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Geant4/visualization/management/include/G4VSceneHandler.icc

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Diff markup

Differences between /visualization/management/include/G4VSceneHandler.icc (Version 11.3.0) and /visualization/management/include/G4VSceneHandler.icc (Version 7.1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                    <<   3 // * DISCLAIMER                                                       *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th <<   5 // * The following disclaimer summarizes all the specific disclaimers *
  6 // * the Geant4 Collaboration.  It is provided <<   6 // * of contributors to this software. The specific disclaimers,which *
  7 // * conditions of the Geant4 Software License <<   7 // * govern, are listed with their locations in:                      *
  8 // * LICENSE and available at  http://cern.ch/ <<   8 // *   http://cern.ch/geant4/license                                  *
  9 // * include a list of copyright holders.      << 
 10 // *                                                9 // *                                                                  *
 11 // * Neither the authors of this software syst     10 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     11 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     12 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     13 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  <<  14 // * use.                                                             *
 16 // * for the full disclaimer and the limitatio << 
 17 // *                                               15 // *                                                                  *
 18 // * This  code  implementation is the result  <<  16 // * This  code  implementation is the  intellectual property  of the *
 19 // * technical work of the GEANT4 collaboratio <<  17 // * GEANT4 collaboration.                                            *
 20 // * By using,  copying,  modifying or  distri <<  18 // * By copying,  distributing  or modifying the Program (or any work *
 21 // * any work based  on the software)  you  ag <<  19 // * based  on  the Program)  you indicate  your  acceptance of  this *
 22 // * use  in  resulting  scientific  publicati <<  20 // * statement, and all its terms.                                    *
 23 // * acceptance of all terms of the Geant4 Sof << 
 24 // *******************************************     21 // ********************************************************************
 25 //                                                 22 //
 26 //                                                 23 //
                                                   >>  24 // $Id: G4VSceneHandler.icc,v 1.12 2001/08/09 20:13:40 johna Exp $
                                                   >>  25 // GEANT4 tag $Name: geant4-07-01 $
 27 //                                                 26 //
 28 //                                                 27 // 
 29 // John Allison  19th July 1996.                   28 // John Allison  19th July 1996.
 30                                                    29 
 31 inline G4VGraphicsSystem* G4VSceneHandler::Get     30 inline G4VGraphicsSystem* G4VSceneHandler::GetGraphicsSystem () const {
 32   return &fSystem;                                 31   return &fSystem;
 33 }                                                  32 }
 34                                                    33 
 35 inline G4int G4VSceneHandler::GetSceneHandlerI     34 inline G4int G4VSceneHandler::GetSceneHandlerId () const {
 36   return fSceneHandlerId;                          35   return fSceneHandlerId;
 37 }                                                  36 }
 38                                                    37 
 39 inline G4int G4VSceneHandler::GetViewCount ()      38 inline G4int G4VSceneHandler::GetViewCount () const {
 40   return fViewCount;                               39   return fViewCount;
 41 }                                                  40 }
 42                                                    41 
 43 inline                                             42 inline
 44 G4double G4VSceneHandler::GetMarkerDiameter        43 G4double G4VSceneHandler::GetMarkerDiameter
 45 (const G4VMarker& marker, G4VSceneHandler::Mar     44 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
 46   return GetMarkerSize (marker, sizeType);         45   return GetMarkerSize (marker, sizeType);
 47 }                                                  46 }
 48                                                    47 
 49 inline                                             48 inline
 50 G4double G4VSceneHandler::GetMarkerRadius          49 G4double G4VSceneHandler::GetMarkerRadius
 51 (const G4VMarker& marker, G4VSceneHandler::Mar     50 (const G4VMarker& marker, G4VSceneHandler::MarkerSizeType& sizeType) {
 52   return GetMarkerSize (marker, sizeType) / 2.     51   return GetMarkerSize (marker, sizeType) / 2.;
 53 }                                                  52 }
 54                                                    53 
 55 inline G4int G4VSceneHandler::IncrementViewCou     54 inline G4int G4VSceneHandler::IncrementViewCount () {
 56   return fViewCount++;                             55   return fViewCount++;
 57 }                                                  56 }
 58                                                    57 
 59 inline const G4String& G4VSceneHandler::GetNam     58 inline const G4String& G4VSceneHandler::GetName () const {
 60   return fName;                                    59   return fName;
 61 }                                                  60 }
 62                                                    61 
 63 inline void G4VSceneHandler::SetName (const G4     62 inline void G4VSceneHandler::SetName (const G4String& name) {
 64   fName = name;                                    63   fName = name;
 65 }                                                  64 }
 66                                                    65 
 67 inline G4Scene* G4VSceneHandler::GetScene () c     66 inline G4Scene* G4VSceneHandler::GetScene () const {
 68   return fpScene;                                  67   return fpScene;
 69 }                                                  68 }
 70                                                    69 
 71 inline const G4ViewerList& G4VSceneHandler::Ge     70 inline const G4ViewerList& G4VSceneHandler::GetViewerList () const {
 72   return fViewerList;                              71   return fViewerList;
 73 }                                                  72 }
 74                                                    73 
 75 inline G4VModel* G4VSceneHandler::GetModel ()      74 inline G4VModel* G4VSceneHandler::GetModel () const {
 76   return fpModel;                                  75   return fpModel;
 77 }                                                  76 }
 78                                                    77 
 79 inline G4VViewer* G4VSceneHandler::GetCurrentV     78 inline G4VViewer* G4VSceneHandler::GetCurrentViewer () const {
 80   return fpViewer;                                 79   return fpViewer;
 81 }                                                  80 }
 82                                                    81 
 83 inline G4bool G4VSceneHandler::GetMarkForClear     82 inline G4bool G4VSceneHandler::GetMarkForClearingTransientStore () const {
 84   return fMarkForClearingTransientStore;           83   return fMarkForClearingTransientStore;
 85 }                                                  84 }
 86                                                    85 
 87 inline G4bool G4VSceneHandler::IsReadyForTrans << 
 88   return fReadyForTransients;                  << 
 89 }                                              << 
 90                                                << 
 91 inline G4bool G4VSceneHandler::GetTransientsDr << 
 92   return fTransientsDrawnThisEvent;            << 
 93 }                                              << 
 94                                                << 
 95 inline G4bool G4VSceneHandler::GetTransientsDr << 
 96   return fTransientsDrawnThisRun;              << 
 97 }                                              << 
 98                                                << 
 99 inline const G4Transform3D& G4VSceneHandler::G << 
100   return fObjectTransformation;                << 
101 }                                              << 
102                                                << 
103 inline void G4VSceneHandler::SetCurrentViewer      86 inline void G4VSceneHandler::SetCurrentViewer (G4VViewer* pViewer) {
104   fpViewer = pViewer;                              87   fpViewer = pViewer;
105 }                                                  88 }
106                                                    89 
107 inline G4ViewerList& G4VSceneHandler::SetViewe     90 inline G4ViewerList& G4VSceneHandler::SetViewerList () {
108   return fViewerList;                              91   return fViewerList;
109 }                                                  92 }
110                                                    93 
111 inline void                                        94 inline void
112 G4VSceneHandler::SetModel (G4VModel* pModel) {     95 G4VSceneHandler::SetModel (G4VModel* pModel) {
113   fpModel = pModel;                                96   fpModel = pModel;
114 }                                                  97 }
115                                                    98 
116 inline void G4VSceneHandler::SetMarkForClearin     99 inline void G4VSceneHandler::SetMarkForClearingTransientStore (G4bool mark) {
117   fMarkForClearingTransientStore = mark;          100   fMarkForClearingTransientStore = mark;
118 }                                              << 
119                                                << 
120 inline void G4VSceneHandler::SetTransientsDraw << 
121   fTransientsDrawnThisEvent = drawn;           << 
122 }                                              << 
123                                                << 
124 inline void G4VSceneHandler::SetTransientsDraw << 
125   fTransientsDrawnThisRun = drawn;             << 
126 }                                              << 
127                                                << 
128 inline void G4VSceneHandler::SetObjectTransfor << 
129   fObjectTransformation = t;                   << 
130 }                                              << 
131                                                << 
132 inline const G4Colour& G4VSceneHandler::GetCol << 
133   return GetColour ();                         << 
134 }                                                 101 }
135                                                   102 
136 inline const G4Colour& G4VSceneHandler::GetCol    103 inline const G4Colour& G4VSceneHandler::GetColor (const G4Visible& visible) {
137   return GetColour (visible);                     104   return GetColour (visible);
138 }                                                 105 }
139                                                   106 
140 inline const G4Colour& G4VSceneHandler::GetTex    107 inline const G4Colour& G4VSceneHandler::GetTextColor (const G4Text& text) {
141   return GetTextColour (text);                    108   return GetTextColour (text);
142 }                                                 109 }
143                                                   110