Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/management/src/G4VisCommandsScene.cc

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Diff markup

Differences between /visualization/management/src/G4VisCommandsScene.cc (Version 11.3.0) and /visualization/management/src/G4VisCommandsScene.cc (Version 7.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
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  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
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 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
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 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
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 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4VisCommandsScene.cc,v 1.42 2005/06/07 17:00:59 allison Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-07-01 $
 27                                                    26 
 28 // /vis/scene commands - John Allison  9th Aug     27 // /vis/scene commands - John Allison  9th August 1998
 29                                                    28 
 30 #include "G4VisCommandsScene.hh"                   29 #include "G4VisCommandsScene.hh"
 31                                                    30 
 32 #include "G4VisManager.hh"                         31 #include "G4VisManager.hh"
 33 #include "G4TransportationManager.hh"              32 #include "G4TransportationManager.hh"
 34 #include "G4RunManager.hh"                     << 
 35 #include "G4RunManagerFactory.hh"              << 
 36 #include "G4Run.hh"                            << 
 37 #include "G4PhysicalVolumeModel.hh"                33 #include "G4PhysicalVolumeModel.hh"
 38 #include "G4ApplicationState.hh"                   34 #include "G4ApplicationState.hh"
 39 #include "G4UImanager.hh"                          35 #include "G4UImanager.hh"
 40 #include "G4UIcommand.hh"                          36 #include "G4UIcommand.hh"
 41 #include "G4UIcmdWithAString.hh"                   37 #include "G4UIcmdWithAString.hh"
 42 #include "G4UIcmdWithoutParameter.hh"          << 
 43 #include "G4ios.hh"                                38 #include "G4ios.hh"
 44 #include <sstream>                             <<  39 #include <strstream>
 45                                                << 
 46 #define G4warn G4cout                          << 
 47                                                    40 
 48 G4VVisCommandScene::G4VVisCommandScene () {}       41 G4VVisCommandScene::G4VVisCommandScene () {}
 49                                                    42 
 50 G4VVisCommandScene::~G4VVisCommandScene () {}      43 G4VVisCommandScene::~G4VVisCommandScene () {}
 51                                                    44 
 52 G4String G4VVisCommandScene::CurrentSceneName      45 G4String G4VVisCommandScene::CurrentSceneName () {
 53   const G4Scene* pScene = fpVisManager -> GetC     46   const G4Scene* pScene = fpVisManager -> GetCurrentScene ();
 54   G4String currentSceneName = "none";          <<  47   G4String currentSceneName;
 55   if (pScene) currentSceneName = pScene -> Get     48   if (pScene) currentSceneName = pScene -> GetName ();
 56   return currentSceneName;                         49   return currentSceneName;
 57 }                                                  50 }
 58                                                    51 
 59 ////////////// /vis/scene/activateModel ////// << 
 60                                                << 
 61 G4VisCommandSceneActivateModel::G4VisCommandSc << 
 62   G4bool omitable;                             << 
 63   fpCommand = new G4UIcommand ("/vis/scene/act << 
 64   fpCommand -> SetGuidance                     << 
 65     ("Activate or de-activate model.");        << 
 66   fpCommand -> SetGuidance                     << 
 67     ("Attempts to match search string to name  << 
 68   fpCommand -> SetGuidance                     << 
 69     ("Use \"/vis/scene/list\" to see model nam << 
 70   fpCommand -> SetGuidance                     << 
 71     ("If name == \"all\" (default), all models << 
 72   G4UIparameter* parameter;                    << 
 73   parameter = new G4UIparameter ("search-strin << 
 74   parameter -> SetDefaultValue ("all");        << 
 75   fpCommand -> SetParameter (parameter);       << 
 76   parameter = new G4UIparameter ("activate", ' << 
 77   parameter -> SetDefaultValue (true);         << 
 78   fpCommand -> SetParameter (parameter);       << 
 79 }                                              << 
 80                                                << 
 81 G4VisCommandSceneActivateModel::~G4VisCommandS << 
 82   delete fpCommand;                            << 
 83 }                                              << 
 84                                                << 
 85 G4String G4VisCommandSceneActivateModel::GetCu << 
 86   return "";                                   << 
 87 }                                              << 
 88                                                << 
 89 void G4VisCommandSceneActivateModel::SetNewVal << 
 90                  G4String newValue) {          << 
 91                                                << 
 92   G4VisManager::Verbosity verbosity = fpVisMan << 
 93                                                << 
 94   G4String searchString, activateString;       << 
 95   std::istringstream is (newValue);            << 
 96   // Need to handle the possibility that the s << 
 97   // contains embedded blanks within quotation << 
 98   // (This arises if the search string is auto << 
 99   // global description, as in G4UIQt, clickin << 
100   auto lastQuotationMark = newValue.find_last_ << 
101   if (lastQuotationMark != std::string::npos)  << 
102     auto firstQuotationMark = newValue.find_fi << 
103     if (lastQuotationMark != firstQuotationMar << 
104       // Note: there must not be more quotatio << 
105       searchString = newValue.substr           << 
106       (firstQuotationMark + 1, lastQuotationMa << 
107       activateString = newValue.substr(lastQuo << 
108       // Perhaps we ought to check number of q << 
109       G4int nQuotes = 0;                       << 
110       for (auto c : newValue) {                << 
111         if (c == '"') nQuotes++;               << 
112       }                                        << 
113       if (nQuotes > 2) {                       << 
114         G4ExceptionDescription ed;             << 
115         ed << "More than 2 quotation marks in  << 
116         G4Exception("G4VisCommandSceneActivate << 
117       }                                        << 
118     }                                          << 
119   }                                            << 
120   else {                                       << 
121     // None or one quotation marks - just inpu << 
122     is >> searchString >> activateString;      << 
123   }                                            << 
124   G4bool activate = G4UIcommand::ConvertToBool << 
125                                                << 
126   G4Scene* pScene = fpVisManager->GetCurrentSc << 
127   if (!pScene) {                               << 
128     if (verbosity >= G4VisManager::errors) {   << 
129       G4warn << "ERROR: No current scene.  Ple << 
130     }                                          << 
131     return;                                    << 
132   }                                            << 
133                                                << 
134   G4VSceneHandler* pSceneHandler = fpVisManage << 
135   if (!pSceneHandler) {                        << 
136     if (verbosity >= G4VisManager::errors) {   << 
137       G4warn << "ERROR: No current sceneHandle << 
138     }                                          << 
139     return;                                    << 
140   }                                            << 
141                                                << 
142   if (searchString == "all" && !activate) {    << 
143     if (verbosity >= G4VisManager::warnings) { << 
144       G4warn <<                                << 
145   "WARNING: You are not allowed to de-activate << 
146   "\n  Command ignored."                       << 
147        << G4endl;                              << 
148     }                                          << 
149     return;                                    << 
150   }                                            << 
151                                                << 
152   G4bool any = false;                          << 
153                                                << 
154   std::vector<G4Scene::Model>& runDurationMode << 
155     pScene->SetRunDurationModelList();         << 
156   for (size_t i = 0; i < runDurationModelList. << 
157     const G4String& modelName = runDurationMod << 
158     if (searchString == "all" || modelName.fin << 
159       any = true;                              << 
160       runDurationModelList[i].fActive = activa << 
161       if (verbosity >= G4VisManager::warnings) << 
162   G4warn << "Model \"" << modelName;           << 
163   if (activate) G4warn << "\" activated.";     << 
164   else  G4warn << "\" de-activated.";          << 
165   G4warn << G4endl;                            << 
166       }                                        << 
167     }                                          << 
168   }                                            << 
169                                                << 
170   std::vector<G4Scene::Model>& endOfEventModel << 
171     pScene->SetEndOfEventModelList();          << 
172   for (size_t i = 0; i < endOfEventModelList.s << 
173     const G4String& modelName = endOfEventMode << 
174     if (searchString == "all" || modelName.fin << 
175       any = true;                              << 
176       endOfEventModelList[i].fActive = activat << 
177       if (verbosity >= G4VisManager::warnings) << 
178   G4warn << "Model \"" << modelName;           << 
179   if (activate) G4warn << "\" activated.";     << 
180   else  G4warn << "\" de-activated.";          << 
181   G4warn << G4endl;                            << 
182       }                                        << 
183     }                                          << 
184   }                                            << 
185                                                << 
186   std::vector<G4Scene::Model>& endOfRunModelLi << 
187     pScene->SetEndOfRunModelList();            << 
188   for (size_t i = 0; i < endOfRunModelList.siz << 
189     const G4String& modelName = endOfRunModelL << 
190     if (searchString == "all" || modelName.fin << 
191       any = true;                              << 
192       endOfRunModelList[i].fActive = activate; << 
193       if (verbosity >= G4VisManager::warnings) << 
194   G4warn << "Model \"" << modelName;           << 
195   if (activate) G4warn << "\" activated.";     << 
196   else  G4warn << "\" de-activated.";          << 
197   G4warn << G4endl;                            << 
198       }                                        << 
199     }                                          << 
200   }                                            << 
201                                                << 
202   if (!any) {                                  << 
203     if (verbosity >= G4VisManager::warnings) { << 
204       G4warn << "WARNING: No match found." <<  << 
205     }                                          << 
206     return;                                    << 
207   }                                            << 
208                                                << 
209   CheckSceneAndNotifyHandlers (pScene);        << 
210 }                                              << 
211                                                << 
212 ////////////// /vis/scene/create /////////////     52 ////////////// /vis/scene/create ///////////////////////////////////////
213                                                    53 
214 G4VisCommandSceneCreate::G4VisCommandSceneCrea     54 G4VisCommandSceneCreate::G4VisCommandSceneCreate (): fId (0) {
215   G4bool omitable;                                 55   G4bool omitable;
216   fpCommand = new G4UIcmdWithAString ("/vis/sc     56   fpCommand = new G4UIcmdWithAString ("/vis/scene/create", this);
217   fpCommand -> SetGuidance                         57   fpCommand -> SetGuidance
218     ("Creates an empty scene.");                   58     ("Creates an empty scene.");
219   fpCommand -> SetGuidance                         59   fpCommand -> SetGuidance
220     ("Invents a name if not supplied.  This sc     60     ("Invents a name if not supplied.  This scene becomes current.");
221   fpCommand -> SetParameterName ("scene-name",     61   fpCommand -> SetParameterName ("scene-name", omitable = true);
222 }                                                  62 }
223                                                    63 
224 G4VisCommandSceneCreate::~G4VisCommandSceneCre     64 G4VisCommandSceneCreate::~G4VisCommandSceneCreate () {
225   delete fpCommand;                                65   delete fpCommand;
226 }                                                  66 }
227                                                    67 
228 G4String G4VisCommandSceneCreate::NextName ()      68 G4String G4VisCommandSceneCreate::NextName () {
229   std::ostringstream oss;                      <<  69   char nextName [20];
230   oss << "scene-" << fId;                      <<  70   std::ostrstream ost (nextName, 20);
231   return oss.str();                            <<  71   ost << "scene-" << fId  << std::ends;
                                                   >>  72   return nextName;
232 }                                                  73 }
233                                                    74 
234 G4String G4VisCommandSceneCreate::GetCurrentVa     75 G4String G4VisCommandSceneCreate::GetCurrentValue (G4UIcommand*) {
235   return "";                                       76   return "";
236 }                                                  77 }
237                                                    78 
238 void G4VisCommandSceneCreate::SetNewValue (G4U     79 void G4VisCommandSceneCreate::SetNewValue (G4UIcommand*, G4String newValue) {
239                                                    80 
240   G4VisManager::Verbosity verbosity = fpVisMan     81   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
241                                                    82 
242   G4String& newName = newValue;                    83   G4String& newName = newValue;
243   G4String nextName = NextName ();                 84   G4String nextName = NextName ();
244                                                    85 
245   if (newName == "") {                             86   if (newName == "") {
246     newName = nextName;                            87     newName = nextName;
247   }                                                88   }
248   if (newName == nextName) fId++;                  89   if (newName == nextName) fId++;
249                                                    90 
250   G4SceneList& sceneList = fpVisManager -> Set     91   G4SceneList& sceneList = fpVisManager -> SetSceneList ();
251   std::size_t iScene, nScenes = sceneList.size <<  92   G4int iScene, nScenes = sceneList.size ();
252   for (iScene = 0; iScene < nScenes; ++iScene) <<  93   for (iScene = 0; iScene < nScenes; iScene++) {
253     if (sceneList [iScene] -> GetName () == ne     94     if (sceneList [iScene] -> GetName () == newName) break;
254   }                                                95   }
255   if (iScene < nScenes) {                          96   if (iScene < nScenes) {
256     if (verbosity >= G4VisManager::warnings) {     97     if (verbosity >= G4VisManager::warnings) {
257       G4warn << "WARNING: Scene \"" << newName <<  98       G4cout << "WARNING: Scene \"" << newName << "\" already exists."
258        << "\n  New scene not created."         << 
259        << G4endl;                                  99        << G4endl;
260     }                                             100     }
261   } else {                                     << 101   }
                                                   >> 102   else {
262                                                   103 
263     // Add empty scene data object to list...  << 104     sceneList.push_back (new G4Scene (newName));
264     G4Scene* pScene = new G4Scene (newName);   << 105     // Adds empty scene data object to list.
265     sceneList.push_back (pScene);              << 
266     fpVisManager -> SetCurrentScene (pScene);  << 
267                                                   106 
268     if (verbosity >= G4VisManager::confirmatio    107     if (verbosity >= G4VisManager::confirmations) {
269       G4cout << "New empty scene \"" << newNam    108       G4cout << "New empty scene \"" << newName << "\" created." << G4endl;
270     }                                             109     }
271   }                                               110   }
                                                   >> 111   UpdateVisManagerScene (newName);
272 }                                                 112 }
273                                                   113 
274 ////////////// /vis/scene/endOfEventAction ///    114 ////////////// /vis/scene/endOfEventAction ////////////////////////////
275                                                   115 
276 G4VisCommandSceneEndOfEventAction::G4VisComman    116 G4VisCommandSceneEndOfEventAction::G4VisCommandSceneEndOfEventAction () {
277   G4bool omitable;                                117   G4bool omitable;
278   fpCommand = new G4UIcommand ("/vis/scene/end << 118   fpCommand = new G4UIcmdWithAString ("/vis/scene/endOfEventAction", this);
279   fpCommand -> SetGuidance                        119   fpCommand -> SetGuidance
280     ("Accumulate or refresh the viewer for eac    120     ("Accumulate or refresh the viewer for each new event.");
281   fpCommand -> SetGuidance                        121   fpCommand -> SetGuidance
282     ("\"accumulate\": viewer accumulates hits,    122     ("\"accumulate\": viewer accumulates hits, etc., event by event, or");
283   fpCommand -> SetGuidance                        123   fpCommand -> SetGuidance
284     ("\"refresh\": viewer shows them at end of    124     ("\"refresh\": viewer shows them at end of event or, for direct-screen"
285      "\n  viewers, refreshes the screen just b    125      "\n  viewers, refreshes the screen just before drawing the next event.");
286   G4UIparameter* parameter;                    << 126   fpCommand -> SetGuidance ("The detector remains or is redrawn.");
287   parameter = new G4UIparameter ("action", 's' << 127   fpCommand -> SetParameterName ("action", omitable = true);
288   parameter -> SetParameterCandidates ("accumu << 128   fpCommand -> SetCandidates ("accumulate refresh");
289   parameter -> SetDefaultValue ("refresh");    << 129   fpCommand -> SetDefaultValue ("refresh");
290   fpCommand -> SetParameter (parameter);       << 
291   parameter = new G4UIparameter ("maxNumber",  << 
292   parameter -> SetDefaultValue (100);          << 
293   parameter -> SetGuidance                     << 
294   ("Maximum number of events kept.  Unlimited  << 
295   fpCommand -> SetParameter (parameter);       << 
296 }                                                 130 }
297                                                   131 
298 G4VisCommandSceneEndOfEventAction::~G4VisComma    132 G4VisCommandSceneEndOfEventAction::~G4VisCommandSceneEndOfEventAction () {
299   delete fpCommand;                               133   delete fpCommand;
300 }                                                 134 }
301                                                   135 
302 G4String G4VisCommandSceneEndOfEventAction::Ge    136 G4String G4VisCommandSceneEndOfEventAction::GetCurrentValue(G4UIcommand*) {
303   return "";                                      137   return "";
304 }                                                 138 }
305                                                   139 
306 void G4VisCommandSceneEndOfEventAction::SetNew    140 void G4VisCommandSceneEndOfEventAction::SetNewValue (G4UIcommand*,
307                  G4String newValue) {             141                  G4String newValue) {
308                                                   142 
309   G4VisManager::Verbosity verbosity = fpVisMan    143   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
310                                                   144 
311   G4String action;                                145   G4String action;
312   G4int maxNumberOfKeptEvents;                 << 146   std::istrstream is (newValue);
313   std::istringstream is (newValue);            << 147   is >> action;
314   is >> action >> maxNumberOfKeptEvents;       << 
315                                                   148 
316   G4Scene* pScene = fpVisManager->GetCurrentSc    149   G4Scene* pScene = fpVisManager->GetCurrentScene();
317   if (!pScene) {                                  150   if (!pScene) {
318     if (verbosity >= G4VisManager::errors) {      151     if (verbosity >= G4VisManager::errors) {
319       G4warn << "ERROR: No current scene.  Ple << 152       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
320     }                                             153     }
321     return;                                       154     return;
322   }                                               155   }
323                                                   156 
324   G4VSceneHandler* pSceneHandler = fpVisManage    157   G4VSceneHandler* pSceneHandler = fpVisManager->GetCurrentSceneHandler();
325   if (!pSceneHandler) {                           158   if (!pSceneHandler) {
326     if (verbosity >= G4VisManager::errors) {      159     if (verbosity >= G4VisManager::errors) {
327       G4warn << "ERROR: No current sceneHandle << 160       G4cout << "ERROR: No current sceneHandler.  Please create one." << G4endl;
328     }                                             161     }
329     return;                                       162     return;
330   }                                               163   }
331                                                   164 
332   if (action == "accumulate") {                   165   if (action == "accumulate") {
333     pScene->SetRefreshAtEndOfEvent(false);        166     pScene->SetRefreshAtEndOfEvent(false);
334     pScene->SetMaxNumberOfKeptEvents(maxNumber << 
335   }                                               167   }
336   else if (action == "refresh") {                 168   else if (action == "refresh") {
337     if (!pScene->GetRefreshAtEndOfRun()) {     << 169     pScene->SetRefreshAtEndOfEvent(true);
338       if (verbosity >= G4VisManager::errors) { << 170     pSceneHandler->SetMarkForClearingTransientStore(true);
339   G4warn <<                                    << 
340     "ERROR: Cannot refresh events unless runs  << 
341     "\n  Use \"/vis/scene/endOfRun refresh\"." << 
342          << G4endl;                            << 
343       }                                        << 
344     } else {                                   << 
345       pScene->SetRefreshAtEndOfEvent(true);    << 
346       pScene->SetMaxNumberOfKeptEvents(maxNumb << 
347       pSceneHandler->SetMarkForClearingTransie << 
348     }                                          << 
349   }                                               171   }
350   else {                                          172   else {
351     if (verbosity >= G4VisManager::errors) {      173     if (verbosity >= G4VisManager::errors) {
352       G4warn <<                                << 174       G4cout <<
353   "ERROR: unrecognised parameter \"" << action    175   "ERROR: unrecognised parameter \"" << action << "\"."
354              << G4endl;                           176              << G4endl;
355     }                                             177     }
356     return;                                       178     return;
357   }                                               179   }
358                                                   180 
359   // Change of transients behaviour, so...     << 
360   fpVisManager->ResetTransientsDrawnFlags();   << 
361                                                << 
362   // Are there any events currently kept...    << 
363   size_t nCurrentlyKept    = 0;                << 
364   G4RunManager* runManager = G4RunManagerFacto << 
365   if(runManager)                               << 
366   {                                            << 
367     const G4Run* currentRun = runManager->GetC << 
368     if(currentRun)                             << 
369     {                                          << 
370       const std::vector<const G4Event*>* event << 
371       if(events)                               << 
372         nCurrentlyKept = events->size();       << 
373     }                                          << 
374   }                                            << 
375                                                << 
376   if (verbosity >= G4VisManager::confirmations    181   if (verbosity >= G4VisManager::confirmations) {
377     G4cout << "End of event action set to ";   << 182     G4cout << "End of event action set to \"";
378     if (pScene->GetRefreshAtEndOfEvent()) G4co << 183     if (pScene->GetRefreshAtEndOfEvent()) G4cout << "refresh";
379     else {                                     << 184     else G4cout << "accumulate";
380       G4cout << "\"accumulate\"."              << 185     G4cout << "\"" << G4endl;
381   "\n  Maximum number of events to be kept: "  << 
382        << maxNumberOfKeptEvents                << 
383        << " (unlimited if negative)."          << 
384   "\n  This may be changed with, e.g., "       << 
385   "\"/vis/scene/endOfEventAction accumulate 10 << 
386     }                                          << 
387     G4cout << G4endl;                          << 
388   }                                            << 
389                                                << 
390   if (!pScene->GetRefreshAtEndOfEvent() &&     << 
391       maxNumberOfKeptEvents != 0 &&            << 
392       verbosity >= G4VisManager::warnings) {   << 
393     G4warn << "WARNING: ";                     << 
394     if (nCurrentlyKept) {                      << 
395       G4warn <<                                << 
396   "\n  There are currently " << nCurrentlyKept << 
397        << " events kept for refreshing and/or  << 
398     } else {                                   << 
399       G4warn << "The vis manager will keep ";  << 
400       if (maxNumberOfKeptEvents < 0) G4warn << << 
401       else G4warn << "up to " << maxNumberOfKe << 
402       G4warn << " events.";                    << 
403       if (maxNumberOfKeptEvents > 1 || maxNumb << 
404   G4warn <<                                    << 
405     "\n  This may use a lot of memory."        << 
406     "\n  It may be changed with, e.g., "       << 
407     "\"/vis/scene/endOfEventAction accumulate  << 
408     }                                          << 
409     G4warn << G4endl;                          << 
410   }                                               186   }
411 }                                                 187 }
412                                                   188 
413 ////////////// /vis/scene/endOfRunAction /////    189 ////////////// /vis/scene/endOfRunAction ////////////////////////////
414                                                   190 
415 G4VisCommandSceneEndOfRunAction::G4VisCommandS    191 G4VisCommandSceneEndOfRunAction::G4VisCommandSceneEndOfRunAction () {
416   G4bool omitable;                                192   G4bool omitable;
417   fpCommand = new G4UIcmdWithAString ("/vis/sc    193   fpCommand = new G4UIcmdWithAString ("/vis/scene/endOfRunAction", this);
418   fpCommand -> SetGuidance                        194   fpCommand -> SetGuidance
419     ("Accumulate or refresh the viewer for eac    195     ("Accumulate or refresh the viewer for each new run.");
420   fpCommand -> SetGuidance                        196   fpCommand -> SetGuidance
421     ("\"accumulate\": viewer accumulates hits,    197     ("\"accumulate\": viewer accumulates hits, etc., run by run, or");
422   fpCommand -> SetGuidance                        198   fpCommand -> SetGuidance
423     ("\"refresh\": viewer shows them at end of    199     ("\"refresh\": viewer shows them at end of run or, for direct-screen"
424      "\n  viewers, refreshes the screen just b    200      "\n  viewers, refreshes the screen just before drawing the first"
425      "\n  event of the next run.");               201      "\n  event of the next run.");
426   fpCommand -> SetGuidance ("The detector rema    202   fpCommand -> SetGuidance ("The detector remains or is redrawn.");
427   fpCommand -> SetParameterName ("action", omi    203   fpCommand -> SetParameterName ("action", omitable = true);
428   fpCommand -> SetCandidates ("accumulate refr    204   fpCommand -> SetCandidates ("accumulate refresh");
429   fpCommand -> SetDefaultValue ("refresh");       205   fpCommand -> SetDefaultValue ("refresh");
430 }                                                 206 }
431                                                   207 
432 G4VisCommandSceneEndOfRunAction::~G4VisCommand    208 G4VisCommandSceneEndOfRunAction::~G4VisCommandSceneEndOfRunAction () {
433   delete fpCommand;                               209   delete fpCommand;
434 }                                                 210 }
435                                                   211 
436 G4String G4VisCommandSceneEndOfRunAction::GetC    212 G4String G4VisCommandSceneEndOfRunAction::GetCurrentValue(G4UIcommand*) {
437   return "";                                      213   return "";
438 }                                                 214 }
439                                                   215 
440 void G4VisCommandSceneEndOfRunAction::SetNewVa    216 void G4VisCommandSceneEndOfRunAction::SetNewValue (G4UIcommand*,
441                  G4String newValue) {             217                  G4String newValue) {
442                                                   218 
443   G4VisManager::Verbosity verbosity = fpVisMan    219   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
444                                                   220 
445   G4String action;                                221   G4String action;
446   std::istringstream is (newValue);            << 222   std::istrstream is (newValue);
447   is >> action;                                   223   is >> action;
448                                                   224 
449   G4Scene* pScene = fpVisManager->GetCurrentSc    225   G4Scene* pScene = fpVisManager->GetCurrentScene();
450   if (!pScene) {                                  226   if (!pScene) {
451     if (verbosity >= G4VisManager::errors) {      227     if (verbosity >= G4VisManager::errors) {
452       G4warn << "ERROR: No current scene.  Ple << 228       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
453     }                                             229     }
454     return;                                       230     return;
455   }                                               231   }
456                                                   232 
457   G4VSceneHandler* pSceneHandler = fpVisManage    233   G4VSceneHandler* pSceneHandler = fpVisManager->GetCurrentSceneHandler();
458   if (!pSceneHandler) {                           234   if (!pSceneHandler) {
459     if (verbosity >= G4VisManager::errors) {      235     if (verbosity >= G4VisManager::errors) {
460       G4warn << "ERROR: No current sceneHandle << 236       G4cout << "ERROR: No current sceneHandler.  Please create one." << G4endl;
461     }                                             237     }
462     return;                                       238     return;
463   }                                               239   }
464                                                   240 
465   if (action == "accumulate") {                   241   if (action == "accumulate") {
466     if (pScene->GetRefreshAtEndOfEvent()) {    << 242     pScene->SetRefreshAtEndOfRun(false);
467       if (verbosity >= G4VisManager::errors) { << 
468   G4warn <<                                    << 
469     "ERROR: Cannot accumulate runs unless even << 
470     "\n  Use \"/vis/scene/endOfEventAction acc << 
471          << G4endl;                            << 
472       }                                        << 
473     }                                          << 
474     else {                                     << 
475       pScene->SetRefreshAtEndOfRun(false);     << 
476     }                                          << 
477   }                                               243   }
478   else if (action == "refresh") {                 244   else if (action == "refresh") {
479     pScene->SetRefreshAtEndOfRun(true);           245     pScene->SetRefreshAtEndOfRun(true);
480     pSceneHandler->SetMarkForClearingTransient    246     pSceneHandler->SetMarkForClearingTransientStore(true);
481   }                                               247   }
482   else {                                          248   else {
483     if (verbosity >= G4VisManager::errors) {      249     if (verbosity >= G4VisManager::errors) {
484       G4warn <<                                << 250       G4cout <<
485   "ERROR: unrecognised parameter \"" << action    251   "ERROR: unrecognised parameter \"" << action << "\"."
486              << G4endl;                           252              << G4endl;
487     }                                             253     }
488     return;                                       254     return;
489   }                                               255   }
490                                                   256 
491   // Change of transients behaviour, so...     << 
492   fpVisManager->ResetTransientsDrawnFlags();   << 
493                                                << 
494   if (verbosity >= G4VisManager::confirmations    257   if (verbosity >= G4VisManager::confirmations) {
495     G4cout << "End of run action set to \"";      258     G4cout << "End of run action set to \"";
496     if (pScene->GetRefreshAtEndOfRun()) G4cout    259     if (pScene->GetRefreshAtEndOfRun()) G4cout << "refresh";
497     else G4cout << "accumulate";                  260     else G4cout << "accumulate";
498     G4cout << "\"" << G4endl;                     261     G4cout << "\"" << G4endl;
499   }                                               262   }
500 }                                                 263 }
501                                                   264 
502 ////////////// /vis/scene/list ///////////////    265 ////////////// /vis/scene/list ///////////////////////////////////////
503                                                   266 
504 G4VisCommandSceneList::G4VisCommandSceneList (    267 G4VisCommandSceneList::G4VisCommandSceneList () {
505   G4bool omitable;                                268   G4bool omitable;
506   fpCommand = new G4UIcommand ("/vis/scene/lis    269   fpCommand = new G4UIcommand ("/vis/scene/list", this);
507   fpCommand -> SetGuidance ("Lists scene(s).")    270   fpCommand -> SetGuidance ("Lists scene(s).");
508   fpCommand -> SetGuidance                        271   fpCommand -> SetGuidance
509     ("\"help /vis/verbose\" for definition of     272     ("\"help /vis/verbose\" for definition of verbosity.");
510   G4UIparameter* parameter;                       273   G4UIparameter* parameter;
511   parameter = new G4UIparameter ("scene-name",    274   parameter = new G4UIparameter ("scene-name", 's', omitable = true);
512   parameter -> SetDefaultValue ("all");           275   parameter -> SetDefaultValue ("all");
513   fpCommand -> SetParameter (parameter);          276   fpCommand -> SetParameter (parameter);
514   parameter = new G4UIparameter ("verbosity",     277   parameter = new G4UIparameter ("verbosity", 's', omitable = true);
515   parameter -> SetDefaultValue ("warnings");   << 278   parameter -> SetDefaultValue (0);
516   fpCommand -> SetParameter (parameter);          279   fpCommand -> SetParameter (parameter);
517 }                                                 280 }
518                                                   281 
519 G4VisCommandSceneList::~G4VisCommandSceneList     282 G4VisCommandSceneList::~G4VisCommandSceneList () {
520   delete fpCommand;                               283   delete fpCommand;
521 }                                                 284 }
522                                                   285 
523 G4String G4VisCommandSceneList::GetCurrentValu    286 G4String G4VisCommandSceneList::GetCurrentValue (G4UIcommand*) {
524   return "";                                      287   return "";
525 }                                                 288 }
526                                                   289 
527 void G4VisCommandSceneList::SetNewValue (G4UIc    290 void G4VisCommandSceneList::SetNewValue (G4UIcommand*, G4String newValue) {
528   G4String name, verbosityString;                 291   G4String name, verbosityString;
529   std::istringstream is (newValue);            << 292   std::istrstream is (newValue);
530   is >> name >> verbosityString;                  293   is >> name >> verbosityString;
531   G4VisManager::Verbosity verbosity =             294   G4VisManager::Verbosity verbosity =
532     fpVisManager->GetVerbosityValue(verbosityS    295     fpVisManager->GetVerbosityValue(verbosityString);
533   const G4Scene* currentScene = fpVisManager -    296   const G4Scene* currentScene = fpVisManager -> GetCurrentScene ();
534   G4String currentName;                           297   G4String currentName;
535   if (currentScene) currentName = currentScene    298   if (currentScene) currentName = currentScene->GetName();
536                                                   299 
537   G4SceneList& sceneList = fpVisManager -> Set    300   G4SceneList& sceneList = fpVisManager -> SetSceneList ();
538   std::size_t iScene, nScenes = sceneList.size << 301   G4int iScene, nScenes = sceneList.size ();
539   G4bool found = false;                           302   G4bool found = false;
540   for (iScene = 0; iScene < nScenes; ++iScene) << 303   for (iScene = 0; iScene < nScenes; iScene++) {
541     G4Scene* pScene = sceneList [iScene];         304     G4Scene* pScene = sceneList [iScene];
542     const G4String& iName = pScene -> GetName     305     const G4String& iName = pScene -> GetName ();
543     if (name != "all") {                          306     if (name != "all") {
544       if (name != iName) continue;                307       if (name != iName) continue;
545     }                                             308     }
546     found = true;                                 309     found = true;
547     if (iName == currentName) {                   310     if (iName == currentName) {
548       G4cout << "  (current)";                    311       G4cout << "  (current)";
549     }                                             312     }
550     else {                                        313     else {
551       G4cout << "           ";                    314       G4cout << "           ";
552     }                                             315     }
553     G4cout << " scene \"" << iName << "\"";       316     G4cout << " scene \"" << iName << "\"";
554     if (verbosity >= G4VisManager::warnings) { << 317     if (verbosity >= G4VisManager::confirmations) {
555       std::size_t i;                           << 318       G4int i;
556       G4cout << "\n  Run-duration models:";       319       G4cout << "\n  Run-duration models:";
557       std::size_t nRunModels = pScene -> GetRu << 320       G4int nRunModels = pScene -> GetRunDurationModelList ().size ();
558       if (nRunModels == 0) {                      321       if (nRunModels == 0) {
559   G4cout << " none.";                             322   G4cout << " none.";
560       }                                           323       }
561       for (i = 0; i < nRunModels; ++i) {       << 324       for (i = 0; i < nRunModels; i++) {
562   if (pScene -> GetRunDurationModelList()[i].f << 325   G4VModel* pModel = pScene -> GetRunDurationModelList () [i];
563     G4cout << "\n   Active:   ";               << 326   G4cout << "\n    " << pModel -> GetGlobalDescription ();
564   else G4cout << "\n   Inactive: ";            << 
565   G4VModel* pModel = pScene -> GetRunDurationM << 
566   G4cout << pModel -> GetGlobalDescription (); << 
567       }                                           327       }
568       G4cout << "\n  End-of-event models:";       328       G4cout << "\n  End-of-event models:";
569       std::size_t nEOEModels = pScene -> GetEn << 329       G4int nEOEModels = pScene -> GetEndOfEventModelList ().size ();
570       if (nEOEModels == 0) {                      330       if (nEOEModels == 0) {
571   G4cout << " none.";                             331   G4cout << " none.";
572       }                                           332       }
573       for (i = 0; i < nEOEModels; ++i) {       << 333       for (i = 0; i < nEOEModels; i++) {
574   if (pScene -> GetEndOfEventModelList()[i].fA << 334   G4VModel* pModel = pScene -> GetEndOfEventModelList () [i];
575     G4cout << "\n   Active:   ";               << 335   G4cout << "\n    " << pModel -> GetGlobalDescription ();
576   else G4cout << "\n   Inactive: ";            << 
577   G4VModel* pModel = pScene -> GetEndOfEventMo << 
578   G4cout << pModel -> GetGlobalDescription (); << 
579       }                                        << 
580       G4cout << "\n  End-of-run models:";      << 
581       std::size_t nEORModels = pScene -> GetEn << 
582       if (nEORModels == 0) {                   << 
583   G4cout << " none.";                          << 
584       }                                        << 
585       for (i = 0; i < nEORModels; ++i) {       << 
586   if (pScene -> GetEndOfRunModelList()[i].fAct << 
587     G4cout << "\n   Active:   ";               << 
588   else G4cout << "\n   Inactive: ";            << 
589   G4VModel* pModel = pScene -> GetEndOfRunMode << 
590   G4cout << pModel -> GetGlobalDescription (); << 
591       }                                           336       }
592     }                                             337     }
593     if (verbosity >= G4VisManager::parameters)    338     if (verbosity >= G4VisManager::parameters) {
594       G4cout << "\n  " << *sceneList [iScene];    339       G4cout << "\n  " << *sceneList [iScene];
595     }                                             340     }
596     G4cout << G4endl;                             341     G4cout << G4endl;
597   }                                               342   }
598   if (!found) {                                   343   if (!found) {
599     G4warn << "No scenes found";               << 344     G4cout << "No scenes found";
600     if (name != "all") {                          345     if (name != "all") {
601       G4warn << " of name \"" << name << "\""; << 346       G4cout << " of name \"" << name << "\"";
602     }                                             347     }
603     G4warn << "." << G4endl;                   << 348     G4cout << "." << G4endl;
604   }                                               349   }
605 }                                                 350 }
606                                                   351 
607 ////////////// /vis/scene/notifyHandlers /////    352 ////////////// /vis/scene/notifyHandlers /////////////////////////
608                                                   353 
609 G4VisCommandSceneNotifyHandlers::G4VisCommandS    354 G4VisCommandSceneNotifyHandlers::G4VisCommandSceneNotifyHandlers () {
610   G4bool omitable;                                355   G4bool omitable;
611   fpCommand = new G4UIcommand ("/vis/scene/not    356   fpCommand = new G4UIcommand ("/vis/scene/notifyHandlers", this);
612   fpCommand -> SetGuidance                        357   fpCommand -> SetGuidance
613     ("Notifies scene handlers and forces re-re    358     ("Notifies scene handlers and forces re-rendering.");
614   fpCommand -> SetGuidance                        359   fpCommand -> SetGuidance
615     ("Notifies the handler(s) of the specified    360     ("Notifies the handler(s) of the specified scene and forces a"
616      "\nreconstruction of any graphical databa    361      "\nreconstruction of any graphical databases."
617      "\nClears and refreshes all viewers of cu    362      "\nClears and refreshes all viewers of current scene."
618      "\n  The default action \"refresh\" does     363      "\n  The default action \"refresh\" does not issue \"update\" (see"
619      "\n    /vis/viewer/update)."                 364      "\n    /vis/viewer/update)."
620      "\nIf \"flush\" is specified, it issues a    365      "\nIf \"flush\" is specified, it issues an \"update\" as well as"
621      "\n  \"refresh\" - \"update\" and initiat << 366      "\n  \"refresh\" - useful for refreshing and initiating post-processing"
622      "\n  for graphics systems which need it." << 367      "\n  for graphics systems which need post-processing.");
623   fpCommand -> SetGuidance                        368   fpCommand -> SetGuidance 
624     ("The default for <scene-name> is the curr    369     ("The default for <scene-name> is the current scene name.");
625   fpCommand -> SetGuidance                        370   fpCommand -> SetGuidance
626     ("This command does not change current sce    371     ("This command does not change current scene, scene handler or viewer.");
627   G4UIparameter* parameter;                       372   G4UIparameter* parameter;
628   parameter = new G4UIparameter ("scene-name",    373   parameter = new G4UIparameter ("scene-name", 's',
629          omitable = true);                        374          omitable = true);
630   parameter -> SetCurrentAsDefault(true);         375   parameter -> SetCurrentAsDefault(true);
631   fpCommand -> SetParameter (parameter);          376   fpCommand -> SetParameter (parameter);
632   parameter = new G4UIparameter ("refresh-flus    377   parameter = new G4UIparameter ("refresh-flush", 's',
633          omitable = true);                        378          omitable = true);
634   parameter -> SetDefaultValue("refresh");        379   parameter -> SetDefaultValue("refresh");
635   parameter -> SetParameterCandidates("r refre << 380   parameter -> SetParameterCandidates("refresh flush");
636   fpCommand -> SetParameter (parameter);          381   fpCommand -> SetParameter (parameter);
637 }                                                 382 }
638                                                   383 
639 G4VisCommandSceneNotifyHandlers::~G4VisCommand    384 G4VisCommandSceneNotifyHandlers::~G4VisCommandSceneNotifyHandlers () {
640   delete fpCommand;                               385   delete fpCommand;
641 }                                                 386 }
642                                                   387 
643 G4String G4VisCommandSceneNotifyHandlers::GetC    388 G4String G4VisCommandSceneNotifyHandlers::GetCurrentValue(G4UIcommand*) {
644   return CurrentSceneName ();                     389   return CurrentSceneName ();
645 }                                                 390 }
646                                                   391 
647 void G4VisCommandSceneNotifyHandlers::SetNewVa    392 void G4VisCommandSceneNotifyHandlers::SetNewValue (G4UIcommand*,
648                G4String newValue) {               393                G4String newValue) {
649                                                   394 
650   G4VisManager::Verbosity verbosity = fpVisMan    395   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
651                                                   396 
652   G4String sceneName, refresh_flush;              397   G4String sceneName, refresh_flush;
653   std::istringstream is (newValue);            << 398   std::istrstream is (newValue);
654   is >> sceneName >> refresh_flush;               399   is >> sceneName >> refresh_flush;
655   G4bool flush = false;                        << 400   G4bool flush(false);
656   if (refresh_flush[0] == 'f') flush = true;   << 401   if (refresh_flush(0) == 'f') flush = true;
657                                                   402 
658   const G4SceneList& sceneList = fpVisManager     403   const G4SceneList& sceneList = fpVisManager -> GetSceneList ();
659   G4SceneHandlerList& sceneHandlerList =          404   G4SceneHandlerList& sceneHandlerList =
660     fpVisManager -> SetAvailableSceneHandlers     405     fpVisManager -> SetAvailableSceneHandlers ();
661                                                   406 
662   // Check scene name.                            407   // Check scene name.
663   const std::size_t nScenes = sceneList.size ( << 408   const G4int nScenes = sceneList.size ();
664   std::size_t iScene;                          << 409   G4int iScene;
665   for (iScene = 0; iScene < nScenes; ++iScene) << 410   for (iScene = 0; iScene < nScenes; iScene++) {
666     G4Scene* scene = sceneList [iScene];          411     G4Scene* scene = sceneList [iScene];
667     if (sceneName == scene -> GetName ()) brea    412     if (sceneName == scene -> GetName ()) break;
668   }                                               413   }
669   if (iScene >= nScenes ) {                       414   if (iScene >= nScenes ) {
670     if (verbosity >= G4VisManager::warnings) {    415     if (verbosity >= G4VisManager::warnings) {
671       G4warn << "WARNING: Scene \"" << sceneNa << 416       G4cout << "WARNING: Scene \"" << sceneName << "\" not found."
672   "\n  /vis/scene/list to see scenes."            417   "\n  /vis/scene/list to see scenes."
673        << G4endl;                                 418        << G4endl;
674     }                                             419     }
675     return;                                       420     return;
676   }                                               421   }
677                                                   422 
678   // Store current context...                     423   // Store current context...
679   G4VSceneHandler* pCurrentSceneHandler =         424   G4VSceneHandler* pCurrentSceneHandler =
680     fpVisManager -> GetCurrentSceneHandler();     425     fpVisManager -> GetCurrentSceneHandler();
681   if (!pCurrentSceneHandler) {                 << 
682     if (verbosity >= G4VisManager::warnings) { << 
683       G4warn << "WARNING: No current scene han << 
684        << G4endl;                              << 
685     }                                          << 
686     return;                                    << 
687   }                                            << 
688   G4VViewer* pCurrentViewer = fpVisManager ->     426   G4VViewer* pCurrentViewer = fpVisManager -> GetCurrentViewer();
689   if (!pCurrentViewer) {                       << 
690     if (verbosity >= G4VisManager::warnings) { << 
691       G4warn << "WARNING: No current viewer."  << 
692        << G4endl;                              << 
693     }                                          << 
694     return;                                    << 
695   }                                            << 
696   G4Scene* pCurrentScene = fpVisManager -> Get    427   G4Scene* pCurrentScene = fpVisManager -> GetCurrentScene();
697   if (!pCurrentScene) {                        << 
698     if (verbosity >= G4VisManager::warnings) { << 
699       G4warn << "WARNING: No current scene."   << 
700        << G4endl;                              << 
701     }                                          << 
702     return;                                    << 
703   }                                            << 
704                                                << 
705   G4VisManager::Verbosity currentVerbosity = f    428   G4VisManager::Verbosity currentVerbosity = fpVisManager -> GetVerbosity();
706                                                   429 
707   // Suppress messages during this process (on    430   // Suppress messages during this process (only print errors)...
708   //fpVisManager -> SetVerboseLevel(G4VisManag    431   //fpVisManager -> SetVerboseLevel(G4VisManager::errors);
709                                                   432 
710   // For each scene handler, if it contains th    433   // For each scene handler, if it contains the scene, clear and
711   // rebuild the graphical database, then for     434   // rebuild the graphical database, then for each viewer set (make
712   // current), clear, (re)draw, and show.         435   // current), clear, (re)draw, and show.
713   const std::size_t nSceneHandlers = sceneHand << 436   const G4int nSceneHandlers = sceneHandlerList.size ();
714   for (std::size_t iSH = 0; iSH < nSceneHandle << 437   for (G4int iSH = 0; iSH < nSceneHandlers; iSH++) {
715     G4VSceneHandler* aSceneHandler = sceneHand    438     G4VSceneHandler* aSceneHandler = sceneHandlerList [iSH];
716     G4Scene* aScene = aSceneHandler -> GetScen    439     G4Scene* aScene = aSceneHandler -> GetScene ();
717     if (aScene) {                                 440     if (aScene) {
718       const G4String& aSceneName = aScene -> G    441       const G4String& aSceneName = aScene -> GetName ();
719       if (sceneName == aSceneName) {              442       if (sceneName == aSceneName) {
720   aScene->CalculateExtent();  // Check and rec << 443   // Clear store and force a rebuild of graphical database...
                                                   >> 444   aSceneHandler -> ClearStore ();
721   G4ViewerList& viewerList = aSceneHandler ->     445   G4ViewerList& viewerList = aSceneHandler -> SetViewerList ();
722   const std::size_t nViewers = viewerList.size << 446   const G4int nViewers = viewerList.size ();
723   for (std::size_t iV = 0; iV < nViewers; ++iV << 447   for (G4int iV = 0; iV < nViewers; iV++) {
724     G4VViewer* aViewer = viewerList [iV];         448     G4VViewer* aViewer = viewerList [iV];
725     // Force rebuild of graphical database, if << 449     aSceneHandler -> SetCurrentViewer (aViewer);
726     aViewer -> NeedKernelVisit();              << 450     // Ensure consistency of vis manager...
727     if (aViewer->GetViewParameters().IsAutoRef << 451     fpVisManager -> SetCurrentViewer(aViewer);
728       aSceneHandler -> SetCurrentViewer (aView << 452     fpVisManager -> SetCurrentSceneHandler(aSceneHandler);
729       // Ensure consistency of vis manager...  << 453     fpVisManager -> SetCurrentScene(aScene);
730       fpVisManager -> SetCurrentViewer(aViewer << 454     aViewer -> SetView ();
731       fpVisManager -> SetCurrentSceneHandler(a << 455     //??aViewer -> ClearView ();
732       fpVisManager -> SetCurrentScene(aScene); << 456     aViewer -> DrawView ();
733       aViewer -> SetView ();                   << 457     if (flush) aViewer -> ShowView ();
734       aViewer -> ClearView ();                 << 458     if (verbosity >= G4VisManager::confirmations) {
735       aViewer -> DrawView ();                  << 459       G4cout << "Viewer \"" << aViewer -> GetName ()
736       if (flush) aViewer -> ShowView ();       << 460        << "\" of scene handler \"" << aSceneHandler -> GetName ()
737       if (verbosity >= G4VisManager::confirmat << 461        << "\"\n  ";
738         G4cout << "Viewer \"" << aViewer -> Ge << 462       if (flush) G4cout << "flushed";
739          << "\" of scene handler \"" << aScene << 463       else G4cout << "refreshed";
740          << "\"\n  ";                          << 464       G4cout << " at request of scene \"" << sceneName
741         if (flush) G4cout << "flushed";        << 465        << "\"." << G4endl;
742         else G4cout << "refreshed";            << 
743         G4cout << " at request of scene \"" << << 
744          << "\"." << G4endl;                   << 
745       }                                        << 
746     } else {                                   << 
747       if (verbosity >= G4VisManager::confirmat << 
748         G4cout << "NOTE: The scene, \""        << 
749          << sceneName                          << 
750          << "\", of viewer \""                 << 
751          << aViewer -> GetName ()              << 
752          << "\"\n  of scene handler \""        << 
753          << aSceneHandler -> GetName ()        << 
754          << "\"  has changed.  To see effect," << 
755          << "\n  \"/vis/viewer/select "        << 
756          << aViewer -> GetShortName ()         << 
757          << "\" and \"/vis/viewer/rebuild\"."  << 
758          << G4endl;                            << 
759       }                                        << 
760     }                                             466     }
761   }                                               467   }
762       }                                           468       }
763     }                                             469     }
764     else {                                        470     else {
765       if (verbosity >= G4VisManager::warnings)    471       if (verbosity >= G4VisManager::warnings) {
766   G4warn << "WARNING: G4VisCommandSceneNotifyH << 472   G4cout << "WARNING: G4VisCommandSceneNotifyHandlers: scene handler \""
767          << aSceneHandler->GetName()              473          << aSceneHandler->GetName()
768          << "\" has a null scene."                474          << "\" has a null scene."
769          << G4endl;                               475          << G4endl;
770       }                                           476       }
771     }                                             477     }
772   }                                               478   }
773                                                   479 
774   // Reclaim original context - but set viewer    480   // Reclaim original context - but set viewer first, then scene
775   // handler, because the latter might have be    481   // handler, because the latter might have been created very recently
776   // and, not yet having a viewer, the current    482   // and, not yet having a viewer, the current viewer will,
777   // temporarily, refer to another scene handl    483   // temporarily, refer to another scene handler.  SetCurrentViewer
778   // actually resets the scene handler, which     484   // actually resets the scene handler, which is what we don't want,
779   // so we set it again on the next line...       485   // so we set it again on the next line...
780   fpVisManager -> SetCurrentViewer(pCurrentVie    486   fpVisManager -> SetCurrentViewer(pCurrentViewer);
781   fpVisManager -> SetCurrentSceneHandler(pCurr    487   fpVisManager -> SetCurrentSceneHandler(pCurrentSceneHandler);
782   fpVisManager -> SetCurrentScene(pCurrentScen    488   fpVisManager -> SetCurrentScene(pCurrentScene);
783   fpVisManager -> SetVerboseLevel(currentVerbo    489   fpVisManager -> SetVerboseLevel(currentVerbosity);
784   // Take care of special case of scene handle    490   // Take care of special case of scene handler with no viewer yet.  
785   if (pCurrentSceneHandler) {                     491   if (pCurrentSceneHandler) {
786     G4ViewerList& viewerList = pCurrentSceneHa    492     G4ViewerList& viewerList = pCurrentSceneHandler -> SetViewerList ();
787     const std::size_t nViewers = viewerList.si << 493     const G4int nViewers = viewerList.size ();
788     if (nViewers) {                               494     if (nViewers) {
789       pCurrentSceneHandler -> SetCurrentViewer    495       pCurrentSceneHandler -> SetCurrentViewer (pCurrentViewer);
790       // JA: I don't think we need this. SetVi << 496       if (pCurrentViewer && pCurrentSceneHandler->GetScene()) {
791       // if (pCurrentViewer && pCurrentSceneHa << 497   pCurrentViewer -> SetView ();
792       //   pCurrentViewer -> SetView ();       << 
793       // }                                     << 
794     }                                          << 
795   }                                            << 
796 }                                              << 
797                                                << 
798 ////////////// /vis/scene/removeModel //////// << 
799                                                << 
800 G4VisCommandSceneRemoveModel::G4VisCommandScen << 
801   G4bool omitable;                             << 
802   fpCommand = new G4UIcommand ("/vis/scene/rem << 
803   fpCommand -> SetGuidance("Remove model.");   << 
804   fpCommand -> SetGuidance                     << 
805   ("Attempts to match search string to name of << 
806   fpCommand -> SetGuidance                     << 
807   ("Use \"/vis/scene/list\" to see model names << 
808   G4UIparameter* parameter;                    << 
809   parameter = new G4UIparameter ("search-strin << 
810   fpCommand -> SetParameter (parameter);       << 
811 }                                              << 
812                                                << 
813 G4VisCommandSceneRemoveModel::~G4VisCommandSce << 
814   delete fpCommand;                            << 
815 }                                              << 
816                                                << 
817 G4String G4VisCommandSceneRemoveModel::GetCurr << 
818   return "";                                   << 
819 }                                              << 
820                                                << 
821 void G4VisCommandSceneRemoveModel::SetNewValue << 
822               G4String newValue) {             << 
823                                                << 
824   G4VisManager::Verbosity verbosity = fpVisMan << 
825                                                << 
826   G4String searchString;                       << 
827   std::istringstream is (newValue);            << 
828   is >> searchString;                          << 
829                                                << 
830   G4Scene* pScene = fpVisManager->GetCurrentSc << 
831   if (!pScene) {                               << 
832     if (verbosity >= G4VisManager::errors) {   << 
833       G4warn << "ERROR: No current scene.  Ple << 
834     }                                          << 
835     return;                                    << 
836   }                                            << 
837                                                << 
838   G4VSceneHandler* pSceneHandler = fpVisManage << 
839   if (!pSceneHandler) {                        << 
840     if (verbosity >= G4VisManager::errors) {   << 
841       G4warn << "ERROR: No current sceneHandle << 
842     }                                          << 
843     return;                                    << 
844   }                                            << 
845                                                << 
846   G4bool any = false;                          << 
847                                                << 
848   std::vector<G4Scene::Model>& runDurationMode << 
849   pScene->SetRunDurationModelList();           << 
850   for (size_t i = 0; i < runDurationModelList. << 
851     const G4String& modelName =                << 
852     runDurationModelList[i].fpModel->GetGlobal << 
853     if (modelName.find(searchString) != std::s << 
854       runDurationModelList.erase(runDurationMo << 
855       any = true;                              << 
856       if (verbosity >= G4VisManager::warnings) << 
857   G4warn << "Model \"" << modelName << "\" rem << 
858       }                                        << 
859       break;  // Allow only one model at a tim << 
860     }                                          << 
861   }                                            << 
862                                                << 
863   std::vector<G4Scene::Model>& endOfEventModel << 
864   pScene->SetEndOfEventModelList();            << 
865   for (size_t i = 0; i < endOfEventModelList.s << 
866     const G4String& modelName =                << 
867     endOfEventModelList[i].fpModel->GetGlobalD << 
868     if (modelName.find(searchString) != std::s << 
869       endOfEventModelList.erase(endOfEventMode << 
870       any = true;                              << 
871       if (verbosity >= G4VisManager::warnings) << 
872   G4warn << "Model \"" << modelName << "\" rem << 
873       }                                        << 
874       break;  // Allow only one model at a tim << 
875     }                                          << 
876   }                                            << 
877                                                << 
878   std::vector<G4Scene::Model>& endOfRunModelLi << 
879   pScene->SetEndOfRunModelList();              << 
880   for (size_t i = 0; i < endOfRunModelList.siz << 
881     const G4String& modelName =                << 
882     endOfRunModelList[i].fpModel->GetGlobalDes << 
883     if (modelName.find(searchString) != std::s << 
884       endOfRunModelList.erase(endOfRunModelLis << 
885       any = true;                              << 
886       if (verbosity >= G4VisManager::warnings) << 
887   G4warn << "Model \"" << modelName << "\" rem << 
888       }                                           498       }
889       break;  // Allow only one model at a tim << 
890     }                                             499     }
891   }                                               500   }
892                                                << 
893   if (!any) {                                  << 
894     if (verbosity >= G4VisManager::warnings) { << 
895       G4warn << "WARNING: No match found." <<  << 
896     }                                          << 
897     return;                                    << 
898   }                                            << 
899                                                << 
900   CheckSceneAndNotifyHandlers (pScene);        << 
901 }                                                 501 }
902                                                   502 
903 ////////////// /vis/scene/select /////////////    503 ////////////// /vis/scene/select ///////////////////////////////////////
904                                                   504 
905 G4VisCommandSceneSelect::G4VisCommandSceneSele    505 G4VisCommandSceneSelect::G4VisCommandSceneSelect () {
906   G4bool omitable;                                506   G4bool omitable;
907   fpCommand = new G4UIcmdWithAString ("/vis/sc    507   fpCommand = new G4UIcmdWithAString ("/vis/scene/select", this);
908   fpCommand -> SetGuidance ("Selects a scene")    508   fpCommand -> SetGuidance ("Selects a scene");
909   fpCommand -> SetGuidance                     << 509   fpCommand -> SetGuidance 
910   ("Makes the scene current.  \"/vis/scene/lis << 510     ("Makes the scene current.  \"/vis/scene/list\" to see"
911    "\n possible scene names.");                << 511      "\n possible scene names.");
912   fpCommand -> SetParameterName ("scene-name",    512   fpCommand -> SetParameterName ("scene-name", omitable = false);
913 }                                                 513 }
914                                                   514 
915 G4VisCommandSceneSelect::~G4VisCommandSceneSel    515 G4VisCommandSceneSelect::~G4VisCommandSceneSelect () {
916   delete fpCommand;                               516   delete fpCommand;
917 }                                                 517 }
918                                                   518 
919 G4String G4VisCommandSceneSelect::GetCurrentVa    519 G4String G4VisCommandSceneSelect::GetCurrentValue (G4UIcommand*) {
920   return "";                                      520   return "";
921 }                                                 521 }
922                                                   522 
923 void G4VisCommandSceneSelect::SetNewValue (G4U    523 void G4VisCommandSceneSelect::SetNewValue (G4UIcommand*, G4String newValue) {
924                                                   524 
925   G4VisManager::Verbosity verbosity = fpVisMan    525   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
926                                                   526 
927   G4String& selectName = newValue;                527   G4String& selectName = newValue;
928   G4SceneList& sceneList = fpVisManager -> Set    528   G4SceneList& sceneList = fpVisManager -> SetSceneList ();
929   std::size_t iScene, nScenes = sceneList.size << 529   G4int iScene, nScenes = sceneList.size ();
930   for (iScene = 0; iScene < nScenes; ++iScene) << 530   for (iScene = 0; iScene < nScenes; iScene++) {
931     if (sceneList [iScene] -> GetName () == se    531     if (sceneList [iScene] -> GetName () == selectName) break;
932   }                                               532   }
933   if (iScene >= nScenes) {                        533   if (iScene >= nScenes) {
934     if (verbosity >= G4VisManager::warnings) {    534     if (verbosity >= G4VisManager::warnings) {
935       G4warn << "WARNING: Scene \"" << selectN << 535       G4cout << "WARNING: Scene \"" << selectName
936       << "\" not found - \"/vis/scene/list\" t << 536        << "\" not found - \"/vis/scene/list\" to see possibilities."
937       << G4endl;                               << 537        << G4endl;
938     }                                             538     }
939     return;                                       539     return;
940   }                                               540   }
941                                                   541 
942   if (verbosity >= G4VisManager::confirmations    542   if (verbosity >= G4VisManager::confirmations) {
943     G4cout << "Scene \"" << selectName            543     G4cout << "Scene \"" << selectName
944     << "\" selected." << G4endl;               << 544      << "\" selected." << G4endl;
945   }                                            << 
946                                                << 
947   CheckSceneAndNotifyHandlers (sceneList [iSce << 
948 }                                              << 
949                                                << 
950 ////////////// /vis/scene/showExtents //////// << 
951                                                << 
952 G4VisCommandSceneShowExtents::G4VisCommandScen << 
953   fpCommand = new G4UIcmdWithoutParameter ("/v << 
954   fpCommand -> SetGuidance ("Prints and draws  << 
955 }                                              << 
956                                                << 
957 G4VisCommandSceneShowExtents::~G4VisCommandSce << 
958   delete fpCommand;                            << 
959 }                                              << 
960                                                << 
961 G4String G4VisCommandSceneShowExtents::GetCurr << 
962   return "";                                   << 
963 }                                              << 
964                                                << 
965 void G4VisCommandSceneShowExtents::SetNewValue << 
966                                                << 
967   G4VisManager::Verbosity verbosity = fpVisMan << 
968                                                << 
969   G4VSceneHandler* pCurrentSceneHandler =      << 
970   fpVisManager -> GetCurrentSceneHandler();    << 
971   if (!pCurrentSceneHandler) {                 << 
972     if (verbosity >= G4VisManager::warnings) { << 
973       G4warn << "WARNING: No current scene han << 
974       << G4endl;                               << 
975     }                                          << 
976     return;                                    << 
977   }                                            << 
978   G4VViewer* pCurrentViewer = fpVisManager ->  << 
979   if (!pCurrentViewer) {                       << 
980     if (verbosity >= G4VisManager::warnings) { << 
981       G4warn << "WARNING: No current viewer."  << 
982       << G4endl;                               << 
983     }                                          << 
984     return;                                    << 
985   }                                            << 
986   G4Scene* pCurrentScene = fpVisManager -> Get << 
987   if (!pCurrentScene) {                        << 
988     if (verbosity >= G4VisManager::warnings) { << 
989       G4warn << "WARNING: No current scene."   << 
990       << G4endl;                               << 
991     }                                          << 
992     return;                                    << 
993   }                                               545   }
                                                   >> 546   UpdateVisManagerScene (selectName);
994                                                   547 
995   G4cout << "\n  Run-duration models:";        << 
996   std::size_t nRunModels = pCurrentScene -> Ge << 
997   if (nRunModels == 0) {                       << 
998     G4cout << " none.";                        << 
999   }                                            << 
1000   for (std::size_t i = 0; i < nRunModels; ++i << 
1001     if (pCurrentScene -> GetRunDurationModelL << 
1002       G4cout << "\n   Active:   ";            << 
1003     else G4cout << "\n   Inactive: ";         << 
1004     G4VModel* pModel = pCurrentScene -> GetRu << 
1005     const G4VisExtent& transformedExtent = pM << 
1006     G4cout << pModel -> GetGlobalDescription  << 
1007     << "\n" << transformedExtent;             << 
1008     DrawExtent(transformedExtent);            << 
1009   }                                           << 
1010   G4cout << "\n  End-of-event models:";       << 
1011   std::size_t nEOEModels = pCurrentScene -> G << 
1012   if (nEOEModels == 0) {                      << 
1013     G4cout << " none.";                       << 
1014   }                                           << 
1015   for (std::size_t i = 0; i < nEOEModels; ++i << 
1016     if (pCurrentScene -> GetEndOfEventModelLi << 
1017       G4cout << "\n   Active:   ";            << 
1018     else G4cout << "\n   Inactive: ";         << 
1019     G4VModel* pModel = pCurrentScene -> GetEn << 
1020     const G4VisExtent& transformedExtent = pM << 
1021     G4cout << pModel -> GetGlobalDescription  << 
1022     << "\n" << transformedExtent;             << 
1023     DrawExtent(transformedExtent);            << 
1024   }                                           << 
1025   G4cout << "\n  End-of-run models:";         << 
1026   std::size_t nEORModels = pCurrentScene -> G << 
1027   if (nEORModels == 0) {                      << 
1028     G4cout << " none.";                       << 
1029   }                                           << 
1030   for (std::size_t i = 0; i < nEORModels; ++i << 
1031     if (pCurrentScene -> GetEndOfRunModelList << 
1032       G4cout << "\n   Active:   ";            << 
1033     else G4cout << "\n   Inactive: ";         << 
1034     G4VModel* pModel = pCurrentScene -> GetEn << 
1035     const G4VisExtent& transformedExtent = pM << 
1036     G4cout << pModel -> GetGlobalDescription  << 
1037     << "\n" << transformedExtent;             << 
1038     DrawExtent(transformedExtent);            << 
1039   }                                           << 
1040   G4cout << "\n  Overall extent:\n";          << 
1041   DrawExtent(pCurrentScene->GetExtent());     << 
1042   G4cout << G4endl;                           << 
1043 }                                                548 }
1044                                                  549