Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 28 // 29 // John Allison 22nd August 2018 29 // John Allison 22nd August 2018 30 // Touchable utilities 30 // Touchable utilities 31 31 32 #include "G4TouchableUtils.hh" 32 #include "G4TouchableUtils.hh" 33 33 34 #include "G4TouchablePropertiesScene.hh" 34 #include "G4TouchablePropertiesScene.hh" 35 #include "G4TransportationManager.hh" 35 #include "G4TransportationManager.hh" 36 36 37 G4PhysicalVolumeModel::TouchableProperties G4T 37 G4PhysicalVolumeModel::TouchableProperties G4TouchableUtils::FindTouchableProperties 38 (G4ModelingParameters::PVNameCopyNoPath path) 38 (G4ModelingParameters::PVNameCopyNoPath path) 39 { 39 { 40 // If the search is not successful propertie 40 // If the search is not successful properties.fpTouchablePV will be null. 41 G4PhysicalVolumeModel::TouchableProperties p 41 G4PhysicalVolumeModel::TouchableProperties properties; 42 G4TransportationManager* transportationManag 42 G4TransportationManager* transportationManager = 43 G4TransportationManager::GetTransportationMa 43 G4TransportationManager::GetTransportationManager (); 44 size_t nWorlds = transportationManager->GetN 44 size_t nWorlds = transportationManager->GetNoWorlds(); 45 std::vector<G4VPhysicalVolume*>::iterator it 45 std::vector<G4VPhysicalVolume*>::iterator iterWorld = 46 transportationManager->GetWorldsIterator(); 46 transportationManager->GetWorldsIterator(); 47 for (size_t i = 0; i < nWorlds; ++i, ++iterW 47 for (size_t i = 0; i < nWorlds; ++i, ++iterWorld) { 48 G4PhysicalVolumeModel pvModel (*iterWorld) 48 G4PhysicalVolumeModel pvModel (*iterWorld); // Unlimited depth. 49 G4ModelingParameters mp; // Default - no 49 G4ModelingParameters mp; // Default - no culling. 50 pvModel.SetModelingParameters (&mp); 50 pvModel.SetModelingParameters (&mp); 51 G4TouchablePropertiesScene scene (&pvModel 51 G4TouchablePropertiesScene scene (&pvModel,path); 52 pvModel.DescribeYourselfTo (scene); // In 52 pvModel.DescribeYourselfTo (scene); // Initiate geometry tree traversal. 53 if (scene.GetFoundTouchableProperties().fp 53 if (scene.GetFoundTouchableProperties().fpTouchablePV) { 54 properties = scene.GetFoundTouchableProp 54 properties = scene.GetFoundTouchableProperties(); 55 break; // Found, so no need to scan more 55 break; // Found, so no need to scan more worlds. 56 } 56 } 57 } 57 } 58 return properties; 58 return properties; 59 } 59 } 60 60