Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/digits_hits/scorer/src/G4PSFlatSurfaceFlux3D.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
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  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
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 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
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 24 // ********************************************************************
 25 //
 26 //
 27 //
 28 // G4PSFlatSurfaceFlux3D
 29 #include "G4PSFlatSurfaceFlux3D.hh"
 30 
 31 ///////////////////////////////////////////////////////////////////////////////
 32 // (Description)
 33 //   This is a primitive scorer class for scoring Surface Flux.
 34 //  Current version assumes only for G4Box shape, and the surface
 35 //  is defined at the -Z plane of the box.
 36 //   The surface flux is given in the unit of area.
 37 //    e.g.  sum of 1/cos(T)/mm2,  where T is a incident angle of the
 38 //                                track on the surface.
 39 //
 40 //
 41 // Surface is defined at the -Z surface.
 42 // Direction                  -Z   +Z
 43 //   0  IN || OUT            ->|<-  |        fFlux_InOut
 44 //   1  IN                   ->|    |        fFlux_In
 45 //   2  OUT                    |<-  |        fFlux_Out
 46 //
 47 // Created: 2007-08-14  Tsukasa ASO
 48 // 2010-07-22   Introduce Unit specification.
 49 //
 50 ///////////////////////////////////////////////////////////////////////////////
 51 
 52 G4PSFlatSurfaceFlux3D::G4PSFlatSurfaceFlux3D(const G4String& name, G4int direction,
 53                                              G4int ni, G4int nj, G4int nk,
 54                                              G4int di, G4int dj, G4int dk)
 55   : G4PSFlatSurfaceFlux(name, direction)
 56   , fDepthi(di)
 57   , fDepthj(dj)
 58   , fDepthk(dk)
 59 {
 60   SetNijk(ni, nj, nk);
 61 }
 62 
 63 G4PSFlatSurfaceFlux3D::G4PSFlatSurfaceFlux3D(const G4String& name, G4int direction,
 64                                              const G4String& unit, G4int ni,
 65                                              G4int nj, G4int nk, G4int di,
 66                                              G4int dj, G4int dk)
 67   : G4PSFlatSurfaceFlux3D(name, direction, ni, nj, nk, di, dj, dk)
 68 {
 69   SetUnit(unit);
 70 }
 71 
 72 G4int G4PSFlatSurfaceFlux3D::GetIndex(G4Step* aStep)
 73 {
 74   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 75   G4int i                       = touchable->GetReplicaNumber(fDepthi);
 76   G4int j                       = touchable->GetReplicaNumber(fDepthj);
 77   G4int k                       = touchable->GetReplicaNumber(fDepthk);
 78 
 79   return i * fNj * fNk + j * fNk + k;
 80 }
 81