Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // 27 // 28 // 28 // 29 // John Allison 26th August 1998. 29 // John Allison 26th August 1998. 30 // Model which knows how to draw GEANT4 hits. 30 // Model which knows how to draw GEANT4 hits. 31 31 32 #include "G4HitsModel.hh" 32 #include "G4HitsModel.hh" 33 33 34 #include "G4ModelingParameters.hh" 34 #include "G4ModelingParameters.hh" 35 #include "G4VGraphicsScene.hh" 35 #include "G4VGraphicsScene.hh" 36 #include "G4Event.hh" 36 #include "G4Event.hh" 37 37 38 G4HitsModel::~G4HitsModel () {} 38 G4HitsModel::~G4HitsModel () {} 39 39 40 G4HitsModel::G4HitsModel (): 40 G4HitsModel::G4HitsModel (): 41 fpCurrentHit(nullptr) << 41 fpCurrentHit(0) 42 { 42 { 43 fType = "G4HitsModel"; 43 fType = "G4HitsModel"; 44 fGlobalTag = "G4HitsModel for all hits."; 44 fGlobalTag = "G4HitsModel for all hits."; 45 fGlobalDescription = fGlobalTag; 45 fGlobalDescription = fGlobalTag; 46 } 46 } 47 47 48 void G4HitsModel::DescribeYourselfTo (G4VGraph 48 void G4HitsModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) 49 { 49 { 50 const G4Event* event = fpMP->GetEvent(); 50 const G4Event* event = fpMP->GetEvent(); 51 if (event) { 51 if (event) { 52 G4HCofThisEvent* HCE = event->GetHCofThisE << 52 G4HCofThisEvent* HCE = event -> GetHCofThisEvent (); 53 if (HCE) { 53 if (HCE) { 54 G4int nHC = (G4int)HCE->GetCapacity(); << 54 G4int nHC = HCE -> GetCapacity (); 55 for (G4int iHC = 0; iHC < nHC; ++iHC) { << 55 for (int iHC = 0; iHC < nHC; iHC++) { 56 G4VHitsCollection* HC = HCE -> GetHC ( << 56 G4VHitsCollection* HC = HCE -> GetHC (iHC); 57 if (HC) { << 57 if (HC) { 58 for(std::size_t iHit = 0; iHit < HC- << 58 for(size_t iHit = 0; iHit < HC->GetSize(); ++iHit) { 59 fpCurrentHit = HC->GetHit(iHit); << 59 fpCurrentHit = HC -> GetHit (iHit); 60 if (fpCurrentHit) sceneHandler.Add << 60 if (fpCurrentHit) sceneHandler.AddCompound (*fpCurrentHit); 61 } << 61 } 62 } << 62 } 63 } 63 } 64 } 64 } 65 } 65 } 66 } 66 } 67 67