin   +Rmax
 41 //   0  IN || OUT            ->|<-     |      fFlux_InOut
 42 //   1  IN                   ->|       |      fFlux_In
 43 //   2  OUT                    |<-     |      fFlux_Out
 44 //
 45 // Created: 2007-08-14  Tsukasa ASO
 46 // 2010-07-22   Introduce Unit specification.
 47 ///////////////////////////////////////////////////////////////////////////////
 48 
 49 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux3D(const G4String& name, G4int direction,
 50                                                  G4int ni, G4int nj, G4int nk,
 51                                                  G4int depi, G4int depj,
 52                                                  G4int depk)
 53   : G4PSSphereSurfaceFlux(name, direction)
 54   , fDepthi(depi)
 55   , fDepthj(depj)
 56   , fDepthk(depk)
 57 {
 58   SetNijk(ni, nj, nk);
 59 }
 60 
 61 G4PSSphereSurfaceFlux3D::G4PSSphereSurfaceFlux3D(const G4String& name, G4int direction,
 62                                                  const G4String& unit, G4int ni,
 63                                                  G4int nj, G4int nk, G4int depi,
 64                                                  G4int depj, G4int depk)
 65   : G4PSSphereSurfaceFlux3D(name, direction, ni, nj, nk, depi, depj, depk)
 66 {
 67   SetUnit(unit);
 68 }
 69 
 70 G4int G4PSSphereSurfaceFlux3D::GetIndex(G4Step* aStep)
 71 {
 72   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 73   G4int i                       = touchable->GetReplicaNumber(fDepthi);
 74   G4int j                       = touchable->GetReplicaNumber(fDepthj);
 75   G4int k                       = touchable->GetReplicaNumber(fDepthk);
 76 
 77   return i * fNj * fNk + j * fNk + k;
 78 }
 79