Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/modeling/src/G4TouchableUtils.cc

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Diff markup

Differences between /visualization/modeling/src/G4TouchableUtils.cc (Version 11.3.0) and /visualization/modeling/src/G4TouchableUtils.cc (Version 11.1.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 //                                                 27 //
 28 //                                                 28 //
 29 // John Allison  22nd August 2018                  29 // John Allison  22nd August 2018
 30 // Touchable utilities                             30 // Touchable utilities
 31                                                    31 
 32 #include "G4TouchableUtils.hh"                     32 #include "G4TouchableUtils.hh"
 33                                                    33 
 34 #include "G4TouchablePropertiesScene.hh"           34 #include "G4TouchablePropertiesScene.hh"
 35 #include "G4TransportationManager.hh"              35 #include "G4TransportationManager.hh"
 36                                                    36 
 37 G4PhysicalVolumeModel::TouchableProperties G4T     37 G4PhysicalVolumeModel::TouchableProperties G4TouchableUtils::FindTouchableProperties
 38 (G4ModelingParameters::PVNameCopyNoPath path)      38 (G4ModelingParameters::PVNameCopyNoPath path)
 39 {                                                  39 {
 40   // If the search is not successful propertie     40   // If the search is not successful properties.fpTouchablePV will be null.
 41   G4PhysicalVolumeModel::TouchableProperties p     41   G4PhysicalVolumeModel::TouchableProperties properties;
 42   G4TransportationManager* transportationManag     42   G4TransportationManager* transportationManager =
 43   G4TransportationManager::GetTransportationMa     43   G4TransportationManager::GetTransportationManager ();
 44   size_t nWorlds = transportationManager->GetN     44   size_t nWorlds = transportationManager->GetNoWorlds();
 45   std::vector<G4VPhysicalVolume*>::iterator it     45   std::vector<G4VPhysicalVolume*>::iterator iterWorld =
 46   transportationManager->GetWorldsIterator();      46   transportationManager->GetWorldsIterator();
 47   for (size_t i = 0; i < nWorlds; ++i, ++iterW     47   for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) {
 48     G4PhysicalVolumeModel pvModel (*iterWorld)     48     G4PhysicalVolumeModel pvModel (*iterWorld);  // Unlimited depth.
 49     G4ModelingParameters mp;  // Default - no      49     G4ModelingParameters mp;  // Default - no culling.
 50     pvModel.SetModelingParameters (&mp);           50     pvModel.SetModelingParameters (&mp);
 51     G4TouchablePropertiesScene scene (&pvModel     51     G4TouchablePropertiesScene scene (&pvModel,path);
 52     pvModel.DescribeYourselfTo (scene);  // In     52     pvModel.DescribeYourselfTo (scene);  // Initiate geometry tree traversal.
 53     if (scene.GetFoundTouchableProperties().fp     53     if (scene.GetFoundTouchableProperties().fpTouchablePV) {
 54       properties = scene.GetFoundTouchableProp     54       properties = scene.GetFoundTouchableProperties();
 55       break; // Found, so no need to scan more     55       break; // Found, so no need to scan more worlds.
 56     }                                              56     }
 57   }                                                57   }
 58   return properties;                               58   return properties;
 59 }                                                  59 }
 60                                                    60