Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // >> 27 // $Id: G4VSceneHandler.icc,v 1.20 2007/01/11 16:38:14 allison Exp $ >> 28 // GEANT4 tag $Name: geant4-08-03-patch-01 $ 27 // 29 // 28 // 30 // 29 // John Allison 19th July 1996. 31 // John Allison 19th July 1996. 30 32 31 inline G4VGraphicsSystem* G4VSceneHandler::Get 33 inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const { 32 return &fSystem; 34 return &fSystem; 33 } 35 } 34 36 35 inline G4int G4VSceneHandler::GetSceneHandlerI 37 inline G4int G4VSceneHandler::GetSceneHandlerId () const { 36 return fSceneHandlerId; 38 return fSceneHandlerId; 37 } 39 } 38 40 39 inline G4int G4VSceneHandler::GetViewCount () 41 inline G4int G4VSceneHandler::GetViewCount () const { 40 return fViewCount; 42 return fViewCount; 41 } 43 } 42 44 43 inline 45 inline 44 G4double G4VSceneHandler::GetMarkerDiameter 46 G4double G4VSceneHandler::GetMarkerDiameter 45 (const G4VMarker& marker, G4VSceneHandler::Mar 47 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) { 46 return GetMarkerSize (marker, sizeType); 48 return GetMarkerSize (marker, sizeType); 47 } 49 } 48 50 49 inline 51 inline 50 G4double G4VSceneHandler::GetMarkerRadius 52 G4double G4VSceneHandler::GetMarkerRadius 51 (const G4VMarker& marker, G4VSceneHandler::Mar 53 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) { 52 return GetMarkerSize (marker, sizeType) / 2. 54 return GetMarkerSize (marker, sizeType) / 2.; 53 } 55 } 54 56 55 inline G4int G4VSceneHandler::IncrementViewCou 57 inline G4int G4VSceneHandler::IncrementViewCount () { 56 return fViewCount++; 58 return fViewCount++; 57 } 59 } 58 60 59 inline const G4String& G4VSceneHandler::GetNam 61 inline const G4String& G4VSceneHandler::GetName () const { 60 return fName; 62 return fName; 61 } 63 } 62 64 63 inline void G4VSceneHandler::SetName (const G4 65 inline void G4VSceneHandler::SetName (const G4String& name) { 64 fName = name; 66 fName = name; 65 } 67 } 66 68 67 inline G4Scene* G4VSceneHandler::GetScene () c 69 inline G4Scene* G4VSceneHandler::GetScene () const { 68 return fpScene; 70 return fpScene; 69 } 71 } 70 72 71 inline const G4ViewerList& G4VSceneHandler::Ge 73 inline const G4ViewerList& G4VSceneHandler::GetViewerList () const { 72 return fViewerList; 74 return fViewerList; 73 } 75 } 74 76 75 inline G4VModel* G4VSceneHandler::GetModel () 77 inline G4VModel* G4VSceneHandler::GetModel () const { 76 return fpModel; 78 return fpModel; 77 } 79 } 78 80 79 inline G4VViewer* G4VSceneHandler::GetCurrentV 81 inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const { 80 return fpViewer; 82 return fpViewer; 81 } 83 } 82 84 83 inline G4bool G4VSceneHandler::GetMarkForClear 85 inline G4bool G4VSceneHandler::GetMarkForClearingTransientStore () const { 84 return fMarkForClearingTransientStore; 86 return fMarkForClearingTransientStore; 85 } 87 } 86 88 87 inline G4bool G4VSceneHandler::IsReadyForTrans 89 inline G4bool G4VSceneHandler::IsReadyForTransients () const { 88 return fReadyForTransients; 90 return fReadyForTransients; 89 } 91 } 90 92 91 inline G4bool G4VSceneHandler::GetTransientsDr 93 inline G4bool G4VSceneHandler::GetTransientsDrawnThisEvent () const { 92 return fTransientsDrawnThisEvent; 94 return fTransientsDrawnThisEvent; 93 } 95 } 94 96 95 inline G4bool G4VSceneHandler::GetTransientsDr 97 inline G4bool G4VSceneHandler::GetTransientsDrawnThisRun () const { 96 return fTransientsDrawnThisRun; 98 return fTransientsDrawnThisRun; 97 } 99 } 98 100 99 inline const G4Transform3D& G4VSceneHandler::G << 100 return fObjectTransformation; << 101 } << 102 << 103 inline void G4VSceneHandler::SetCurrentViewer 101 inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) { 104 fpViewer = pViewer; 102 fpViewer = pViewer; 105 } 103 } 106 104 107 inline G4ViewerList& G4VSceneHandler::SetViewe 105 inline G4ViewerList& G4VSceneHandler::SetViewerList () { 108 return fViewerList; 106 return fViewerList; 109 } 107 } 110 108 111 inline void 109 inline void 112 G4VSceneHandler::SetModel (G4VModel* pModel) { 110 G4VSceneHandler::SetModel (G4VModel* pModel) { 113 fpModel = pModel; 111 fpModel = pModel; 114 } 112 } 115 113 116 inline void G4VSceneHandler::SetMarkForClearin 114 inline void G4VSceneHandler::SetMarkForClearingTransientStore (G4bool mark) { 117 fMarkForClearingTransientStore = mark; 115 fMarkForClearingTransientStore = mark; 118 } 116 } 119 117 120 inline void G4VSceneHandler::SetTransientsDraw 118 inline void G4VSceneHandler::SetTransientsDrawnThisEvent (G4bool drawn) { 121 fTransientsDrawnThisEvent = drawn; 119 fTransientsDrawnThisEvent = drawn; 122 } 120 } 123 121 124 inline void G4VSceneHandler::SetTransientsDraw 122 inline void G4VSceneHandler::SetTransientsDrawnThisRun (G4bool drawn) { 125 fTransientsDrawnThisRun = drawn; 123 fTransientsDrawnThisRun = drawn; 126 } << 127 << 128 inline void G4VSceneHandler::SetObjectTransfor << 129 fObjectTransformation = t; << 130 } << 131 << 132 inline const G4Colour& G4VSceneHandler::GetCol << 133 return GetColour (); << 134 } 124 } 135 125 136 inline const G4Colour& G4VSceneHandler::GetCol 126 inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) { 137 return GetColour (visible); 127 return GetColour (visible); 138 } 128 } 139 129 140 inline const G4Colour& G4VSceneHandler::GetTex 130 inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) { 141 return GetTextColour (text); 131 return GetTextColour (text); 142 } 132 } 143 133