Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/digits_hits/scorer/src/G4PSCylinderSurfaceCurrent3D.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
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  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
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 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
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 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
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 25 //
 26 //
 27 //
 28 // G4PSCylinderSurfaceCurrent3D
 29 #include "G4PSCylinderSurfaceCurrent3D.hh"
 30 
 31 ///////////////////////////////////////////////////////////////////////////////
 32 // (Description)
 33 //   This is a primitive scorer class for scoring Surface Current.
 34 //  Current version assumes only for G4Tubs shape, and the surface
 35 //  is defined at the Rmin plane of the Tubs.
 36 //   The current is given in the unit of area.
 37 //    e.g.  (Number of tracks)/mm2.
 38 //
 39 // Surface is defined at the -Z surface.
 40 // Direction                  Rmin Rmax
 41 //   0  IN || OUT            ->|<-  |      fCurrent_InOut
 42 //   1  IN                   ->|    |      fCurrent_In
 43 //   2  OUT                    |<-  |      fCurrent_Out
 44 //
 45 //
 46 // Created: 2008-08-14  Tsukasa ASO
 47 // 2010-07-22   Introduce Unit specification.
 48 ///////////////////////////////////////////////////////////////////////////////
 49 
 50 G4PSCylinderSurfaceCurrent3D::G4PSCylinderSurfaceCurrent3D(const G4String& name,
 51                                                            G4int direction,
 52                                                            G4int ni, G4int nj,
 53                                                            G4int nk, G4int di,
 54                                                            G4int dj, G4int dk)
 55   : G4PSCylinderSurfaceCurrent(name, direction)
 56   , fDepthi(di)
 57   , fDepthj(dj)
 58   , fDepthk(dk)
 59 {
 60   SetNijk(ni, nj, nk); 
 61 }
 62 
 63 G4PSCylinderSurfaceCurrent3D::G4PSCylinderSurfaceCurrent3D(
 64   const G4String& name, G4int direction, const G4String& unit, G4int ni,
 65   G4int nj, G4int nk, G4int di, G4int dj, G4int dk)
 66   : G4PSCylinderSurfaceCurrent3D(name, direction, ni, nj, nk, di, dj, dk) 
 67 {
 68   SetUnit(unit);
 69 }
 70 
 71 G4int G4PSCylinderSurfaceCurrent3D::GetIndex(G4Step* aStep)
 72 {
 73   const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
 74   G4int i                       = touchable->GetReplicaNumber(fDepthi);
 75   G4int j                       = touchable->GetReplicaNumber(fDepthj);
 76   G4int k                       = touchable->GetReplicaNumber(fDepthk);
 77 
 78   return i * fNj * fNk + j * fNk + k;
 79 }
 80