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Geant4/visualization/modeling/src/G4TrajectoryDrawByCharge.cc

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Differences between /visualization/modeling/src/G4TrajectoryDrawByCharge.cc (Version 11.3.0) and /visualization/modeling/src/G4TrajectoryDrawByCharge.cc (Version 10.1.p1)


  1 //                                                  1 //
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 25 //                                                 25 //
                                                   >>  26 // $Id: G4TrajectoryDrawByCharge.cc 66373 2012-12-18 09:41:34Z gcosmo $
 26 //                                                 27 //
 27 // Jane Tinslay, John Allison, Joseph Perl Nov     28 // Jane Tinslay, John Allison, Joseph Perl November 2005
 28 #include "G4TrajectoryDrawByCharge.hh"             29 #include "G4TrajectoryDrawByCharge.hh"
 29 #include "G4TrajectoryDrawerUtils.hh"              30 #include "G4TrajectoryDrawerUtils.hh"
 30 #include "G4VisTrajContext.hh"                     31 #include "G4VisTrajContext.hh"
 31 #include "G4VTrajectory.hh"                        32 #include "G4VTrajectory.hh"
 32 #include <sstream>                                 33 #include <sstream>
 33                                                    34 
 34 G4TrajectoryDrawByCharge::G4TrajectoryDrawByCh     35 G4TrajectoryDrawByCharge::G4TrajectoryDrawByCharge(const G4String& name, G4VisTrajContext* context)
 35   :G4VTrajectoryModel(name, context)               36   :G4VTrajectoryModel(name, context)
 36 {                                                  37 {
 37   // Default configuration                         38   // Default configuration
 38   fMap[Positive] = G4Colour::Blue();               39   fMap[Positive] = G4Colour::Blue();
 39   fMap[Negative] = G4Colour::Red();                40   fMap[Negative] = G4Colour::Red();
 40   fMap[Neutral] = G4Colour::Green();               41   fMap[Neutral] = G4Colour::Green();
 41 }                                                  42 }
 42                                                    43 
 43 G4TrajectoryDrawByCharge::G4TrajectoryDrawByCh     44 G4TrajectoryDrawByCharge::G4TrajectoryDrawByCharge(const G4String& name,
 44                const G4Colour& positive,           45                const G4Colour& positive,
 45                const G4Colour& negative,           46                const G4Colour& negative,
 46                const G4Colour& neutral)            47                const G4Colour& neutral)
 47   :G4VTrajectoryModel(name)                        48   :G4VTrajectoryModel(name)
 48 {                                                  49 {
 49   fMap[Positive] = positive;                       50   fMap[Positive] = positive;
 50   fMap[Negative] = negative;                       51   fMap[Negative] = negative;
 51   fMap[Neutral] = neutral;                         52   fMap[Neutral] = neutral;
 52 }                                                  53 }
 53                                                    54 
 54 G4TrajectoryDrawByCharge::~G4TrajectoryDrawByC     55 G4TrajectoryDrawByCharge::~G4TrajectoryDrawByCharge() {}
 55                                                    56 
 56 void                                               57 void
 57 G4TrajectoryDrawByCharge::Draw(const G4VTrajec <<  58 G4TrajectoryDrawByCharge::Draw(const G4VTrajectory& traj, const G4bool& visible) const
 58 {                                                  59 {
 59   G4Colour colour;                                 60   G4Colour colour;
 60                                                    61 
 61   const G4double charge = traj.GetCharge();        62   const G4double charge = traj.GetCharge();
 62                                                    63 
 63   if(charge>0.)      fMap.GetColour(Positive,      64   if(charge>0.)      fMap.GetColour(Positive, colour); 
 64   else if(charge<0.) fMap.GetColour(Negative,      65   else if(charge<0.) fMap.GetColour(Negative, colour); 
 65   else               fMap.GetColour(Neutral, c     66   else               fMap.GetColour(Neutral, colour); 
 66                                                    67 
 67   G4VisTrajContext myContext(GetContext());        68   G4VisTrajContext myContext(GetContext());
 68                                                <<  69   
 69   myContext.SetLineColour(colour);                 70   myContext.SetLineColour(colour);
 70                                                <<  71   myContext.SetVisible(visible);
                                                   >>  72   
 71   if (GetVerbose()) {                              73   if (GetVerbose()) {
 72     G4cout<<"G4TrajectoryDrawByCharge drawer n     74     G4cout<<"G4TrajectoryDrawByCharge drawer named "<<Name();
 73     G4cout<<", drawing trajectory with charge,     75     G4cout<<", drawing trajectory with charge, "<<charge<<G4endl;
 74     G4cout<<", with configuration:"<<G4endl;       76     G4cout<<", with configuration:"<<G4endl;
 75     myContext.Print(G4cout);                       77     myContext.Print(G4cout);
 76   }                                                78   }
 77                                                    79 
 78   G4TrajectoryDrawerUtils::DrawLineAndPoints(t     80   G4TrajectoryDrawerUtils::DrawLineAndPoints(traj, myContext);
 79 }                                                  81 }
 80                                                    82 
 81 void                                               83 void
 82 G4TrajectoryDrawByCharge::Print(std::ostream&      84 G4TrajectoryDrawByCharge::Print(std::ostream& ostr) const
 83 {                                                  85 {
 84   ostr<<"G4TrajectoryDrawByCharge model "<< Na     86   ostr<<"G4TrajectoryDrawByCharge model "<< Name() <<" colour scheme: "<<std::endl;
 85   fMap.Print(ostr);                                87   fMap.Print(ostr);
 86   ostr<<"Default configuration:"<<G4endl;          88   ostr<<"Default configuration:"<<G4endl;
 87   GetContext().Print(G4cout);                      89   GetContext().Print(G4cout);
 88 }                                                  90 }
 89                                                    91 
 90 void                                               92 void
 91 G4TrajectoryDrawByCharge::Set(const Charge& ch     93 G4TrajectoryDrawByCharge::Set(const Charge& charge, const G4String& colour)
 92 {                                                  94 {
 93   fMap.Set(charge, colour);                        95   fMap.Set(charge, colour);
 94 }                                                  96 }
 95                                                    97 
 96 void                                               98 void
 97 G4TrajectoryDrawByCharge::Set(const Charge& ch     99 G4TrajectoryDrawByCharge::Set(const Charge& charge, const G4Colour& colour)
 98 {                                                 100 {
 99   fMap[charge] = colour;                          101   fMap[charge] = colour;
100 }                                                 102 }
101                                                   103 
102 void                                              104 void
103 G4TrajectoryDrawByCharge::Set(const G4String&     105 G4TrajectoryDrawByCharge::Set(const G4String& charge, const G4String& colour)
104 {                                                 106 {  
105   Charge myCharge;                                107   Charge myCharge;
106                                                   108   
107   if (!ConvertToCharge(charge, myCharge)) {       109   if (!ConvertToCharge(charge, myCharge)) {
108     G4ExceptionDescription ed;                    110     G4ExceptionDescription ed;
109     ed << "Invalid charge "<<charge;              111     ed << "Invalid charge "<<charge;
110     G4Exception                                   112     G4Exception   
111       ("G4TrajectoryDrawByCharge::Set(const G4    113       ("G4TrajectoryDrawByCharge::Set(const G4int& charge, const G4String& colour)", "modeling0121", JustWarning, ed);
112     return;                                       114     return;
113   }                                               115   }
114                                                   116 
115   return Set(myCharge, colour);                   117   return Set(myCharge, colour);
116 }                                                 118 }
117                                                   119 
118 void                                              120 void
119 G4TrajectoryDrawByCharge::Set(const G4String&     121 G4TrajectoryDrawByCharge::Set(const G4String& charge, const G4Colour& colour)
120 {                                                 122 {  
121   Charge myCharge;                                123   Charge myCharge;
122                                                   124   
123   if (!ConvertToCharge(charge, myCharge)) {       125   if (!ConvertToCharge(charge, myCharge)) {
124     G4ExceptionDescription ed;                    126     G4ExceptionDescription ed;
125     ed << "Invalid charge "<<charge;              127     ed << "Invalid charge "<<charge;
126     G4Exception                                   128     G4Exception   
127       ("G4TrajectoryDrawByCharge::Set(const G4    129       ("G4TrajectoryDrawByCharge::Set(const G4int& charge, const G4Colour& colour)", "modeling0122", JustWarning, ed);
128   }                                               130   }
129                                                   131 
130   return Set(myCharge, colour);                   132   return Set(myCharge, colour);
131 }                                                 133 }
132                                                   134 
133 G4bool                                            135 G4bool
134 G4TrajectoryDrawByCharge::ConvertToCharge(cons    136 G4TrajectoryDrawByCharge::ConvertToCharge(const G4String& string, Charge& myCharge)
135 {                                                 137 {
136   bool result(true);                              138   bool result(true);
137                                                   139  
138   G4int charge;                                   140   G4int charge;
139   std::istringstream is(string.c_str());          141   std::istringstream is(string.c_str());
140   is >> charge;                                   142   is >> charge;
141                                                   143 
142   switch (charge) {                               144   switch (charge) {
143   case 1:                                         145   case 1:
144     myCharge = G4TrajectoryDrawByCharge::Posit    146     myCharge = G4TrajectoryDrawByCharge::Positive;
145     break;                                        147     break;
146   case 0:                                         148   case 0:
147     myCharge = G4TrajectoryDrawByCharge::Neutr    149     myCharge = G4TrajectoryDrawByCharge::Neutral;  
148     break;                                        150     break;
149   case -1:                                        151   case -1:
150     myCharge = G4TrajectoryDrawByCharge::Negat    152     myCharge = G4TrajectoryDrawByCharge::Negative;   
151     break;                                        153     break;
152   default:                                        154   default:
153     result = false;                               155     result = false;
154   }                                               156   }
155                                                   157   
156   return result;                                  158   return result;
157 }                                                 159 }
158                                                   160