Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/visualization/management/src/G4VisCommandsScene.cc

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Diff markup

Differences between /visualization/management/src/G4VisCommandsScene.cc (Version 11.3.0) and /visualization/management/src/G4VisCommandsScene.cc (Version 10.0.p4)


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 25 //                                                 25 //
 26 //                                                 26 //
                                                   >>  27 // $Id: G4VisCommandsScene.cc 75567 2013-11-04 11:35:11Z gcosmo $
 27                                                    28 
 28 // /vis/scene commands - John Allison  9th Aug     29 // /vis/scene commands - John Allison  9th August 1998
 29                                                    30 
 30 #include "G4VisCommandsScene.hh"                   31 #include "G4VisCommandsScene.hh"
 31                                                    32 
 32 #include "G4VisManager.hh"                         33 #include "G4VisManager.hh"
 33 #include "G4TransportationManager.hh"              34 #include "G4TransportationManager.hh"
 34 #include "G4RunManager.hh"                         35 #include "G4RunManager.hh"
 35 #include "G4RunManagerFactory.hh"              << 
 36 #include "G4Run.hh"                                36 #include "G4Run.hh"
 37 #include "G4PhysicalVolumeModel.hh"                37 #include "G4PhysicalVolumeModel.hh"
 38 #include "G4ApplicationState.hh"                   38 #include "G4ApplicationState.hh"
 39 #include "G4UImanager.hh"                          39 #include "G4UImanager.hh"
 40 #include "G4UIcommand.hh"                          40 #include "G4UIcommand.hh"
 41 #include "G4UIcmdWithAString.hh"                   41 #include "G4UIcmdWithAString.hh"
 42 #include "G4UIcmdWithoutParameter.hh"          << 
 43 #include "G4ios.hh"                                42 #include "G4ios.hh"
 44 #include <sstream>                                 43 #include <sstream>
 45                                                    44 
 46 #define G4warn G4cout                          << 
 47                                                << 
 48 G4VVisCommandScene::G4VVisCommandScene () {}       45 G4VVisCommandScene::G4VVisCommandScene () {}
 49                                                    46 
 50 G4VVisCommandScene::~G4VVisCommandScene () {}      47 G4VVisCommandScene::~G4VVisCommandScene () {}
 51                                                    48 
 52 G4String G4VVisCommandScene::CurrentSceneName      49 G4String G4VVisCommandScene::CurrentSceneName () {
 53   const G4Scene* pScene = fpVisManager -> GetC     50   const G4Scene* pScene = fpVisManager -> GetCurrentScene ();
 54   G4String currentSceneName = "none";              51   G4String currentSceneName = "none";
 55   if (pScene) currentSceneName = pScene -> Get     52   if (pScene) currentSceneName = pScene -> GetName ();
 56   return currentSceneName;                         53   return currentSceneName;
 57 }                                                  54 }
 58                                                    55 
 59 ////////////// /vis/scene/activateModel //////     56 ////////////// /vis/scene/activateModel ////////////////////////////
 60                                                    57 
 61 G4VisCommandSceneActivateModel::G4VisCommandSc     58 G4VisCommandSceneActivateModel::G4VisCommandSceneActivateModel () {
 62   G4bool omitable;                                 59   G4bool omitable;
 63   fpCommand = new G4UIcommand ("/vis/scene/act     60   fpCommand = new G4UIcommand ("/vis/scene/activateModel", this);
 64   fpCommand -> SetGuidance                         61   fpCommand -> SetGuidance
 65     ("Activate or de-activate model.");            62     ("Activate or de-activate model.");
 66   fpCommand -> SetGuidance                         63   fpCommand -> SetGuidance
 67     ("Attempts to match search string to name      64     ("Attempts to match search string to name of model - use unique sub-string.");
 68   fpCommand -> SetGuidance                         65   fpCommand -> SetGuidance
 69     ("Use \"/vis/scene/list\" to see model nam     66     ("Use \"/vis/scene/list\" to see model names.");
 70   fpCommand -> SetGuidance                         67   fpCommand -> SetGuidance
 71     ("If name == \"all\" (default), all models     68     ("If name == \"all\" (default), all models are activated.");
 72   G4UIparameter* parameter;                        69   G4UIparameter* parameter;
 73   parameter = new G4UIparameter ("search-strin     70   parameter = new G4UIparameter ("search-string", 's', omitable = true);
 74   parameter -> SetDefaultValue ("all");            71   parameter -> SetDefaultValue ("all");
 75   fpCommand -> SetParameter (parameter);           72   fpCommand -> SetParameter (parameter);
 76   parameter = new G4UIparameter ("activate", '     73   parameter = new G4UIparameter ("activate", 'b', omitable = true);
 77   parameter -> SetDefaultValue (true);             74   parameter -> SetDefaultValue (true);
 78   fpCommand -> SetParameter (parameter);           75   fpCommand -> SetParameter (parameter);
 79 }                                                  76 }
 80                                                    77 
 81 G4VisCommandSceneActivateModel::~G4VisCommandS     78 G4VisCommandSceneActivateModel::~G4VisCommandSceneActivateModel () {
 82   delete fpCommand;                                79   delete fpCommand;
 83 }                                                  80 }
 84                                                    81 
 85 G4String G4VisCommandSceneActivateModel::GetCu     82 G4String G4VisCommandSceneActivateModel::GetCurrentValue(G4UIcommand*) {
 86   return "";                                       83   return "";
 87 }                                                  84 }
 88                                                    85 
 89 void G4VisCommandSceneActivateModel::SetNewVal     86 void G4VisCommandSceneActivateModel::SetNewValue (G4UIcommand*,
 90                  G4String newValue) {              87                  G4String newValue) {
 91                                                    88 
 92   G4VisManager::Verbosity verbosity = fpVisMan     89   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
 93                                                    90 
 94   G4String searchString, activateString;           91   G4String searchString, activateString;
 95   std::istringstream is (newValue);                92   std::istringstream is (newValue);
 96   // Need to handle the possibility that the s <<  93   is >> searchString >> activateString;
 97   // contains embedded blanks within quotation << 
 98   // (This arises if the search string is auto << 
 99   // global description, as in G4UIQt, clickin << 
100   auto lastQuotationMark = newValue.find_last_ << 
101   if (lastQuotationMark != std::string::npos)  << 
102     auto firstQuotationMark = newValue.find_fi << 
103     if (lastQuotationMark != firstQuotationMar << 
104       // Note: there must not be more quotatio << 
105       searchString = newValue.substr           << 
106       (firstQuotationMark + 1, lastQuotationMa << 
107       activateString = newValue.substr(lastQuo << 
108       // Perhaps we ought to check number of q << 
109       G4int nQuotes = 0;                       << 
110       for (auto c : newValue) {                << 
111         if (c == '"') nQuotes++;               << 
112       }                                        << 
113       if (nQuotes > 2) {                       << 
114         G4ExceptionDescription ed;             << 
115         ed << "More than 2 quotation marks in  << 
116         G4Exception("G4VisCommandSceneActivate << 
117       }                                        << 
118     }                                          << 
119   }                                            << 
120   else {                                       << 
121     // None or one quotation marks - just inpu << 
122     is >> searchString >> activateString;      << 
123   }                                            << 
124   G4bool activate = G4UIcommand::ConvertToBool     94   G4bool activate = G4UIcommand::ConvertToBool(activateString);
125                                                    95 
126   G4Scene* pScene = fpVisManager->GetCurrentSc     96   G4Scene* pScene = fpVisManager->GetCurrentScene();
127   if (!pScene) {                                   97   if (!pScene) {
128     if (verbosity >= G4VisManager::errors) {       98     if (verbosity >= G4VisManager::errors) {
129       G4warn << "ERROR: No current scene.  Ple <<  99       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
130     }                                             100     }
131     return;                                       101     return;
132   }                                               102   }
133                                                   103 
134   G4VSceneHandler* pSceneHandler = fpVisManage    104   G4VSceneHandler* pSceneHandler = fpVisManager->GetCurrentSceneHandler();
135   if (!pSceneHandler) {                           105   if (!pSceneHandler) {
136     if (verbosity >= G4VisManager::errors) {      106     if (verbosity >= G4VisManager::errors) {
137       G4warn << "ERROR: No current sceneHandle << 107       G4cout << "ERROR: No current sceneHandler.  Please create one." << G4endl;
138     }                                             108     }
139     return;                                       109     return;
140   }                                               110   }
141                                                   111 
142   if (searchString == "all" && !activate) {       112   if (searchString == "all" && !activate) {
143     if (verbosity >= G4VisManager::warnings) {    113     if (verbosity >= G4VisManager::warnings) {
144       G4warn <<                                << 114       G4cout <<
145   "WARNING: You are not allowed to de-activate    115   "WARNING: You are not allowed to de-activate all models."
146   "\n  Command ignored."                          116   "\n  Command ignored."
147        << G4endl;                                 117        << G4endl;
148     }                                             118     }
149     return;                                       119     return;
150   }                                               120   }
151                                                   121 
152   G4bool any = false;                             122   G4bool any = false;
153                                                   123 
154   std::vector<G4Scene::Model>& runDurationMode    124   std::vector<G4Scene::Model>& runDurationModelList =
155     pScene->SetRunDurationModelList();            125     pScene->SetRunDurationModelList();
156   for (size_t i = 0; i < runDurationModelList.    126   for (size_t i = 0; i < runDurationModelList.size(); i++) {
157     const G4String& modelName = runDurationMod << 127     const G4String& modelName =
158     if (searchString == "all" || modelName.fin << 128       runDurationModelList[i].fpModel->GetGlobalDescription();
                                                   >> 129     if (searchString == "all" || modelName.find(searchString)
                                                   >> 130   != std::string::npos) {
159       any = true;                                 131       any = true;
160       runDurationModelList[i].fActive = activa    132       runDurationModelList[i].fActive = activate;
161       if (verbosity >= G4VisManager::warnings)    133       if (verbosity >= G4VisManager::warnings) {
162   G4warn << "Model \"" << modelName;           << 134   G4cout << "Model \"" << modelName;
163   if (activate) G4warn << "\" activated.";     << 135   if (activate) G4cout << "\" activated.";
164   else  G4warn << "\" de-activated.";          << 136   else  G4cout << "\" de-activated.";
165   G4warn << G4endl;                            << 137   G4cout << G4endl;
166       }                                           138       }
167     }                                             139     }
168   }                                               140   }
169                                                   141 
170   std::vector<G4Scene::Model>& endOfEventModel    142   std::vector<G4Scene::Model>& endOfEventModelList =
171     pScene->SetEndOfEventModelList();             143     pScene->SetEndOfEventModelList();
172   for (size_t i = 0; i < endOfEventModelList.s    144   for (size_t i = 0; i < endOfEventModelList.size(); i++) {
173     const G4String& modelName = endOfEventMode << 145     const G4String& modelName =
174     if (searchString == "all" || modelName.fin << 146       endOfEventModelList[i].fpModel->GetGlobalDescription();
                                                   >> 147     if (searchString == "all" || modelName.find(searchString)
                                                   >> 148   != std::string::npos) {
175       any = true;                                 149       any = true;
176       endOfEventModelList[i].fActive = activat    150       endOfEventModelList[i].fActive = activate;
177       if (verbosity >= G4VisManager::warnings)    151       if (verbosity >= G4VisManager::warnings) {
178   G4warn << "Model \"" << modelName;           << 152   G4cout << "Model \"" << modelName;
179   if (activate) G4warn << "\" activated.";     << 153   if (activate) G4cout << "\" activated.";
180   else  G4warn << "\" de-activated.";          << 154   else  G4cout << "\" de-activated.";
181   G4warn << G4endl;                            << 155   G4cout << G4endl;
182       }                                           156       }
183     }                                             157     }
184   }                                               158   }
185                                                   159 
186   std::vector<G4Scene::Model>& endOfRunModelLi    160   std::vector<G4Scene::Model>& endOfRunModelList =
187     pScene->SetEndOfRunModelList();               161     pScene->SetEndOfRunModelList();
188   for (size_t i = 0; i < endOfRunModelList.siz    162   for (size_t i = 0; i < endOfRunModelList.size(); i++) {
189     const G4String& modelName = endOfRunModelL << 163     const G4String& modelName =
190     if (searchString == "all" || modelName.fin << 164       endOfRunModelList[i].fpModel->GetGlobalDescription();
                                                   >> 165     if (searchString == "all" || modelName.find(searchString)
                                                   >> 166   != std::string::npos) {
191       any = true;                                 167       any = true;
192       endOfRunModelList[i].fActive = activate;    168       endOfRunModelList[i].fActive = activate;
193       if (verbosity >= G4VisManager::warnings)    169       if (verbosity >= G4VisManager::warnings) {
194   G4warn << "Model \"" << modelName;           << 170   G4cout << "Model \"" << modelName;
195   if (activate) G4warn << "\" activated.";     << 171   if (activate) G4cout << "\" activated.";
196   else  G4warn << "\" de-activated.";          << 172   else  G4cout << "\" de-activated.";
197   G4warn << G4endl;                            << 173   G4cout << G4endl;
198       }                                           174       }
199     }                                             175     }
200   }                                               176   }
201                                                   177 
202   if (!any) {                                     178   if (!any) {
203     if (verbosity >= G4VisManager::warnings) {    179     if (verbosity >= G4VisManager::warnings) {
204       G4warn << "WARNING: No match found." <<  << 180       G4cout << "WARNING: No match found." << G4endl;
205     }                                             181     }
206     return;                                       182     return;
207   }                                               183   }
208                                                   184 
209   CheckSceneAndNotifyHandlers (pScene);        << 185   const G4String& currentSceneName = pScene -> GetName ();
                                                   >> 186   UpdateVisManagerScene (currentSceneName);
210 }                                                 187 }
211                                                   188 
212 ////////////// /vis/scene/create /////////////    189 ////////////// /vis/scene/create ///////////////////////////////////////
213                                                   190 
214 G4VisCommandSceneCreate::G4VisCommandSceneCrea    191 G4VisCommandSceneCreate::G4VisCommandSceneCreate (): fId (0) {
215   G4bool omitable;                                192   G4bool omitable;
216   fpCommand = new G4UIcmdWithAString ("/vis/sc    193   fpCommand = new G4UIcmdWithAString ("/vis/scene/create", this);
217   fpCommand -> SetGuidance                        194   fpCommand -> SetGuidance
218     ("Creates an empty scene.");                  195     ("Creates an empty scene.");
219   fpCommand -> SetGuidance                        196   fpCommand -> SetGuidance
220     ("Invents a name if not supplied.  This sc    197     ("Invents a name if not supplied.  This scene becomes current.");
221   fpCommand -> SetParameterName ("scene-name",    198   fpCommand -> SetParameterName ("scene-name", omitable = true);
222 }                                                 199 }
223                                                   200 
224 G4VisCommandSceneCreate::~G4VisCommandSceneCre    201 G4VisCommandSceneCreate::~G4VisCommandSceneCreate () {
225   delete fpCommand;                               202   delete fpCommand;
226 }                                                 203 }
227                                                   204 
228 G4String G4VisCommandSceneCreate::NextName ()     205 G4String G4VisCommandSceneCreate::NextName () {
229   std::ostringstream oss;                         206   std::ostringstream oss;
230   oss << "scene-" << fId;                         207   oss << "scene-" << fId;
231   return oss.str();                               208   return oss.str();
232 }                                                 209 }
233                                                   210 
234 G4String G4VisCommandSceneCreate::GetCurrentVa    211 G4String G4VisCommandSceneCreate::GetCurrentValue (G4UIcommand*) {
235   return "";                                      212   return "";
236 }                                                 213 }
237                                                   214 
238 void G4VisCommandSceneCreate::SetNewValue (G4U    215 void G4VisCommandSceneCreate::SetNewValue (G4UIcommand*, G4String newValue) {
239                                                   216 
240   G4VisManager::Verbosity verbosity = fpVisMan    217   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
241                                                   218 
242   G4String& newName = newValue;                   219   G4String& newName = newValue;
243   G4String nextName = NextName ();                220   G4String nextName = NextName ();
244                                                   221 
245   if (newName == "") {                            222   if (newName == "") {
246     newName = nextName;                           223     newName = nextName;
247   }                                               224   }
248   if (newName == nextName) fId++;                 225   if (newName == nextName) fId++;
249                                                   226 
250   G4SceneList& sceneList = fpVisManager -> Set    227   G4SceneList& sceneList = fpVisManager -> SetSceneList ();
251   std::size_t iScene, nScenes = sceneList.size << 228   G4int iScene, nScenes = sceneList.size ();
252   for (iScene = 0; iScene < nScenes; ++iScene) << 229   for (iScene = 0; iScene < nScenes; iScene++) {
253     if (sceneList [iScene] -> GetName () == ne    230     if (sceneList [iScene] -> GetName () == newName) break;
254   }                                               231   }
255   if (iScene < nScenes) {                         232   if (iScene < nScenes) {
256     if (verbosity >= G4VisManager::warnings) {    233     if (verbosity >= G4VisManager::warnings) {
257       G4warn << "WARNING: Scene \"" << newName << 234       G4cout << "WARNING: Scene \"" << newName << "\" already exists."
258        << "\n  New scene not created."            235        << "\n  New scene not created."
259        << G4endl;                                 236        << G4endl;
260     }                                             237     }
261   } else {                                        238   } else {
262                                                   239 
263     // Add empty scene data object to list...     240     // Add empty scene data object to list...
264     G4Scene* pScene = new G4Scene (newName);      241     G4Scene* pScene = new G4Scene (newName);
265     sceneList.push_back (pScene);                 242     sceneList.push_back (pScene);
266     fpVisManager -> SetCurrentScene (pScene);     243     fpVisManager -> SetCurrentScene (pScene);
267                                                   244 
268     if (verbosity >= G4VisManager::confirmatio    245     if (verbosity >= G4VisManager::confirmations) {
269       G4cout << "New empty scene \"" << newNam    246       G4cout << "New empty scene \"" << newName << "\" created." << G4endl;
270     }                                             247     }
271   }                                               248   }
272 }                                                 249 }
273                                                   250 
274 ////////////// /vis/scene/endOfEventAction ///    251 ////////////// /vis/scene/endOfEventAction ////////////////////////////
275                                                   252 
276 G4VisCommandSceneEndOfEventAction::G4VisComman    253 G4VisCommandSceneEndOfEventAction::G4VisCommandSceneEndOfEventAction () {
277   G4bool omitable;                                254   G4bool omitable;
278   fpCommand = new G4UIcommand ("/vis/scene/end    255   fpCommand = new G4UIcommand ("/vis/scene/endOfEventAction", this);
279   fpCommand -> SetGuidance                        256   fpCommand -> SetGuidance
280     ("Accumulate or refresh the viewer for eac    257     ("Accumulate or refresh the viewer for each new event.");
281   fpCommand -> SetGuidance                        258   fpCommand -> SetGuidance
282     ("\"accumulate\": viewer accumulates hits,    259     ("\"accumulate\": viewer accumulates hits, etc., event by event, or");
283   fpCommand -> SetGuidance                        260   fpCommand -> SetGuidance
284     ("\"refresh\": viewer shows them at end of    261     ("\"refresh\": viewer shows them at end of event or, for direct-screen"
285      "\n  viewers, refreshes the screen just b    262      "\n  viewers, refreshes the screen just before drawing the next event.");
286   G4UIparameter* parameter;                       263   G4UIparameter* parameter;
287   parameter = new G4UIparameter ("action", 's'    264   parameter = new G4UIparameter ("action", 's', omitable = true);
288   parameter -> SetParameterCandidates ("accumu    265   parameter -> SetParameterCandidates ("accumulate refresh");
289   parameter -> SetDefaultValue ("refresh");       266   parameter -> SetDefaultValue ("refresh");
290   fpCommand -> SetParameter (parameter);          267   fpCommand -> SetParameter (parameter);
291   parameter = new G4UIparameter ("maxNumber",     268   parameter = new G4UIparameter ("maxNumber", 'i', omitable = true);
292   parameter -> SetDefaultValue (100);             269   parameter -> SetDefaultValue (100);
293   parameter -> SetGuidance                        270   parameter -> SetGuidance
294   ("Maximum number of events kept.  Unlimited     271   ("Maximum number of events kept.  Unlimited if negative.");
295   fpCommand -> SetParameter (parameter);          272   fpCommand -> SetParameter (parameter);
296 }                                                 273 }
297                                                   274 
298 G4VisCommandSceneEndOfEventAction::~G4VisComma    275 G4VisCommandSceneEndOfEventAction::~G4VisCommandSceneEndOfEventAction () {
299   delete fpCommand;                               276   delete fpCommand;
300 }                                                 277 }
301                                                   278 
302 G4String G4VisCommandSceneEndOfEventAction::Ge    279 G4String G4VisCommandSceneEndOfEventAction::GetCurrentValue(G4UIcommand*) {
303   return "";                                      280   return "";
304 }                                                 281 }
305                                                   282 
306 void G4VisCommandSceneEndOfEventAction::SetNew    283 void G4VisCommandSceneEndOfEventAction::SetNewValue (G4UIcommand*,
307                  G4String newValue) {             284                  G4String newValue) {
308                                                   285 
309   G4VisManager::Verbosity verbosity = fpVisMan    286   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
310                                                   287 
311   G4String action;                                288   G4String action;
312   G4int maxNumberOfKeptEvents;                    289   G4int maxNumberOfKeptEvents;
313   std::istringstream is (newValue);               290   std::istringstream is (newValue);
314   is >> action >> maxNumberOfKeptEvents;          291   is >> action >> maxNumberOfKeptEvents;
315                                                   292 
316   G4Scene* pScene = fpVisManager->GetCurrentSc    293   G4Scene* pScene = fpVisManager->GetCurrentScene();
317   if (!pScene) {                                  294   if (!pScene) {
318     if (verbosity >= G4VisManager::errors) {      295     if (verbosity >= G4VisManager::errors) {
319       G4warn << "ERROR: No current scene.  Ple << 296       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
320     }                                             297     }
321     return;                                       298     return;
322   }                                               299   }
323                                                   300 
324   G4VSceneHandler* pSceneHandler = fpVisManage    301   G4VSceneHandler* pSceneHandler = fpVisManager->GetCurrentSceneHandler();
325   if (!pSceneHandler) {                           302   if (!pSceneHandler) {
326     if (verbosity >= G4VisManager::errors) {      303     if (verbosity >= G4VisManager::errors) {
327       G4warn << "ERROR: No current sceneHandle << 304       G4cout << "ERROR: No current sceneHandler.  Please create one." << G4endl;
328     }                                             305     }
329     return;                                       306     return;
330   }                                               307   }
331                                                   308 
332   if (action == "accumulate") {                   309   if (action == "accumulate") {
333     pScene->SetRefreshAtEndOfEvent(false);        310     pScene->SetRefreshAtEndOfEvent(false);
334     pScene->SetMaxNumberOfKeptEvents(maxNumber    311     pScene->SetMaxNumberOfKeptEvents(maxNumberOfKeptEvents);
335   }                                               312   }
336   else if (action == "refresh") {                 313   else if (action == "refresh") {
337     if (!pScene->GetRefreshAtEndOfRun()) {        314     if (!pScene->GetRefreshAtEndOfRun()) {
338       if (verbosity >= G4VisManager::errors) {    315       if (verbosity >= G4VisManager::errors) {
339   G4warn <<                                    << 316   G4cout <<
340     "ERROR: Cannot refresh events unless runs     317     "ERROR: Cannot refresh events unless runs refresh too."
341     "\n  Use \"/vis/scene/endOfRun refresh\"."    318     "\n  Use \"/vis/scene/endOfRun refresh\"."
342          << G4endl;                               319          << G4endl;
343       }                                           320       }
344     } else {                                      321     } else {
345       pScene->SetRefreshAtEndOfEvent(true);       322       pScene->SetRefreshAtEndOfEvent(true);
346       pScene->SetMaxNumberOfKeptEvents(maxNumb    323       pScene->SetMaxNumberOfKeptEvents(maxNumberOfKeptEvents);
347       pSceneHandler->SetMarkForClearingTransie    324       pSceneHandler->SetMarkForClearingTransientStore(true);
348     }                                             325     }
349   }                                               326   }
350   else {                                          327   else {
351     if (verbosity >= G4VisManager::errors) {      328     if (verbosity >= G4VisManager::errors) {
352       G4warn <<                                << 329       G4cout <<
353   "ERROR: unrecognised parameter \"" << action    330   "ERROR: unrecognised parameter \"" << action << "\"."
354              << G4endl;                           331              << G4endl;
355     }                                             332     }
356     return;                                       333     return;
357   }                                               334   }
358                                                   335 
359   // Change of transients behaviour, so...        336   // Change of transients behaviour, so...
360   fpVisManager->ResetTransientsDrawnFlags();      337   fpVisManager->ResetTransientsDrawnFlags();
361                                                   338 
362   // Are there any events currently kept...       339   // Are there any events currently kept...
363   size_t nCurrentlyKept    = 0;                << 340   size_t nCurrentlyKept = 0;
364   G4RunManager* runManager = G4RunManagerFacto << 341   G4RunManager* runManager = G4RunManager::GetRunManager();
365   if(runManager)                               << 342   if (runManager) {
366   {                                            << 
367     const G4Run* currentRun = runManager->GetC    343     const G4Run* currentRun = runManager->GetCurrentRun();
368     if(currentRun)                             << 344     if (currentRun) {
369     {                                          << 345       const std::vector<const G4Event*>* events =
370       const std::vector<const G4Event*>* event << 346   currentRun->GetEventVector();
371       if(events)                               << 347       if (events) nCurrentlyKept = events->size();
372         nCurrentlyKept = events->size();       << 
373     }                                             348     }
374   }                                               349   }
375                                                   350 
376   if (verbosity >= G4VisManager::confirmations    351   if (verbosity >= G4VisManager::confirmations) {
377     G4cout << "End of event action set to ";      352     G4cout << "End of event action set to ";
378     if (pScene->GetRefreshAtEndOfEvent()) G4co    353     if (pScene->GetRefreshAtEndOfEvent()) G4cout << "\"refresh\".";
379     else {                                        354     else {
380       G4cout << "\"accumulate\"."                 355       G4cout << "\"accumulate\"."
381   "\n  Maximum number of events to be kept: "     356   "\n  Maximum number of events to be kept: "
382        << maxNumberOfKeptEvents                   357        << maxNumberOfKeptEvents
383        << " (unlimited if negative)."             358        << " (unlimited if negative)."
384   "\n  This may be changed with, e.g., "          359   "\n  This may be changed with, e.g., "
385   "\"/vis/scene/endOfEventAction accumulate 10    360   "\"/vis/scene/endOfEventAction accumulate 1000\".";
386     }                                             361     }
387     G4cout << G4endl;                             362     G4cout << G4endl;
388   }                                               363   }
389                                                   364 
390   if (!pScene->GetRefreshAtEndOfEvent() &&        365   if (!pScene->GetRefreshAtEndOfEvent() &&
391       maxNumberOfKeptEvents != 0 &&               366       maxNumberOfKeptEvents != 0 &&
392       verbosity >= G4VisManager::warnings) {      367       verbosity >= G4VisManager::warnings) {
393     G4warn << "WARNING: ";                     << 368     G4cout << "WARNING: ";
394     if (nCurrentlyKept) {                         369     if (nCurrentlyKept) {
395       G4warn <<                                << 370       G4cout <<
396   "\n  There are currently " << nCurrentlyKept    371   "\n  There are currently " << nCurrentlyKept
397        << " events kept for refreshing and/or     372        << " events kept for refreshing and/or reviewing.";
398     } else {                                      373     } else {
399       G4warn << "The vis manager will keep ";  << 374       G4cout << "The vis manager will keep ";
400       if (maxNumberOfKeptEvents < 0) G4warn << << 375       if (maxNumberOfKeptEvents < 0) G4cout << "an unlimited number of";
401       else G4warn << "up to " << maxNumberOfKe << 376       else G4cout << "up to " << maxNumberOfKeptEvents;
402       G4warn << " events.";                    << 377       G4cout << " events.";
403       if (maxNumberOfKeptEvents > 1 || maxNumb    378       if (maxNumberOfKeptEvents > 1 || maxNumberOfKeptEvents < 0)
404   G4warn <<                                    << 379   G4cout <<
405     "\n  This may use a lot of memory."           380     "\n  This may use a lot of memory."
406     "\n  It may be changed with, e.g., "          381     "\n  It may be changed with, e.g., "
407     "\"/vis/scene/endOfEventAction accumulate     382     "\"/vis/scene/endOfEventAction accumulate 10\".";
408     }                                             383     }
409     G4warn << G4endl;                          << 384     G4cout << G4endl;
410   }                                               385   }
411 }                                                 386 }
412                                                   387 
413 ////////////// /vis/scene/endOfRunAction /////    388 ////////////// /vis/scene/endOfRunAction ////////////////////////////
414                                                   389 
415 G4VisCommandSceneEndOfRunAction::G4VisCommandS    390 G4VisCommandSceneEndOfRunAction::G4VisCommandSceneEndOfRunAction () {
416   G4bool omitable;                                391   G4bool omitable;
417   fpCommand = new G4UIcmdWithAString ("/vis/sc    392   fpCommand = new G4UIcmdWithAString ("/vis/scene/endOfRunAction", this);
418   fpCommand -> SetGuidance                        393   fpCommand -> SetGuidance
419     ("Accumulate or refresh the viewer for eac    394     ("Accumulate or refresh the viewer for each new run.");
420   fpCommand -> SetGuidance                        395   fpCommand -> SetGuidance
421     ("\"accumulate\": viewer accumulates hits,    396     ("\"accumulate\": viewer accumulates hits, etc., run by run, or");
422   fpCommand -> SetGuidance                        397   fpCommand -> SetGuidance
423     ("\"refresh\": viewer shows them at end of    398     ("\"refresh\": viewer shows them at end of run or, for direct-screen"
424      "\n  viewers, refreshes the screen just b    399      "\n  viewers, refreshes the screen just before drawing the first"
425      "\n  event of the next run.");               400      "\n  event of the next run.");
426   fpCommand -> SetGuidance ("The detector rema    401   fpCommand -> SetGuidance ("The detector remains or is redrawn.");
427   fpCommand -> SetParameterName ("action", omi    402   fpCommand -> SetParameterName ("action", omitable = true);
428   fpCommand -> SetCandidates ("accumulate refr    403   fpCommand -> SetCandidates ("accumulate refresh");
429   fpCommand -> SetDefaultValue ("refresh");       404   fpCommand -> SetDefaultValue ("refresh");
430 }                                                 405 }
431                                                   406 
432 G4VisCommandSceneEndOfRunAction::~G4VisCommand    407 G4VisCommandSceneEndOfRunAction::~G4VisCommandSceneEndOfRunAction () {
433   delete fpCommand;                               408   delete fpCommand;
434 }                                                 409 }
435                                                   410 
436 G4String G4VisCommandSceneEndOfRunAction::GetC    411 G4String G4VisCommandSceneEndOfRunAction::GetCurrentValue(G4UIcommand*) {
437   return "";                                      412   return "";
438 }                                                 413 }
439                                                   414 
440 void G4VisCommandSceneEndOfRunAction::SetNewVa    415 void G4VisCommandSceneEndOfRunAction::SetNewValue (G4UIcommand*,
441                  G4String newValue) {             416                  G4String newValue) {
442                                                   417 
443   G4VisManager::Verbosity verbosity = fpVisMan    418   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
444                                                   419 
445   G4String action;                                420   G4String action;
446   std::istringstream is (newValue);               421   std::istringstream is (newValue);
447   is >> action;                                   422   is >> action;
448                                                   423 
449   G4Scene* pScene = fpVisManager->GetCurrentSc    424   G4Scene* pScene = fpVisManager->GetCurrentScene();
450   if (!pScene) {                                  425   if (!pScene) {
451     if (verbosity >= G4VisManager::errors) {      426     if (verbosity >= G4VisManager::errors) {
452       G4warn << "ERROR: No current scene.  Ple << 427       G4cout << "ERROR: No current scene.  Please create one." << G4endl;
453     }                                             428     }
454     return;                                       429     return;
455   }                                               430   }
456                                                   431 
457   G4VSceneHandler* pSceneHandler = fpVisManage    432   G4VSceneHandler* pSceneHandler = fpVisManager->GetCurrentSceneHandler();
458   if (!pSceneHandler) {                           433   if (!pSceneHandler) {
459     if (verbosity >= G4VisManager::errors) {      434     if (verbosity >= G4VisManager::errors) {
460       G4warn << "ERROR: No current sceneHandle << 435       G4cout << "ERROR: No current sceneHandler.  Please create one." << G4endl;
461     }                                             436     }
462     return;                                       437     return;
463   }                                               438   }
464                                                   439 
465   if (action == "accumulate") {                   440   if (action == "accumulate") {
466     if (pScene->GetRefreshAtEndOfEvent()) {       441     if (pScene->GetRefreshAtEndOfEvent()) {
467       if (verbosity >= G4VisManager::errors) {    442       if (verbosity >= G4VisManager::errors) {
468   G4warn <<                                    << 443   G4cout <<
469     "ERROR: Cannot accumulate runs unless even    444     "ERROR: Cannot accumulate runs unless events accumulate too."
470     "\n  Use \"/vis/scene/endOfEventAction acc    445     "\n  Use \"/vis/scene/endOfEventAction accumulate\"."
471          << G4endl;                               446          << G4endl;
472       }                                           447       }
473     }                                             448     }
474     else {                                        449     else {
475       pScene->SetRefreshAtEndOfRun(false);        450       pScene->SetRefreshAtEndOfRun(false);
476     }                                             451     }
477   }                                               452   }
478   else if (action == "refresh") {                 453   else if (action == "refresh") {
479     pScene->SetRefreshAtEndOfRun(true);           454     pScene->SetRefreshAtEndOfRun(true);
480     pSceneHandler->SetMarkForClearingTransient    455     pSceneHandler->SetMarkForClearingTransientStore(true);
481   }                                               456   }
482   else {                                          457   else {
483     if (verbosity >= G4VisManager::errors) {      458     if (verbosity >= G4VisManager::errors) {
484       G4warn <<                                << 459       G4cout <<
485   "ERROR: unrecognised parameter \"" << action    460   "ERROR: unrecognised parameter \"" << action << "\"."
486              << G4endl;                           461              << G4endl;
487     }                                             462     }
488     return;                                       463     return;
489   }                                               464   }
490                                                   465 
491   // Change of transients behaviour, so...        466   // Change of transients behaviour, so...
492   fpVisManager->ResetTransientsDrawnFlags();      467   fpVisManager->ResetTransientsDrawnFlags();
493                                                   468 
494   if (verbosity >= G4VisManager::confirmations    469   if (verbosity >= G4VisManager::confirmations) {
495     G4cout << "End of run action set to \"";      470     G4cout << "End of run action set to \"";
496     if (pScene->GetRefreshAtEndOfRun()) G4cout    471     if (pScene->GetRefreshAtEndOfRun()) G4cout << "refresh";
497     else G4cout << "accumulate";                  472     else G4cout << "accumulate";
498     G4cout << "\"" << G4endl;                     473     G4cout << "\"" << G4endl;
499   }                                               474   }
500 }                                                 475 }
501                                                   476 
502 ////////////// /vis/scene/list ///////////////    477 ////////////// /vis/scene/list ///////////////////////////////////////
503                                                   478 
504 G4VisCommandSceneList::G4VisCommandSceneList (    479 G4VisCommandSceneList::G4VisCommandSceneList () {
505   G4bool omitable;                                480   G4bool omitable;
506   fpCommand = new G4UIcommand ("/vis/scene/lis    481   fpCommand = new G4UIcommand ("/vis/scene/list", this);
507   fpCommand -> SetGuidance ("Lists scene(s).")    482   fpCommand -> SetGuidance ("Lists scene(s).");
508   fpCommand -> SetGuidance                        483   fpCommand -> SetGuidance
509     ("\"help /vis/verbose\" for definition of     484     ("\"help /vis/verbose\" for definition of verbosity.");
510   G4UIparameter* parameter;                       485   G4UIparameter* parameter;
511   parameter = new G4UIparameter ("scene-name",    486   parameter = new G4UIparameter ("scene-name", 's', omitable = true);
512   parameter -> SetDefaultValue ("all");           487   parameter -> SetDefaultValue ("all");
513   fpCommand -> SetParameter (parameter);          488   fpCommand -> SetParameter (parameter);
514   parameter = new G4UIparameter ("verbosity",     489   parameter = new G4UIparameter ("verbosity", 's', omitable = true);
515   parameter -> SetDefaultValue ("warnings");      490   parameter -> SetDefaultValue ("warnings");
516   fpCommand -> SetParameter (parameter);          491   fpCommand -> SetParameter (parameter);
517 }                                                 492 }
518                                                   493 
519 G4VisCommandSceneList::~G4VisCommandSceneList     494 G4VisCommandSceneList::~G4VisCommandSceneList () {
520   delete fpCommand;                               495   delete fpCommand;
521 }                                                 496 }
522                                                   497 
523 G4String G4VisCommandSceneList::GetCurrentValu    498 G4String G4VisCommandSceneList::GetCurrentValue (G4UIcommand*) {
524   return "";                                      499   return "";
525 }                                                 500 }
526                                                   501 
527 void G4VisCommandSceneList::SetNewValue (G4UIc    502 void G4VisCommandSceneList::SetNewValue (G4UIcommand*, G4String newValue) {
528   G4String name, verbosityString;                 503   G4String name, verbosityString;
529   std::istringstream is (newValue);               504   std::istringstream is (newValue);
530   is >> name >> verbosityString;                  505   is >> name >> verbosityString;
531   G4VisManager::Verbosity verbosity =             506   G4VisManager::Verbosity verbosity =
532     fpVisManager->GetVerbosityValue(verbosityS    507     fpVisManager->GetVerbosityValue(verbosityString);
533   const G4Scene* currentScene = fpVisManager -    508   const G4Scene* currentScene = fpVisManager -> GetCurrentScene ();
534   G4String currentName;                           509   G4String currentName;
535   if (currentScene) currentName = currentScene    510   if (currentScene) currentName = currentScene->GetName();
536                                                   511 
537   G4SceneList& sceneList = fpVisManager -> Set    512   G4SceneList& sceneList = fpVisManager -> SetSceneList ();
538   std::size_t iScene, nScenes = sceneList.size << 513   G4int iScene, nScenes = sceneList.size ();
539   G4bool found = false;                           514   G4bool found = false;
540   for (iScene = 0; iScene < nScenes; ++iScene) << 515   for (iScene = 0; iScene < nScenes; iScene++) {
541     G4Scene* pScene = sceneList [iScene];         516     G4Scene* pScene = sceneList [iScene];
542     const G4String& iName = pScene -> GetName     517     const G4String& iName = pScene -> GetName ();
543     if (name != "all") {                          518     if (name != "all") {
544       if (name != iName) continue;                519       if (name != iName) continue;
545     }                                             520     }
546     found = true;                                 521     found = true;
547     if (iName == currentName) {                   522     if (iName == currentName) {
548       G4cout << "  (current)";                    523       G4cout << "  (current)";
549     }                                             524     }
550     else {                                        525     else {
551       G4cout << "           ";                    526       G4cout << "           ";
552     }                                             527     }
553     G4cout << " scene \"" << iName << "\"";       528     G4cout << " scene \"" << iName << "\"";
554     if (verbosity >= G4VisManager::warnings) {    529     if (verbosity >= G4VisManager::warnings) {
555       std::size_t i;                           << 530       G4int i;
556       G4cout << "\n  Run-duration models:";       531       G4cout << "\n  Run-duration models:";
557       std::size_t nRunModels = pScene -> GetRu << 532       G4int nRunModels = pScene -> GetRunDurationModelList ().size ();
558       if (nRunModels == 0) {                      533       if (nRunModels == 0) {
559   G4cout << " none.";                             534   G4cout << " none.";
560       }                                           535       }
561       for (i = 0; i < nRunModels; ++i) {       << 536       for (i = 0; i < nRunModels; i++) {
562   if (pScene -> GetRunDurationModelList()[i].f    537   if (pScene -> GetRunDurationModelList()[i].fActive)
563     G4cout << "\n   Active:   ";                  538     G4cout << "\n   Active:   ";
564   else G4cout << "\n   Inactive: ";               539   else G4cout << "\n   Inactive: ";
565   G4VModel* pModel = pScene -> GetRunDurationM    540   G4VModel* pModel = pScene -> GetRunDurationModelList()[i].fpModel;
566   G4cout << pModel -> GetGlobalDescription ();    541   G4cout << pModel -> GetGlobalDescription ();
567       }                                           542       }
568       G4cout << "\n  End-of-event models:";       543       G4cout << "\n  End-of-event models:";
569       std::size_t nEOEModels = pScene -> GetEn << 544       G4int nEOEModels = pScene -> GetEndOfEventModelList ().size ();
570       if (nEOEModels == 0) {                      545       if (nEOEModels == 0) {
571   G4cout << " none.";                             546   G4cout << " none.";
572       }                                           547       }
573       for (i = 0; i < nEOEModels; ++i) {       << 548       for (i = 0; i < nEOEModels; i++) {
574   if (pScene -> GetEndOfEventModelList()[i].fA    549   if (pScene -> GetEndOfEventModelList()[i].fActive)
575     G4cout << "\n   Active:   ";                  550     G4cout << "\n   Active:   ";
576   else G4cout << "\n   Inactive: ";               551   else G4cout << "\n   Inactive: ";
577   G4VModel* pModel = pScene -> GetEndOfEventMo    552   G4VModel* pModel = pScene -> GetEndOfEventModelList()[i].fpModel;
578   G4cout << pModel -> GetGlobalDescription ();    553   G4cout << pModel -> GetGlobalDescription ();
579       }                                           554       }
580       G4cout << "\n  End-of-run models:";         555       G4cout << "\n  End-of-run models:";
581       std::size_t nEORModels = pScene -> GetEn << 556       G4int nEORModels = pScene -> GetEndOfRunModelList ().size ();
582       if (nEORModels == 0) {                      557       if (nEORModels == 0) {
583   G4cout << " none.";                             558   G4cout << " none.";
584       }                                           559       }
585       for (i = 0; i < nEORModels; ++i) {       << 560       for (i = 0; i < nEORModels; i++) {
586   if (pScene -> GetEndOfRunModelList()[i].fAct    561   if (pScene -> GetEndOfRunModelList()[i].fActive)
587     G4cout << "\n   Active:   ";                  562     G4cout << "\n   Active:   ";
588   else G4cout << "\n   Inactive: ";               563   else G4cout << "\n   Inactive: ";
589   G4VModel* pModel = pScene -> GetEndOfRunMode    564   G4VModel* pModel = pScene -> GetEndOfRunModelList()[i].fpModel;
590   G4cout << pModel -> GetGlobalDescription ();    565   G4cout << pModel -> GetGlobalDescription ();
591       }                                           566       }
592     }                                             567     }
593     if (verbosity >= G4VisManager::parameters)    568     if (verbosity >= G4VisManager::parameters) {
594       G4cout << "\n  " << *sceneList [iScene];    569       G4cout << "\n  " << *sceneList [iScene];
595     }                                             570     }
596     G4cout << G4endl;                             571     G4cout << G4endl;
597   }                                               572   }
598   if (!found) {                                   573   if (!found) {
599     G4warn << "No scenes found";               << 574     G4cout << "No scenes found";
600     if (name != "all") {                          575     if (name != "all") {
601       G4warn << " of name \"" << name << "\""; << 576       G4cout << " of name \"" << name << "\"";
602     }                                             577     }
603     G4warn << "." << G4endl;                   << 578     G4cout << "." << G4endl;
604   }                                               579   }
605 }                                                 580 }
606                                                   581 
607 ////////////// /vis/scene/notifyHandlers /////    582 ////////////// /vis/scene/notifyHandlers /////////////////////////
608                                                   583 
609 G4VisCommandSceneNotifyHandlers::G4VisCommandS    584 G4VisCommandSceneNotifyHandlers::G4VisCommandSceneNotifyHandlers () {
610   G4bool omitable;                                585   G4bool omitable;
611   fpCommand = new G4UIcommand ("/vis/scene/not    586   fpCommand = new G4UIcommand ("/vis/scene/notifyHandlers", this);
612   fpCommand -> SetGuidance                        587   fpCommand -> SetGuidance
613     ("Notifies scene handlers and forces re-re    588     ("Notifies scene handlers and forces re-rendering.");
614   fpCommand -> SetGuidance                        589   fpCommand -> SetGuidance
615     ("Notifies the handler(s) of the specified    590     ("Notifies the handler(s) of the specified scene and forces a"
616      "\nreconstruction of any graphical databa    591      "\nreconstruction of any graphical databases."
617      "\nClears and refreshes all viewers of cu    592      "\nClears and refreshes all viewers of current scene."
618      "\n  The default action \"refresh\" does     593      "\n  The default action \"refresh\" does not issue \"update\" (see"
619      "\n    /vis/viewer/update)."                 594      "\n    /vis/viewer/update)."
620      "\nIf \"flush\" is specified, it issues a    595      "\nIf \"flush\" is specified, it issues an \"update\" as well as"
621      "\n  \"refresh\" - \"update\" and initiat    596      "\n  \"refresh\" - \"update\" and initiates post-processing"
622      "\n  for graphics systems which need it."    597      "\n  for graphics systems which need it.");
623   fpCommand -> SetGuidance                        598   fpCommand -> SetGuidance 
624     ("The default for <scene-name> is the curr    599     ("The default for <scene-name> is the current scene name.");
625   fpCommand -> SetGuidance                        600   fpCommand -> SetGuidance
626     ("This command does not change current sce    601     ("This command does not change current scene, scene handler or viewer.");
627   G4UIparameter* parameter;                       602   G4UIparameter* parameter;
628   parameter = new G4UIparameter ("scene-name",    603   parameter = new G4UIparameter ("scene-name", 's',
629          omitable = true);                        604          omitable = true);
630   parameter -> SetCurrentAsDefault(true);         605   parameter -> SetCurrentAsDefault(true);
631   fpCommand -> SetParameter (parameter);          606   fpCommand -> SetParameter (parameter);
632   parameter = new G4UIparameter ("refresh-flus    607   parameter = new G4UIparameter ("refresh-flush", 's',
633          omitable = true);                        608          omitable = true);
634   parameter -> SetDefaultValue("refresh");        609   parameter -> SetDefaultValue("refresh");
635   parameter -> SetParameterCandidates("r refre    610   parameter -> SetParameterCandidates("r refresh f flush");
636   fpCommand -> SetParameter (parameter);          611   fpCommand -> SetParameter (parameter);
637 }                                                 612 }
638                                                   613 
639 G4VisCommandSceneNotifyHandlers::~G4VisCommand    614 G4VisCommandSceneNotifyHandlers::~G4VisCommandSceneNotifyHandlers () {
640   delete fpCommand;                               615   delete fpCommand;
641 }                                                 616 }
642                                                   617 
643 G4String G4VisCommandSceneNotifyHandlers::GetC    618 G4String G4VisCommandSceneNotifyHandlers::GetCurrentValue(G4UIcommand*) {
644   return CurrentSceneName ();                     619   return CurrentSceneName ();
645 }                                                 620 }
646                                                   621 
647 void G4VisCommandSceneNotifyHandlers::SetNewVa    622 void G4VisCommandSceneNotifyHandlers::SetNewValue (G4UIcommand*,
648                G4String newValue) {               623                G4String newValue) {
649                                                   624 
650   G4VisManager::Verbosity verbosity = fpVisMan    625   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
651                                                   626 
652   G4String sceneName, refresh_flush;              627   G4String sceneName, refresh_flush;
653   std::istringstream is (newValue);               628   std::istringstream is (newValue);
654   is >> sceneName >> refresh_flush;               629   is >> sceneName >> refresh_flush;
655   G4bool flush = false;                           630   G4bool flush = false;
656   if (refresh_flush[0] == 'f') flush = true;   << 631   if (refresh_flush(0) == 'f') flush = true;
657                                                   632 
658   const G4SceneList& sceneList = fpVisManager     633   const G4SceneList& sceneList = fpVisManager -> GetSceneList ();
659   G4SceneHandlerList& sceneHandlerList =          634   G4SceneHandlerList& sceneHandlerList =
660     fpVisManager -> SetAvailableSceneHandlers     635     fpVisManager -> SetAvailableSceneHandlers ();
661                                                   636 
662   // Check scene name.                            637   // Check scene name.
663   const std::size_t nScenes = sceneList.size ( << 638   const G4int nScenes = sceneList.size ();
664   std::size_t iScene;                          << 639   G4int iScene;
665   for (iScene = 0; iScene < nScenes; ++iScene) << 640   for (iScene = 0; iScene < nScenes; iScene++) {
666     G4Scene* scene = sceneList [iScene];          641     G4Scene* scene = sceneList [iScene];
667     if (sceneName == scene -> GetName ()) brea    642     if (sceneName == scene -> GetName ()) break;
668   }                                               643   }
669   if (iScene >= nScenes ) {                       644   if (iScene >= nScenes ) {
670     if (verbosity >= G4VisManager::warnings) {    645     if (verbosity >= G4VisManager::warnings) {
671       G4warn << "WARNING: Scene \"" << sceneNa << 646       G4cout << "WARNING: Scene \"" << sceneName << "\" not found."
672   "\n  /vis/scene/list to see scenes."            647   "\n  /vis/scene/list to see scenes."
673        << G4endl;                                 648        << G4endl;
674     }                                             649     }
675     return;                                       650     return;
676   }                                               651   }
677                                                   652 
678   // Store current context...                     653   // Store current context...
679   G4VSceneHandler* pCurrentSceneHandler =         654   G4VSceneHandler* pCurrentSceneHandler =
680     fpVisManager -> GetCurrentSceneHandler();     655     fpVisManager -> GetCurrentSceneHandler();
681   if (!pCurrentSceneHandler) {                    656   if (!pCurrentSceneHandler) {
682     if (verbosity >= G4VisManager::warnings) {    657     if (verbosity >= G4VisManager::warnings) {
683       G4warn << "WARNING: No current scene han << 658       G4cout << "WARNING: No current scene handler."
684        << G4endl;                                 659        << G4endl;
685     }                                             660     }
686     return;                                       661     return;
687   }                                               662   }
688   G4VViewer* pCurrentViewer = fpVisManager ->     663   G4VViewer* pCurrentViewer = fpVisManager -> GetCurrentViewer();
689   if (!pCurrentViewer) {                          664   if (!pCurrentViewer) {
690     if (verbosity >= G4VisManager::warnings) {    665     if (verbosity >= G4VisManager::warnings) {
691       G4warn << "WARNING: No current viewer."  << 666       G4cout << "WARNING: No current viewer."
692        << G4endl;                                 667        << G4endl;
693     }                                             668     }
694     return;                                       669     return;
695   }                                               670   }
696   G4Scene* pCurrentScene = fpVisManager -> Get    671   G4Scene* pCurrentScene = fpVisManager -> GetCurrentScene();
697   if (!pCurrentScene) {                           672   if (!pCurrentScene) {
698     if (verbosity >= G4VisManager::warnings) {    673     if (verbosity >= G4VisManager::warnings) {
699       G4warn << "WARNING: No current scene."   << 674       G4cout << "WARNING: No current scene."
700        << G4endl;                                 675        << G4endl;
701     }                                             676     }
702     return;                                       677     return;
703   }                                               678   }
704                                                   679 
705   G4VisManager::Verbosity currentVerbosity = f    680   G4VisManager::Verbosity currentVerbosity = fpVisManager -> GetVerbosity();
706                                                   681 
707   // Suppress messages during this process (on    682   // Suppress messages during this process (only print errors)...
708   //fpVisManager -> SetVerboseLevel(G4VisManag    683   //fpVisManager -> SetVerboseLevel(G4VisManager::errors);
709                                                   684 
710   // For each scene handler, if it contains th    685   // For each scene handler, if it contains the scene, clear and
711   // rebuild the graphical database, then for     686   // rebuild the graphical database, then for each viewer set (make
712   // current), clear, (re)draw, and show.         687   // current), clear, (re)draw, and show.
713   const std::size_t nSceneHandlers = sceneHand << 688   const G4int nSceneHandlers = sceneHandlerList.size ();
714   for (std::size_t iSH = 0; iSH < nSceneHandle << 689   for (G4int iSH = 0; iSH < nSceneHandlers; iSH++) {
715     G4VSceneHandler* aSceneHandler = sceneHand    690     G4VSceneHandler* aSceneHandler = sceneHandlerList [iSH];
716     G4Scene* aScene = aSceneHandler -> GetScen    691     G4Scene* aScene = aSceneHandler -> GetScene ();
717     if (aScene) {                                 692     if (aScene) {
718       const G4String& aSceneName = aScene -> G    693       const G4String& aSceneName = aScene -> GetName ();
719       if (sceneName == aSceneName) {              694       if (sceneName == aSceneName) {
720   aScene->CalculateExtent();  // Check and rec    695   aScene->CalculateExtent();  // Check and recalculate extent
721   G4ViewerList& viewerList = aSceneHandler ->     696   G4ViewerList& viewerList = aSceneHandler -> SetViewerList ();
722   const std::size_t nViewers = viewerList.size << 697   const G4int nViewers = viewerList.size ();
723   for (std::size_t iV = 0; iV < nViewers; ++iV << 698   for (G4int iV = 0; iV < nViewers; iV++) {
724     G4VViewer* aViewer = viewerList [iV];         699     G4VViewer* aViewer = viewerList [iV];
725     // Force rebuild of graphical database, if    700     // Force rebuild of graphical database, if any.
726     aViewer -> NeedKernelVisit();                 701     aViewer -> NeedKernelVisit();
727     if (aViewer->GetViewParameters().IsAutoRef    702     if (aViewer->GetViewParameters().IsAutoRefresh()) {
728       aSceneHandler -> SetCurrentViewer (aView    703       aSceneHandler -> SetCurrentViewer (aViewer);
729       // Ensure consistency of vis manager...     704       // Ensure consistency of vis manager...
730       fpVisManager -> SetCurrentViewer(aViewer    705       fpVisManager -> SetCurrentViewer(aViewer);
731       fpVisManager -> SetCurrentSceneHandler(a    706       fpVisManager -> SetCurrentSceneHandler(aSceneHandler);
732       fpVisManager -> SetCurrentScene(aScene);    707       fpVisManager -> SetCurrentScene(aScene);
733       aViewer -> SetView ();                      708       aViewer -> SetView ();
734       aViewer -> ClearView ();                    709       aViewer -> ClearView ();
735       aViewer -> DrawView ();                     710       aViewer -> DrawView ();
736       if (flush) aViewer -> ShowView ();          711       if (flush) aViewer -> ShowView ();
737       if (verbosity >= G4VisManager::confirmat    712       if (verbosity >= G4VisManager::confirmations) {
738         G4cout << "Viewer \"" << aViewer -> Ge    713         G4cout << "Viewer \"" << aViewer -> GetName ()
739          << "\" of scene handler \"" << aScene    714          << "\" of scene handler \"" << aSceneHandler -> GetName ()
740          << "\"\n  ";                             715          << "\"\n  ";
741         if (flush) G4cout << "flushed";           716         if (flush) G4cout << "flushed";
742         else G4cout << "refreshed";               717         else G4cout << "refreshed";
743         G4cout << " at request of scene \"" <<    718         G4cout << " at request of scene \"" << sceneName
744          << "\"." << G4endl;                      719          << "\"." << G4endl;
745       }                                           720       }
746     } else {                                      721     } else {
747       if (verbosity >= G4VisManager::confirmat    722       if (verbosity >= G4VisManager::confirmations) {
748         G4cout << "NOTE: The scene, \""           723         G4cout << "NOTE: The scene, \""
749          << sceneName                             724          << sceneName
750          << "\", of viewer \""                    725          << "\", of viewer \""
751          << aViewer -> GetName ()                 726          << aViewer -> GetName ()
752          << "\"\n  of scene handler \""           727          << "\"\n  of scene handler \""
753          << aSceneHandler -> GetName ()           728          << aSceneHandler -> GetName ()
754          << "\"  has changed.  To see effect,"    729          << "\"  has changed.  To see effect,"
755          << "\n  \"/vis/viewer/select "           730          << "\n  \"/vis/viewer/select "
756          << aViewer -> GetShortName ()            731          << aViewer -> GetShortName ()
757          << "\" and \"/vis/viewer/rebuild\"."     732          << "\" and \"/vis/viewer/rebuild\"."
758          << G4endl;                               733          << G4endl;
759       }                                           734       }
760     }                                             735     }
761   }                                               736   }
762       }                                           737       }
763     }                                             738     }
764     else {                                        739     else {
765       if (verbosity >= G4VisManager::warnings)    740       if (verbosity >= G4VisManager::warnings) {
766   G4warn << "WARNING: G4VisCommandSceneNotifyH << 741   G4cout << "WARNING: G4VisCommandSceneNotifyHandlers: scene handler \""
767          << aSceneHandler->GetName()              742          << aSceneHandler->GetName()
768          << "\" has a null scene."                743          << "\" has a null scene."
769          << G4endl;                               744          << G4endl;
770       }                                           745       }
771     }                                             746     }
772   }                                               747   }
773                                                   748 
774   // Reclaim original context - but set viewer    749   // Reclaim original context - but set viewer first, then scene
775   // handler, because the latter might have be    750   // handler, because the latter might have been created very recently
776   // and, not yet having a viewer, the current    751   // and, not yet having a viewer, the current viewer will,
777   // temporarily, refer to another scene handl    752   // temporarily, refer to another scene handler.  SetCurrentViewer
778   // actually resets the scene handler, which     753   // actually resets the scene handler, which is what we don't want,
779   // so we set it again on the next line...       754   // so we set it again on the next line...
780   fpVisManager -> SetCurrentViewer(pCurrentVie    755   fpVisManager -> SetCurrentViewer(pCurrentViewer);
781   fpVisManager -> SetCurrentSceneHandler(pCurr    756   fpVisManager -> SetCurrentSceneHandler(pCurrentSceneHandler);
782   fpVisManager -> SetCurrentScene(pCurrentScen    757   fpVisManager -> SetCurrentScene(pCurrentScene);
783   fpVisManager -> SetVerboseLevel(currentVerbo    758   fpVisManager -> SetVerboseLevel(currentVerbosity);
784   // Take care of special case of scene handle    759   // Take care of special case of scene handler with no viewer yet.  
785   if (pCurrentSceneHandler) {                     760   if (pCurrentSceneHandler) {
786     G4ViewerList& viewerList = pCurrentSceneHa    761     G4ViewerList& viewerList = pCurrentSceneHandler -> SetViewerList ();
787     const std::size_t nViewers = viewerList.si << 762     const G4int nViewers = viewerList.size ();
788     if (nViewers) {                               763     if (nViewers) {
789       pCurrentSceneHandler -> SetCurrentViewer    764       pCurrentSceneHandler -> SetCurrentViewer (pCurrentViewer);
790       // JA: I don't think we need this. SetVi << 765       if (pCurrentViewer && pCurrentSceneHandler->GetScene()) {
791       // if (pCurrentViewer && pCurrentSceneHa << 766   pCurrentViewer -> SetView ();
792       //   pCurrentViewer -> SetView ();       << 
793       // }                                     << 
794     }                                          << 
795   }                                            << 
796 }                                              << 
797                                                << 
798 ////////////// /vis/scene/removeModel //////// << 
799                                                << 
800 G4VisCommandSceneRemoveModel::G4VisCommandScen << 
801   G4bool omitable;                             << 
802   fpCommand = new G4UIcommand ("/vis/scene/rem << 
803   fpCommand -> SetGuidance("Remove model.");   << 
804   fpCommand -> SetGuidance                     << 
805   ("Attempts to match search string to name of << 
806   fpCommand -> SetGuidance                     << 
807   ("Use \"/vis/scene/list\" to see model names << 
808   G4UIparameter* parameter;                    << 
809   parameter = new G4UIparameter ("search-strin << 
810   fpCommand -> SetParameter (parameter);       << 
811 }                                              << 
812                                                << 
813 G4VisCommandSceneRemoveModel::~G4VisCommandSce << 
814   delete fpCommand;                            << 
815 }                                              << 
816                                                << 
817 G4String G4VisCommandSceneRemoveModel::GetCurr << 
818   return "";                                   << 
819 }                                              << 
820                                                << 
821 void G4VisCommandSceneRemoveModel::SetNewValue << 
822               G4String newValue) {             << 
823                                                << 
824   G4VisManager::Verbosity verbosity = fpVisMan << 
825                                                << 
826   G4String searchString;                       << 
827   std::istringstream is (newValue);            << 
828   is >> searchString;                          << 
829                                                << 
830   G4Scene* pScene = fpVisManager->GetCurrentSc << 
831   if (!pScene) {                               << 
832     if (verbosity >= G4VisManager::errors) {   << 
833       G4warn << "ERROR: No current scene.  Ple << 
834     }                                          << 
835     return;                                    << 
836   }                                            << 
837                                                << 
838   G4VSceneHandler* pSceneHandler = fpVisManage << 
839   if (!pSceneHandler) {                        << 
840     if (verbosity >= G4VisManager::errors) {   << 
841       G4warn << "ERROR: No current sceneHandle << 
842     }                                          << 
843     return;                                    << 
844   }                                            << 
845                                                << 
846   G4bool any = false;                          << 
847                                                << 
848   std::vector<G4Scene::Model>& runDurationMode << 
849   pScene->SetRunDurationModelList();           << 
850   for (size_t i = 0; i < runDurationModelList. << 
851     const G4String& modelName =                << 
852     runDurationModelList[i].fpModel->GetGlobal << 
853     if (modelName.find(searchString) != std::s << 
854       runDurationModelList.erase(runDurationMo << 
855       any = true;                              << 
856       if (verbosity >= G4VisManager::warnings) << 
857   G4warn << "Model \"" << modelName << "\" rem << 
858       }                                        << 
859       break;  // Allow only one model at a tim << 
860     }                                          << 
861   }                                            << 
862                                                << 
863   std::vector<G4Scene::Model>& endOfEventModel << 
864   pScene->SetEndOfEventModelList();            << 
865   for (size_t i = 0; i < endOfEventModelList.s << 
866     const G4String& modelName =                << 
867     endOfEventModelList[i].fpModel->GetGlobalD << 
868     if (modelName.find(searchString) != std::s << 
869       endOfEventModelList.erase(endOfEventMode << 
870       any = true;                              << 
871       if (verbosity >= G4VisManager::warnings) << 
872   G4warn << "Model \"" << modelName << "\" rem << 
873       }                                           767       }
874       break;  // Allow only one model at a tim << 
875     }                                             768     }
876   }                                               769   }
877                                                << 
878   std::vector<G4Scene::Model>& endOfRunModelLi << 
879   pScene->SetEndOfRunModelList();              << 
880   for (size_t i = 0; i < endOfRunModelList.siz << 
881     const G4String& modelName =                << 
882     endOfRunModelList[i].fpModel->GetGlobalDes << 
883     if (modelName.find(searchString) != std::s << 
884       endOfRunModelList.erase(endOfRunModelLis << 
885       any = true;                              << 
886       if (verbosity >= G4VisManager::warnings) << 
887   G4warn << "Model \"" << modelName << "\" rem << 
888       }                                        << 
889       break;  // Allow only one model at a tim << 
890     }                                          << 
891   }                                            << 
892                                                << 
893   if (!any) {                                  << 
894     if (verbosity >= G4VisManager::warnings) { << 
895       G4warn << "WARNING: No match found." <<  << 
896     }                                          << 
897     return;                                    << 
898   }                                            << 
899                                                << 
900   CheckSceneAndNotifyHandlers (pScene);        << 
901 }                                                 770 }
902                                                   771 
903 ////////////// /vis/scene/select /////////////    772 ////////////// /vis/scene/select ///////////////////////////////////////
904                                                   773 
905 G4VisCommandSceneSelect::G4VisCommandSceneSele    774 G4VisCommandSceneSelect::G4VisCommandSceneSelect () {
906   G4bool omitable;                                775   G4bool omitable;
907   fpCommand = new G4UIcmdWithAString ("/vis/sc    776   fpCommand = new G4UIcmdWithAString ("/vis/scene/select", this);
908   fpCommand -> SetGuidance ("Selects a scene")    777   fpCommand -> SetGuidance ("Selects a scene");
909   fpCommand -> SetGuidance                     << 778   fpCommand -> SetGuidance 
910   ("Makes the scene current.  \"/vis/scene/lis << 779     ("Makes the scene current.  \"/vis/scene/list\" to see"
911    "\n possible scene names.");                << 780      "\n possible scene names.");
912   fpCommand -> SetParameterName ("scene-name",    781   fpCommand -> SetParameterName ("scene-name", omitable = false);
913 }                                                 782 }
914                                                   783 
915 G4VisCommandSceneSelect::~G4VisCommandSceneSel    784 G4VisCommandSceneSelect::~G4VisCommandSceneSelect () {
916   delete fpCommand;                               785   delete fpCommand;
917 }                                                 786 }
918                                                   787 
919 G4String G4VisCommandSceneSelect::GetCurrentVa    788 G4String G4VisCommandSceneSelect::GetCurrentValue (G4UIcommand*) {
920   return "";                                      789   return "";
921 }                                                 790 }
922                                                   791 
923 void G4VisCommandSceneSelect::SetNewValue (G4U    792 void G4VisCommandSceneSelect::SetNewValue (G4UIcommand*, G4String newValue) {
924                                                   793 
925   G4VisManager::Verbosity verbosity = fpVisMan    794   G4VisManager::Verbosity verbosity = fpVisManager->GetVerbosity();
926                                                   795 
927   G4String& selectName = newValue;                796   G4String& selectName = newValue;
928   G4SceneList& sceneList = fpVisManager -> Set    797   G4SceneList& sceneList = fpVisManager -> SetSceneList ();
929   std::size_t iScene, nScenes = sceneList.size << 798   G4int iScene, nScenes = sceneList.size ();
930   for (iScene = 0; iScene < nScenes; ++iScene) << 799   for (iScene = 0; iScene < nScenes; iScene++) {
931     if (sceneList [iScene] -> GetName () == se    800     if (sceneList [iScene] -> GetName () == selectName) break;
932   }                                               801   }
933   if (iScene >= nScenes) {                        802   if (iScene >= nScenes) {
934     if (verbosity >= G4VisManager::warnings) {    803     if (verbosity >= G4VisManager::warnings) {
935       G4warn << "WARNING: Scene \"" << selectN << 804       G4cout << "WARNING: Scene \"" << selectName
936       << "\" not found - \"/vis/scene/list\" t << 805        << "\" not found - \"/vis/scene/list\" to see possibilities."
937       << G4endl;                               << 806        << G4endl;
938     }                                             807     }
939     return;                                       808     return;
940   }                                               809   }
941                                                   810 
942   if (verbosity >= G4VisManager::confirmations    811   if (verbosity >= G4VisManager::confirmations) {
943     G4cout << "Scene \"" << selectName            812     G4cout << "Scene \"" << selectName
944     << "\" selected." << G4endl;               << 813      << "\" selected." << G4endl;
945   }                                            << 
946                                                << 
947   CheckSceneAndNotifyHandlers (sceneList [iSce << 
948 }                                              << 
949                                                << 
950 ////////////// /vis/scene/showExtents //////// << 
951                                                << 
952 G4VisCommandSceneShowExtents::G4VisCommandScen << 
953   fpCommand = new G4UIcmdWithoutParameter ("/v << 
954   fpCommand -> SetGuidance ("Prints and draws  << 
955 }                                              << 
956                                                << 
957 G4VisCommandSceneShowExtents::~G4VisCommandSce << 
958   delete fpCommand;                            << 
959 }                                              << 
960                                                << 
961 G4String G4VisCommandSceneShowExtents::GetCurr << 
962   return "";                                   << 
963 }                                              << 
964                                                << 
965 void G4VisCommandSceneShowExtents::SetNewValue << 
966                                                << 
967   G4VisManager::Verbosity verbosity = fpVisMan << 
968                                                << 
969   G4VSceneHandler* pCurrentSceneHandler =      << 
970   fpVisManager -> GetCurrentSceneHandler();    << 
971   if (!pCurrentSceneHandler) {                 << 
972     if (verbosity >= G4VisManager::warnings) { << 
973       G4warn << "WARNING: No current scene han << 
974       << G4endl;                               << 
975     }                                          << 
976     return;                                    << 
977   }                                            << 
978   G4VViewer* pCurrentViewer = fpVisManager ->  << 
979   if (!pCurrentViewer) {                       << 
980     if (verbosity >= G4VisManager::warnings) { << 
981       G4warn << "WARNING: No current viewer."  << 
982       << G4endl;                               << 
983     }                                          << 
984     return;                                    << 
985   }                                               814   }
986   G4Scene* pCurrentScene = fpVisManager -> Get << 815   UpdateVisManagerScene (selectName);
987   if (!pCurrentScene) {                        << 
988     if (verbosity >= G4VisManager::warnings) { << 
989       G4warn << "WARNING: No current scene."   << 
990       << G4endl;                               << 
991     }                                          << 
992     return;                                    << 
993   }                                            << 
994                                                << 
995   G4cout << "\n  Run-duration models:";        << 
996   std::size_t nRunModels = pCurrentScene -> Ge << 
997   if (nRunModels == 0) {                       << 
998     G4cout << " none.";                        << 
999   }                                            << 
1000   for (std::size_t i = 0; i < nRunModels; ++i << 
1001     if (pCurrentScene -> GetRunDurationModelL << 
1002       G4cout << "\n   Active:   ";            << 
1003     else G4cout << "\n   Inactive: ";         << 
1004     G4VModel* pModel = pCurrentScene -> GetRu << 
1005     const G4VisExtent& transformedExtent = pM << 
1006     G4cout << pModel -> GetGlobalDescription  << 
1007     << "\n" << transformedExtent;             << 
1008     DrawExtent(transformedExtent);            << 
1009   }                                           << 
1010   G4cout << "\n  End-of-event models:";       << 
1011   std::size_t nEOEModels = pCurrentScene -> G << 
1012   if (nEOEModels == 0) {                      << 
1013     G4cout << " none.";                       << 
1014   }                                           << 
1015   for (std::size_t i = 0; i < nEOEModels; ++i << 
1016     if (pCurrentScene -> GetEndOfEventModelLi << 
1017       G4cout << "\n   Active:   ";            << 
1018     else G4cout << "\n   Inactive: ";         << 
1019     G4VModel* pModel = pCurrentScene -> GetEn << 
1020     const G4VisExtent& transformedExtent = pM << 
1021     G4cout << pModel -> GetGlobalDescription  << 
1022     << "\n" << transformedExtent;             << 
1023     DrawExtent(transformedExtent);            << 
1024   }                                           << 
1025   G4cout << "\n  End-of-run models:";         << 
1026   std::size_t nEORModels = pCurrentScene -> G << 
1027   if (nEORModels == 0) {                      << 
1028     G4cout << " none.";                       << 
1029   }                                           << 
1030   for (std::size_t i = 0; i < nEORModels; ++i << 
1031     if (pCurrentScene -> GetEndOfRunModelList << 
1032       G4cout << "\n   Active:   ";            << 
1033     else G4cout << "\n   Inactive: ";         << 
1034     G4VModel* pModel = pCurrentScene -> GetEn << 
1035     const G4VisExtent& transformedExtent = pM << 
1036     G4cout << pModel -> GetGlobalDescription  << 
1037     << "\n" << transformedExtent;             << 
1038     DrawExtent(transformedExtent);            << 
1039   }                                           << 
1040   G4cout << "\n  Overall extent:\n";          << 
1041   DrawExtent(pCurrentScene->GetExtent());     << 
1042   G4cout << G4endl;                           << 
1043 }                                                816 }
1044                                                  817