Geant4 Cross Reference

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Geant4/digits_hits/scorer/src/G4PSCellFluxForCylinder3D.cc

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
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 25 //
 26 //
 27 //
 28 // G4PSCellFluxForCylinder3D
 29 #include "G4PSCellFluxForCylinder3D.hh"
 30 #include "G4PhysicalConstants.hh"
 31 #include "G4SystemOfUnits.hh"
 32 
 33 ///////////////////////////////////////////////////////////////////////////////
 34 // (Description)
 35 //   This is a primitive scorer class for 3D scoring cell flux.
 36 //   The Cell Flux is defined by  a sum of track length divided
 37 //   by the geometry volume, where all of the tracks in the geometry
 38 //   are taken into account. e.g. the unit of Cell Flux is mm/mm3.
 39 //
 40 //
 41 //   If you want to score only tracks passing through the geometry volume,
 42 //  please use G4PSPassageCellFlux3D.
 43 //
 44 //
 45 // Created: 2007-08-14  Tsukasa ASO
 46 // 2010-07-22   Introduce Unit specification.
 47 // 2011-03-24   Give Size and Segmentation for relicated volume in cylinder.
 48 //
 49 ///////////////////////////////////////////////////////////////////////////////
 50 
 51 G4PSCellFluxForCylinder3D::G4PSCellFluxForCylinder3D(const G4String& name, G4int ni,
 52                                                      G4int nj, G4int nk,
 53                                                      G4int depi, G4int depj,
 54                                                      G4int depk)
 55   : G4PSCellFlux3D(name, ni, nj, nk, depi, depj, depk)
 56 {
 57   nSegment[0] = nSegment[1] = nSegment[2] = 0;
 58 }
 59 
 60 G4PSCellFluxForCylinder3D::G4PSCellFluxForCylinder3D(const G4String& name,
 61                                                      const G4String& unit,
 62                                                      G4int ni, G4int nj,
 63                                                      G4int nk, G4int depi,
 64                                                      G4int depj, G4int depk)
 65   : G4PSCellFlux3D(name, unit, ni, nj, nk, depi, depj, depk)
 66 {
 67   nSegment[0] = nSegment[1] = nSegment[2] = 0;
 68 }
 69 
 70 void G4PSCellFluxForCylinder3D::SetCylinderSize(G4ThreeVector cylSize, G4double StartAng, G4double AngSpan)
 71 {
 72   cylinderSize = cylSize;   // rMin, rMax, halfZ
 73   fAngle[0] = StartAng;
 74   fAngle[1] = AngSpan;
 75 }
 76 void G4PSCellFluxForCylinder3D::SetNumberOfSegments(G4int nSeg[3])
 77 {
 78   nSegment[0] = nSeg[0];  // Z
 79   nSegment[1] = nSeg[1];  // Phi
 80   nSegment[2] = nSeg[2];  // R
 81 }
 82 
 83 G4double G4PSCellFluxForCylinder3D::ComputeVolume(G4Step*, G4int idx)
 84 {
 85   G4double dr = (cylinderSize[1] - cylinderSize[0]) / nSegment[2];
 86   G4double r0 = cylinderSize[0] + dr * (idx);
 87   G4double r1 = cylinderSize[0] + dr * (idx + 1);
 88   G4double dRArea = (r1 * r1 - r0 * r0) * pi;
 89 
 90   // cylinderSize is given in Half Size
 91   G4double fullz    = cylinderSize[2] / nSegment[0] * 2.;
 92   G4double phiRatio = (fAngle[1] / (CLHEP::twopi*rad)) / nSegment[1];
 93   G4double v        = dRArea * fullz * phiRatio;
 94 
 95   if(verboseLevel > 9)
 96   {
 97     G4cout << " r0= " << r0 / cm << "  r1= " << r1 / cm
 98            << " fullz=" << fullz / cm << G4endl;
 99     G4cout << " idx= " << idx << "  v(cm3)= " << v / cm3 << G4endl;
100   }
101 
102   return v;
103 }
104