Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer << 3 // * DISCLAIMER * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th << 5 // * The following disclaimer summarizes all the specific disclaimers * 6 // * the Geant4 Collaboration. It is provided << 6 // * of contributors to this software. The specific disclaimers,which * 7 // * conditions of the Geant4 Software License << 7 // * govern, are listed with their locations in: * 8 // * LICENSE and available at http://cern.ch/ << 8 // * http://cern.ch/geant4/license * 9 // * include a list of copyright holders. << 10 // * 9 // * * 11 // * Neither the authors of this software syst 10 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 11 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 12 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 13 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file << 14 // * use. * 16 // * for the full disclaimer and the limitatio << 17 // * 15 // * * 18 // * This code implementation is the result << 16 // * This code implementation is the intellectual property of the * 19 // * technical work of the GEANT4 collaboratio << 17 // * GEANT4 collaboration. * 20 // * By using, copying, modifying or distri << 18 // * By copying, distributing or modifying the Program (or any work * 21 // * any work based on the software) you ag << 19 // * based on the Program) you indicate your acceptance of this * 22 // * use in resulting scientific publicati << 20 // * statement, and all its terms. * 23 // * acceptance of all terms of the Geant4 Sof << 24 // ******************************************* 21 // ******************************************************************** 25 // 22 // 26 // 23 // >> 24 // $Id: G4HitsModel.cc,v 1.9 2002/10/24 15:07:21 johna Exp $ >> 25 // GEANT4 tag $Name: geant4-05-01 $ 27 // 26 // 28 // 27 // 29 // John Allison 26th August 1998. 28 // John Allison 26th August 1998. 30 // Model which knows how to draw GEANT4 hits. 29 // Model which knows how to draw GEANT4 hits. 31 30 32 #include "G4HitsModel.hh" 31 #include "G4HitsModel.hh" 33 32 34 #include "G4ModelingParameters.hh" << 35 #include "G4VGraphicsScene.hh" 33 #include "G4VGraphicsScene.hh" >> 34 #include "G4ModelingParameters.hh" >> 35 #include "G4RunManager.hh" 36 #include "G4Event.hh" 36 #include "G4Event.hh" >> 37 #include "G4HCofThisEvent.hh" 37 38 38 G4HitsModel::~G4HitsModel () {} 39 G4HitsModel::~G4HitsModel () {} 39 40 40 G4HitsModel::G4HitsModel (): << 41 G4HitsModel::G4HitsModel () { 41 fpCurrentHit(nullptr) << 42 { << 43 fType = "G4HitsModel"; << 44 fGlobalTag = "G4HitsModel for all hits."; 42 fGlobalTag = "G4HitsModel for all hits."; 45 fGlobalDescription = fGlobalTag; 43 fGlobalDescription = fGlobalTag; 46 } 44 } 47 45 48 void G4HitsModel::DescribeYourselfTo (G4VGraph << 46 void G4HitsModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) { 49 { << 47 if (fpMP && fpMP -> IsViewHits ()) { 50 const G4Event* event = fpMP->GetEvent(); << 48 G4RunManager* runManager = G4RunManager::GetRunManager (); 51 if (event) { << 49 const G4Event* event = runManager -> GetCurrentEvent (); 52 G4HCofThisEvent* HCE = event->GetHCofThisE << 50 if (event) { 53 if (HCE) { << 51 G4HCofThisEvent* HCE = event -> GetHCofThisEvent (); 54 G4int nHC = (G4int)HCE->GetCapacity(); << 52 if (HCE) { 55 for (G4int iHC = 0; iHC < nHC; ++iHC) { << 53 G4int nHC = HCE -> GetCapacity (); 56 G4VHitsCollection* HC = HCE -> GetHC ( << 54 for (int iHC = 0; iHC < nHC; iHC++) { 57 if (HC) { << 55 G4VHitsCollection* HC = HCE -> GetHC (iHC); 58 for(std::size_t iHit = 0; iHit < HC- << 56 if (HC) { 59 fpCurrentHit = HC->GetHit(iHit); << 57 size_t nHits = HC -> GetSize (); 60 if (fpCurrentHit) sceneHandler.Add << 58 for(size_t iHit = 0; iHit < nHits; ++iHit) { 61 } << 59 G4VHit* hit = HC -> GetHit (iHit); 62 } << 60 sceneHandler.AddThis (*hit); >> 61 } >> 62 } >> 63 } 63 } 64 } 64 } 65 } 65 } 66 } 66 } 67 } 67 68